Demon/Therm an AV Killer?


Infini

 

Posted

I decided to do the math on debuf/buff values for a Demon/therm and it looks like a monster: 80% -res, approx 28% -Defense, ~28.8% resist to S/L/E/N/, ~8% res Fire, ~19% res Ice, up to 67.5% plus damage (30% single target), 37.5% -damage, 500% -regen, 200% -endo, mezz protection (not for you, unfortunately)... Oh yeah, and healing on top of it.

Have any of you guys played this combo and is it as good as it looks on paper?


 

Posted

I have a level 50 Demons/Thermal. It is a beast of a set. The recent change to thermal shields making it AoE on the pets and teammates is gravy. It's not an AV killer as fast as a /poison or /dark build, but after level 38 -- look out!

You did the numbers. My mastermind went chill mastery for the ice shield, more defense, more bodyguard survival. The unexpected gem was when I took Flashfreeze to open the power set. As you know, its a targetted AoE sleep. (Heat Exhaustion and melt armor do not disturb the sleepers.) It separates the "men from the boys". So if two or three out of 8 or so in a spawn are unslept when Flashfreeze is cast at range, the demons AI has them reply to the aggro with _single_ target range attacks (most of the time). This results in your pets quickly focusing fire on the unslept. After the opening salvos, your pets move into melee range and unleash their AoEs on targets awakened by the damage auras. It's very effective.

Two other features that are relatively unpromoted are Forge and your Ember Demon. Hell on Earth is flashy and you can see how it turns the tide when it is available. Forge is very important, and keeping Forge on 3 teammates or pets is very important. The Ember Demon has a single target heal with the first upgrade. When the AI is in proper alignment, ember demon will heal YOU. Also, after the level 32 upgrade, your ember demon has a PbAoE heal he uses in conjunction with yours. When you keep your pets focused and together, you won't have to worry about being slept, because the ember demon's heal will wake you. The fact that you do have ember demon almost spamming his PbAoE heal even if you are mezzed is a BIG benefit.

Finally, when you hit the big time and have all your secondary debuffs and later the Flashfreeze, be sure to launch your attacks on the biggest baddest spawn because your Demon Prince has a primary selection of Block of Ice (single target hold) for his opening attack. One shot single target holding of the big nasties by the Demon Prince is HAWT.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Aaaaah I just realized the AoE shields now. Now I want to start working on my dem/therm again. Think I left her at level 32 or so. Yum!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Aaaaah I just realized the AoE shields now. Now I want to start working on my dem/therm again. Think I left her at level 32 or so. Yum!
Yeah, it's a BIG improvement for the buffing masterminds


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

combination is quite good. still there are no protection for yourself, so i highly recommend tough/weave, scorpion shield and some of the tactics, maneuvers and assault at least. hover is also mandatory for protection purposes.

but overall combination is quite good on solo killing AVs and GMs.
still i have put diamagnetic interface incarnate because of -tohit debuff, without it incoming damage sometimes to high to heal against.
and i have also barrier for same purpose.


 

Posted

So you guys know where I'm coming from with this post. One of my favorite chars to play is my sonic/sonic fender (Tullamore on Infinity). It does some really remarkable things when on a team killing the big game (AVs, GMs, etc). When I started looking at the numbers on this combo, it really jumped out at me as a char that can outdo what sonic/sonic can in that kind of situation. I know life with one would be a little bit challenging on the personal defense level, but the rest of it looked so crazy good that I had to post to see what you all really thought.

Psylenz,
Awesome that flashfreeze can be leveraged like that. I was looking at chill too for the shield and hoarfrost but thought flash would be a stinker power. Now it looks like i can get some control to go with the goodness. It's all piling up now.

Kalashnikow,
Thx for the advice on the incarnate stuff as i still don't have all that down yet (since my return to the game). And yeah, i know personal defense will be one of the areas of concern for this combo.

Biggest problem will be fitting in all the powers I want. Now that's a problem worth having.


 

Posted

i can toss you my build
it isn't perfect in therms of min/max of the sets, but its quite good.
also i don't wanted to spent too much money on it.
so only expensive sets are numina and miracle, but as a healer they are mandatory anyway.
still its enough to pwn scrappy gm, in fact i get used to kill him every time he appear on the map. i am villain, you know


Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

deamons: Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Warmth -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx/Rchg(23), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(34), Numna-Heal/EndRdx(34)
Level 2: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(31)
Level 4: Cauterize -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Mrcl-Heal/EndRdx/Rchg(25), Mrcl-Heal/Rchg(33), Mrcl-EndRdx/Rchg(34), Mrcl-Heal/EndRdx(37)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Plasma Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(50)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Power of the Phoenix -- RechRdx-I(A), RechRdx-I(23)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 20: Thaw -- Range-I(A)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 24: Kick -- Acc-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Forge -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33)
Level 30: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(45), RctvArm-EndRdx(45)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), Acc-I(36), Acc-I(36)
Level 38: Melt Armor -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/DefDeb(39), ShldBrk-DefDeb(39), ShldBrk-DefDeb/EndRdx/Rchg(39), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 44: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(40)