A first timer's SS/DA


Bright_Tempest

 

Posted

I've always played controllers, never really considering taking a Brute. But, to my plesant suprise, when I did, what a blast they are. I was hoping to get some guidance in my build and see how ya'll think he stacks up.

and without further ado:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Hespertus: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
------------
Level 1: Punch
(A) Crushing Impact - Damage/Endurance/Recharge: Level 50
(3) Crushing Impact - Accuracy/Damage: Level 50
(3) Crushing Impact - Damage/Endurance: Level 50
(5) Crushing Impact - Damage/Recharge: Level 50
(5) Crushing Impact - Accuracy/Damage/Endurance: Level 50


Level 1: Dark Embrace
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Titanium Coating - Resistance: Level 50
(7) Titanium Coating - Resistance/Endurance: Level 50
(9) Titanium Coating - Resistance/Recharge: Level 50


Level 2: Haymaker
(A) Mako's Bite - Chance of Damage(Lethal): Level 50
(9) Mako's Bite - Accuracy/Damage: Level 50
(11) Mako's Bite - Damage/Endurance: Level 50
(11) Mako's Bite - Damage/Recharge: Level 50
(13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50


Level 4: Death Shroud
(A) Obliteration - Chance for Smashing Damage: Level 50
(15) Obliteration - Accuracy/Damage/Recharge: Level 50
(15) Obliteration - Damage: Level 50
(17) Obliteration - Accuracy/Recharge: Level 50


Level 6: Murky Cloud
(A) Titanium Coating - Resistance/Endurance: Level 50
(17) Titanium Coating - Resistance/Recharge: Level 50
(19) Titanium Coating - Endurance/Recharge: Level 50
(19) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(21) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 8: Knockout Blow
(A) Crushing Impact - Accuracy/Damage: Level 50
(21) Crushing Impact - Damage/Endurance: Level 50
(23) Crushing Impact - Damage/Recharge: Level 50
(23) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(25) Crushing Impact - Damage/Endurance/Recharge: Level 50
(25) Lockdown - Chance for +2 Mag Hold: Level 50


Level 10: Obsidian Shield
(A) Empty


Level 12: Boxing
(A) Empty


Level 14: Tough
(A) Titanium Coating - Resistance/Endurance: Level 50
(27) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(27) Titanium Coating - Resistance: Level 50


Level 16: Dark Regeneration
(A) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
(33) Touch of the Nictus - Healing: Level 50
(33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50


Level 18: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(34) Kismet - Accuracy +6%: Level 30
(34) Luck of the Gambler - Defense/Endurance: Level 50
(34) Luck of the Gambler - Defense/Recharge: Level 50
(36) Luck of the Gambler - Endurance/Recharge: Level 50


Level 20: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(36) HamiO:Cytoskeleton Exposure


Level 22: Super Jump
(A) Unbounded Leap - +Stealth: Level 50


Level 24: Cloak of Darkness
(A) Luck of the Gambler - Recharge Speed: Level 50
(36) Luck of the Gambler - Defense/Recharge: Level 50


Level 26: Acrobatics
(A) HamiO:Ribosome Exposure


Level 28: Cloak of Fear
(A) Dampened Spirits - Recharge: Level 50
(37) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50
(37) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
(37) Siphon Insight - Chance for +ToHit: Level 50
(39) Fear Duration IO: Level 50


Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50


Level 32: Foot Stomp
(A) Obliteration - Chance for Smashing Damage: Level 50
(40) Obliteration - Damage: Level 50
(40) Obliteration - Accuracy/Recharge: Level 50
(40) Obliteration - Damage/Recharge: Level 50
(42) Obliteration - Accuracy/Damage/Recharge: Level 50
(42) Force Feedback - Chance for +Recharge: Level 50


Level 35: Rage
(A) Adjusted Targeting - Recharge: Level 50
(42) Adjusted Targeting - To Hit Buff: Level 50
(43) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(43) Adjusted Targeting - Endurance/Recharge: Level 50
(45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 38: Oppressive Gloom
(A) Absolute Amazement - Chance for ToHit Debuff: Level 50
(45) Absolute Amazement - Stun: Level 50
(45) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(46) Absolute Amazement - Accuracy/Recharge: Level 50
(46) Absolute Amazement - Endurance/Stun: Level 50


Level 41: Soul Transfer
(A) Performance Shifter - Chance for +End: Level 50
(46) Energy Manipulator - Chance to Stun: Level 20
(48) Triage - Heal/Endurance: Level 30
(48) Triage - Heal/Endurance/Recharge: Level 30


Level 44: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 47: Char
(A) Lockdown - Chance for +2 Mag Hold: Level 50
(48) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
(50) Devastation - Chance of Hold: Level 50
(50) Devastation - Damage/Endurance: Level 50


Level 49: Melt Armor
(A) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20
(50) Exploited Vulnerability - Defense Debuff/Recharge: Level 20


------------
Level 1: Brawl
(A) Empty


Level 1: Fury
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 2: Swift
(A) Empty


Level 2: Health
(A) Miracle - +Recovery: Level 40
(29) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(29) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
(31) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(31) Performance Shifter - Accuracy/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50


------------
Set Bonus Totals:
18.5% DamageBuff(Smashing)
18.5% DamageBuff(Lethal)
18.5% DamageBuff(Fire)
18.5% DamageBuff(Cold)
18.5% DamageBuff(Energy)
18.5% DamageBuff(Negative)
18.5% DamageBuff(Toxic)
18.5% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
7.56% Defense(Fire)
7.56% Defense(Cold)
7.88% Defense(Energy)
7.88% Defense(Negative)
6% Defense(Psionic)
9.75% Defense(Ranged)
9.13% Defense(AoE)
77% Enhancement(Accuracy)
52.5% Enhancement(RechargeTime)
5% FlySpeed
196.8 HP (13.1%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 3.3%
MezResist(Immobilize) 7.7%
MezResist(Sleep) 6.6%
MezResist(Stun) 6.6%
6.5% (0.11 End/sec) Recovery
36% (2.25 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Crushing Impact
(Punch)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Steadfast Protection
(Dark Embrace)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Titanium Coating
(Dark Embrace)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints


Mako's Bite
(Haymaker)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Obliteration
(Death Shroud)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)


Titanium Coating
(Murky Cloud)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints
MezResist(Stun) 2.2%


Gladiator's Armor
(Murky Cloud)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Crushing Impact
(Knockout Blow)
MezResist(Immobilize) 2.2%
16.9 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints


Touch of the Nictus
(Dark Regeneration)
28.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)


Luck of the Gambler
(Combat Jumping)
10% (0.62 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Cloak of Darkness)
10% (0.62 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Dampened Spirits
(Cloak of Fear)
2% DamageBuff(All)


Obliteration
(Foot Stomp)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Adjusted Targeting
(Rage)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Absolute Amazement
(Oppressive Gloom)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Triage
(Soul Transfer)
4% (0.25 HP/sec) Regeneration


Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)


Lockdown
(Char)
3% DamageBuff(All)


Devastation
(Char)
12% (0.75 HP/sec) Regeneration


Exploited Vulnerability
(Melt Armor)
3% Enhancement(Accuracy)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Edit (oops, forgot this part):

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Posted

Biggest issue I suspect you will have is endurance, all your toggles need slotting for it. And or body mastery ancillary, dark is very end heavy and SS isn't exactly light end wise.

You can cram in more knockdown protections (one without changing anything) which would mean you can drop acrobatics (saves end). Think the knock down prots are mag -4 while acrobatics is only -2. I read somewhere that you should be looking for about 8, I know on my SS/FA I have one and bosses/EBs/carnies do knock me down more than I'd like.

I also wouldn't try overly hard to get +regen, as a dark brute you have one of the best self heals in the game, hitting 2 mobs @50 will fill you up every 11s (or so).

I suspect that if money were no object I'd go for something like this:

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I'm actually thinking about starting a Dark/Dark Brute at this very moment, so I'd be interested in what others think.


 

Posted

This build is all over the place. You spend crazy money in places for a little recharge or defense with no particular focus, and yet key powers are at times underslotted or slotted oddly. You delayed rage to level 35 also. Etc.

Sadly I am not near MIds so I cant post a counter build. Some comments tho ...

Punch is ok. Recharge makes sense with dark armor because you want dark regen up.

Dark embrace ... Not enough end reduction, set bonuses here are pointless and you dont have enough defense on the build to bother with the steadfast unique until you get other stuff in line.

Haymaker is ok for slotting except you arent geared for defense so the set bonus is pointless.

Dark shroud ... Bad bad slotting. You want to max out end reduction to 90% or 95% and dame for damage, with at least 33% accuracy. Your slotting will crush your stamina bar, esp with your (generally) inadequate end red in this build.

Murky shroud ... Numbers are kinda ok but the set bonus is pointless here and ... GLADIATOR?! You dont have enough defense on your build to justify the one to two BILLION it costs. Maybe throw a slot on maneuvers first and see how that goes?

KO blow slotting is ok I guess.

Tough slotting is ok.

Dark regen is massively under slotted and mis-slotted. I always six slot it. You want all the recharge, end reduction and accuracy (prob in that order) you can get. Healing is nice too but of lesser importance since hitting multiple targets will fill your health bar up if you have good accuracy.

Combat jumpimg is overslotted considering all the other places you are underslotted. You spend a lot of money here on global recharge when your build isnt even really recharge oriented. Kismet is nice but its a luxury you dont have until you shore up your basics.

Weave is expensive and underslotted.

Cloak of darkness needs end reduction and its underslotted and would do more for you than a gladiator def proc you dont even need for crazy money. Slot up your basic powers like this or obsidian shield or maneuvers..

Cloak of fear I usually skip so no comment other than to say your slotting seems to be a weird mishmash again.

Foot stomp would be ok except that the end reduction is low and the recharge bonus is expensive for the cost, considering your lack of rech focus in this build and this builds crushong end cost.

Rage ... Slotting for rech I think. I forget but maybe five in that set gets you some global rech. Well and good but dont skip this to level thirty five. Take it at eighteen.

Obsidian shield needs to be slotted. Not every set gets resist vs psi so slot that bad boy up. At least drop and end reducer in otherwise.

Oppressive gloom with absolute amazement. A bit pricey for 10% global recharge considering your other build issues. This power is one of the few that you COULD run with just one slot.

Soul transfer .... Huh. Weird slotting. Chance for end and stun on foes ... Here?

Maneuvers as a lotg rech mule? Considering the weird and expensive places you bought minimal defense elsewhere, I would expect you to maybe slot this up and use it.

Char has goofy slotting. Two hold procs are ok but your numbers and slotting are lacking otherwise. Weird.

I never take melt armor so I am not familiar but the slotting seems wonky.

Health looks good except those expensive procs wont cover your massive end costs on this build, even with cardiac. Youll want to get your builds basic end costs in line and then youll still want this.

Stamina .... Weird that you pushed for six slots and (iirc) 3.13 aoe def considering your builds lack of aoe def and def generally. I can see wanting the chance for end proc tho.


Ok. Well I hope I wasnt too harsh. I suggest lookimg at some builds, especially for dark armor. Your super str slotting was about adequate other than taking rage late. But the dark armor side needs some work.

Good luck!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
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"Telescopes are time machines." -- Carl Sagan

 

Posted

Wow, ok, and here I thought I was doing good *crawls away with tail tucked*, acutally, that's what I was looking for. I've spent the better part of 2 years playing controllers and have -no- idea how to set up a Brute properly, so, actually getting the SS part to the point where it was 'good' is an achievement in itself ... lol. But, thanks both for your input, I guess that build is the result of a lot of 'ooh, that looks good' digging through Mids. After looking at Ninja's build and taking into account what UnicyclePeon said, I came up with this build, is it any better?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Hespertus: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Punch
(A) Kinetic Combat - Knockdown Bonus: Level 35
(3) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance: Level 35


Level 1: Dark Embrace
(A) Titanium Coating - Resistance/Endurance: Level 50
(5) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(7) Titanium Coating - Resistance: Level 50
(7) Titanium Coating - Endurance: Level 50
(9) Titanium Coating - Endurance/Recharge: Level 50
(9) Titanium Coating - Resistance/Recharge: Level 50


Level 2: Death Shroud
(A) Eradication - Accuracy/Damage/Recharge: Level 30
(11) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
(11) Eradication - Chance for Energy Damage: Level 30
(13) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(13) Scirocco's Dervish - Damage/Endurance: Level 50


Level 4: Murky Cloud
(A) Reactive Armor - Resistance/Endurance: Level 40
(15) Reactive Armor - Resistance/Recharge: Level 40
(15) Reactive Armor - Endurance/Recharge: Level 40
(17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(17) Reactive Armor - Resistance: Level 40
(19) Aegis - Resistance/Endurance: Level 50


Level 6: Haymaker
(A) Mako's Bite - Accuracy/Damage: Level 50
(19) Mako's Bite - Damage/Endurance: Level 50
(21) Mako's Bite - Damage/Recharge: Level 50
(21) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(23) Mako's Bite - Chance of Damage(Lethal): Level 50


Level 8: Knockout Blow
(A) Kinetic Combat - Damage/Endurance: Level 35
(25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(25) Kinetic Combat - Knockdown Bonus: Level 35
(27) Kinetic Combat - Damage/Recharge: Level 35


Level 10: Obsidian Shield
(A) Reactive Armor - Endurance: Level 40
(27) Reactive Armor - Resistance: Level 40
(29) Reactive Armor - Resistance/Endurance: Level 40
(29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(31) Reactive Armor - Endurance/Recharge: Level 40
(31) Aegis - Endurance/Recharge: Level 30


Level 12: Hasten
(A) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50


Level 14: Boxing
(A) Kinetic Combat - Damage/Endurance: Level 35
(33) Kinetic Combat - Knockdown Bonus: Level 35
(33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(34) Kinetic Combat - Damage/Recharge: Level 35


Level 16: Dark Regeneration
(A) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
(37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(37) Eradication - Accuracy/Recharge: Level 30
(39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
(39) Eradication - Damage/Recharge: Level 30


Level 18: Rage
(A) Rectified Reticle - Increased Perception: Level 20
(39) Rectified Reticle - To Hit Buff/Recharge: Level 20
(40) Rectified Reticle - To Hit Buff: Level 20


Level 20: Cloak of Darkness
(A) Luck of the Gambler - Recharge Speed: Level 50
(40) Luck of the Gambler - Defense/Endurance: Level 50
(40) Luck of the Gambler - Defense: Level 50
(42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(42) Red Fortune - Defense/Endurance: Level 50


Level 22: Tough
(A) Aegis - Resistance: Level 50
(42) Aegis - Resistance/Endurance/Recharge: Level 50
(43) Aegis - Resistance/Endurance: Level 50


Level 24: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(43) Luck of the Gambler - Defense/Endurance: Level 50
(43) Luck of the Gambler - Defense: Level 50


Level 26: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(45) Luck of the Gambler - Defense/Endurance: Level 50
(45) Luck of the Gambler - Defense: Level 50


Level 28: Cloak of Fear
(A) Nightmare - Accuracy/Fear: Level 50
(45) Nightmare - Accuracy/Endurance: Level 50
(46) Nightmare - Endurance/Fear: Level 50
(46) Nightmare - Accuracy/Fear/Recharge: Level 50


Level 30: Super Jump
(A) Unbounded Leap - +Stealth: Level 50


Level 32: Foot Stomp
(A) Obliteration - Chance for Smashing Damage: Level 50
(46) Obliteration - Damage: Level 50
(48) Obliteration - Damage/Recharge: Level 50
(48) Obliteration - Accuracy/Recharge: Level 50
(48) Obliteration - Accuracy/Damage/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50


Level 35: Acrobatics
(A) Endurance Reduction IO: Level 50


Level 38: Oppressive Gloom
(A) Endurance Reduction IO: Level 50
(50) Razzle Dazzle - Chance of Immobilize: Level 30


Level 41: Soul Transfer
(A) Recharge Reduction IO: Level 50


Level 44: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) Luck of the Gambler - Defense: Level 50


Level 47: Superior Conditioning
(A) Performance Shifter - Chance for +End: Level 50


Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End: Level 50


Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Warworks Partial Radial Improved Ally
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
(A) Accuracy IO: Level 50


Level 1: Fury
Level 1: Sprint
(A) Endurance Reduction IO: Level 50


Level 2: Rest
(A) Recharge Reduction IO: Level 50


Level 4: Ninja Run
Level 2: Swift
(A) Empty


Level 2: Health
(A) Miracle - +Recovery: Level 40
(33) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(34) Performance Shifter - EndMod: Level 50
(34) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(36) Performance Shifter - EndMod/Recharge: Level 50
(36) Performance Shifter - EndMod/Accuracy: Level 50
(36) Performance Shifter - Accuracy/Recharge: Level 50


------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
18.8% Defense(Smashing)
18.8% Defense(Lethal)
5.94% Defense(Fire)
5.94% Defense(Cold)
12.5% Defense(Energy)
12.5% Defense(Negative)
14.1% Defense(Melee)
9.06% Defense(Ranged)
7.19% Defense(AoE)
3.6% Max End
32% Enhancement(Accuracy)
1.65% Enhancement(Terrorized)
35% Enhancement(RechargeTime)
5% FlySpeed
219.3 HP (14.6%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 6.05%
MezResist(Immobilize) 13.8%
MezResist(Sleep) 2.2%
MezResist(Stun) 4.4%
20% Perception
2.5% (0.04 End/sec) Recovery
56% (3.5 HP/sec) Regeneration
10% RunSpeed



------------
Set Bonuses:
Kinetic Combat
(Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Titanium Coating
(Dark Embrace)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Eradication
(Death Shroud)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Scirocco's Dervish
(Death Shroud)
10% (0.62 HP/sec) Regeneration


Reactive Armor
(Murky Cloud)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Mako's Bite
(Haymaker)
MezResist(Immobilize) 3.3%
22.5 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Kinetic Combat
(Knockout Blow)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Reactive Armor
(Obsidian Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Touch of the Nictus
(Dark Regeneration)
28.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)


Eradication
(Dark Regeneration)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Rectified Reticle
(Rage)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
6% (0.37 HP/sec) Regeneration
20% Perception


Luck of the Gambler
(Cloak of Darkness)
10% (0.62 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Luck of the Gambler
(Weave)
10% (0.62 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
10% (0.62 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Nightmare
(Cloak of Fear)
1.65% Enhancement(Terrorized)
1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
5% Enhancement(Accuracy)


Obliteration
(Foot Stomp)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Maneuvers)
10% (0.62 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)






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Posted

This build should be serviceable.

http://www.cohplanner.com/mids/downl...55F807AFEF4FE3

I think Cardiac for the alpha and clarion radial epiphany would work very well with this build.

A few quick notes with this build

Dark Regen costs 18 end and heals for 1270 with 1 foe and has chance to return end per foe hit. Recharges in under 15 seconds

Soft capped s/l defense, mid 30's all else

Oppressive Gloom has a 17 second stun

Just under 2k hp.

3 + end procs for a high chance to get a proc every 10 seconds, I have 3 on my em/inv brute that runs 8 toggles with one of those being the hefty focused acc and he can go for several minutes non-stop without using a cab and that's with a high recharge build without cardiac. Without FA on pretty much indefinite. This ss/dark with 3 or more foes around would likely never have end issues.

I'm sure someone can post a better build, but this is probably what I would do. I think nowadays with io's and especially incarnates that certain builds that weren't really workable in the past have ALOT of potential. Personally I think an ss/dark built like this or better would be an AWESOME brute.


 

Posted

No reason to use Clarion, status effects shouldn't be an issue. I like Ageless Radial for the recharge, debuff resistance and endurance refill. Alpha is Cardiac, no question.

If you're looking for ideas (or just examples of what other people have done) I'll throw my current build in the ring for your perusal. It's a little unusual (no OG or CoF but opts for Darkest Night instead) but softcaps S/L with 65% recharge without using any PvP IOs or purples. Alpha and Ageless make endurance no problem. If you have an unlimited budget you can do more, but I've found myself satisfied with this so far.


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Posted

Here is a build I threw together. It might not have as much global recharge as some people prefer, and it has a lot more toggles than you absolutely have to run all the time. But this is basically how I would build one if I made one. And if I were rich I might get a level 10 knockback BOTZ proc for super speed, and put the gladiator def in place of the steadfast knockback proc in Murky Cloud for 3% more global. But basically this is how I'd do mine. The build has 45% global recharge, soft-capped S/L, and 2.99/sec recovery compared to 1.34/sec toggle cost (INCLUDING the benefits of T4 Cardiac). So its not perfect. But the cool thing is that if you get Darkest Night on something, you are soft-capped (basically) to all positions and all types, except psi (and you'd be soft-capped to Psi when DN is running if you had the gladiator).

Anyway, I'm sure my build is far from perfect, but maybe it will give some impressions on how the powers can be slotted.

Also, sorry again if my tone seemed harsh. I was composing on a super small phone screen and it was hot as hell out too. Distractions affect my social acumen.

Have fun!

Lewis

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ POC BRU SS DA: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(25), S'fstPrt-ResKB(29)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 6: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(39)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), S'fstPrt-ResDam/Def+(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Dark Regeneration -- Acc-I(A), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(39)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 22: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25), S'fstPrt-ResKB(29)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Taunt -- Mocking-Acc/Rchg(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(42)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/EndRdx(A)
Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), EndMod-I(21)



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

No reason to apologize, I've lurked on these forums long enough to know sometimes being direct i the only way the OP will pay attention, so Thanks for the honest and concise answers.
I posted looking for direction, between your suggestions and some of the other posters i've come up with a build i'm fairly happy with. However, my build still includes Cloak of Fear, and I have to admit that the midigation is wonderful, it's part of the reason I decided to go with /DA.


 

Posted

Cool deal.

I hear ya on the Cloak of Fear. Sometimes other people don't like a power that I really like, and every build will skip it, but I will take it anyway (Thunder Clap). And sometimes there will be a power that everyone else loves, but I might skip it regardless (Propel).

So it's all good. Sometimes, personal preference has to prevail!

Enjoy your character. It kinda makes me want one. But I have too many projects already.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan