EL/SS build help
I could make lots of changes, but whats ur main goal? I dont have mids available atm but at 1st glance energize can be slotted with doctoted wounds more so thsn numina, this eill increase your recharge and give u a good healing buff (about 800hp) also if your going for softcap maybe lose titanium for reactive. 4 slots will give a nice def buf to s/ll/e/ne.
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
Untoldhero, I just saw your expensive softcapped build in link in your sig. That looks just about as close to perfection that EL/SS can get. I am going to adopt that in basically its entirety and start saving cash. Thanks
/thread
HNo worries. ( I just read my post, I really gota stop looking at the forums from work, I make so many typos in fear of being caught and typing too damn fast) also u can take the pyre epic instead of stone, it can get the same resulys
I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
This is my first Tanker (total cherry blast here, I know...) and this is the build I came up with.
Examine it. Improve it. Post improved build with a persuasive justification of your changes.
Thanks!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(43)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(45)
Level 4: Lightning Field -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(34)
Level 6: Static Shield -- RctvArm-ResDam(A)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(9)
Level 10: Taunt -- Range-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 14: Energize -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(37), RgnTis-Regen+(43)
Level 16: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(46)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 22: Weave -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(23)
Level 24: Combat Jumping -- HO:Cyto(A), HO:Cyto(25), HO:Cyto(25)
Level 26: Power Sink -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(29)
Level 30: Maneuvers -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Power Surge -- RechRdx-I(A)
Level 35: Hurl -- Empty(A)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(11), Heal-I(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(50)
Level 4: Ninja Run