How about a "Robot Package"...differs from "Cyborg Package" by...
A foot type that replaces your feet with tires would be kind of neat. The character could move with a skating motion rather than a running motion.
This in turn could be recycled into a Sliding-style travel power, sort of like how Frozone moved around in The Incredibles.
More costume pieces are always a good idea, regardless of what they are. I'd even use some of these.
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Hello everyone,
I am proposing a "Robot Package" that would have one major difference from all other costumes, this costume set would emphasize the strange, almost absence of normal organs for a toon, is not to be confused with a suit, it is clearly a robot, case in point, the robots that a Mastermind summons, they have the type of "robot like" features that makes no one not doubt that those are robots. To better organize/present this costume set:
Head #1: [extremely blocky] (not appealing to humans, this head is for housing computer circuits, bulky optical receptors and listening equipment. The "eyes" could project out from the head)
*Head #2: [dome head] (looks like a tall rounded transparent cylinder with various odds and ends of electronic "stuff" inside)
Head #3: [head is in the chest] (flat, incorporated into the chest without a neck)
Upper Body #1: [no musculature, just pistons] (this recently got kinda achieved with the upper clockwork body part)
Upper Body #2: [big robot build] (this would be the pinnacle of ponderous looking with drive chains and pistons)
Upper Arm #1: [cutting edge sleek robot rotating cuff] (this has been achieved already)
Upper Arm #2: [bulky pistons, hydraulic fluid lines] (this would emphasize the heavy industrial robot look)
Lower Arm #1: [1950's claw hands] (a variation of the small robot claws but radical in that it is just two or four digits, completely across from one another)
Lower Arm #2: [four pronged heavy digits] (a heavy grip fuller looking hand and fore-arm but with the clearly inhuman look of it being a robot appendage)
Chest Detail #1: [the front access panel of a manual access point] (buttons and knobs that provide an adjustable artificial homeostasis for the inorganic toon)
Lower Body #1: [the rotating swivel mid-torso to a genderless hip] (essentially, the look that a robot might have if capable of rotating its upper torso 360degrees)
Legs #1: [the tin man] (a very bulky, slightly medieval like, but circuit and piston and hydraulic cable variant of any armor costume piece, emphasis on the cables)
*Legs #2: [why walk when you can drive] (the most radical addition of this package, much like the animated flapping wings a toon can be equipped with, this feature allows for the continuous track look for feet that screams robot, mechanical, not natural. This would animate with a driving motion instead of showing walking for the toon's movement. These treads would have heavy shocks for allowing up and down stair well movement and the treads would have continuous movement when the character swims, much like an amphibious tank)
Back detail #1: [batteries included] (this would be a variation of the "Steam Punk" package steam backpack, but a truly modern battery for long lasting robot operating time)
Of all these costume parts, the two pieces that I most want to see added to the game costume maker is:
*the dome head (must be transparent, to dispel all doubt of its lack of humanity)
*the continuous track
These two parts are almost completely un-met, the big dome headed look is a ponderous, ominous, humanoid construct look and continuous tracks are very mechanical.
Please let me know what you think the feasibility of the continuous track would be for environmental interaction and please note, that an inverting track to the knee area would be a good animation look for jumping. As for the dome head, the Arachnos spider helmets do not meet this criteria, this costume piece would be available to both sides and the dome head must have height.