Bane or NW for better DPS/survivability?


Calhou

 

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What's the deal between the two?
Who's the best melee DPS overall?
Who's the best survivability?
Let alone they can have both positional def easily softcapped.


 

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From my experience, Night Widow is quite simply better at both damage and survival - but, and this is important, the Bane Spider comes with a metric ton of resistance reduction (Surveillance, Venom Grenade and Shatter Armor from the mace pool) which helps their teams (and leagues, even more so!) melt AVs into the ground very quickly, beyond anything a single Night Widow piling on the damage can do.


 

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Quote:
Originally Posted by Waylorn View Post
What's the deal between the two?
Who's the best melee DPS overall?
Who's the best survivability?
Let alone they can have both positional def easily softcapped.
- Widows have the better DPS, they can hit 250+ if built right. Banes are more like stalkers and are more suited towards burst damage... which widows can produce as well.
- Widows have the edge in survivability IMO, only because they are sooo easy to softcap with and have superior status protection over banes. If you have deep pockets a widow just simply needs both defense uniques to be at 45% softcaps, where banes need to actively build for it using IO sets (esp in melee, which is their weak point sadly). Both have resist mechanics as well, but neither one is spectacular (except for widow's psi resist, which can hit 60%+).

Banes do have better mitigation with knockdowns and can have 300ish more hps than a widow. However, widows get a bit of DDR (enhancable 17.3% in forsight, and about 34% more in elude - mine is running 62% with elude running, which is pretty decent); banes have zero.

When you look at thier playstyles I don't think it really matters, one is a lowish hp scrapper and the other a debuffing stalker with pets... so their defenses are probably suited for their roles. Banes are somewhat seen as the "low man on the pole" VEAT, but can be quite capable if built right; they have a few defense holes, but the way I see it is -any- defense-based AT is going to looks inferior compared to what a widow can produce out of the box.


 

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NW Raw Single Target DPS runs 230 to 260 with a good build.
A Huntsman Based on a Bane, or an AoE Crab, will have more AoE DPS, but the NW can come very close if they take Patron AoEs.

NW is easier to Softcap, Bane has a bit more HP. NW can get Elude and has the most DDR potential, followed by Fort. Both NW and Fort have built-in Vengeance. Bane and Crab will have to add Pool:Vengeance to simulate Elude.

A Melee Fortunata can be more survivable than a NW, and has 90% of the offense. The Fortunata adds control in order to boost survivability in situations where even Elude isn't enough of a bonus. However, there are some places where control is less useful, such as the ITF; But even there you simply confuse the surgeons and leave them alive as pocket emps for yourself and it's mostly problem solved. Which is better, Elude or Control, will depend on playstyle and mission.

Crab is the most survivable (1950hp, ~50% SL 40% ENFCT (Weak to Psi) Resist, 45% Defense + Vengeance) , but has the lowest ST DPS, but the Highest Potential AoE DPS, depending on the build. It's unlikely you can build the Crab to be both most survivable and highest AoE DPS at the same time, trade offs have to be made. It's most likely that the Highest Surviability will have the lowest ST and AoE DPS.

A Huntsman based on a Bane can obtain the highest -Resistance. The DPS * -Resistance puts it up into the solid damage dealing range while multiplying the teams damage substantially; Great for AV and hard target hunting on a team. The only difference in the Huntsman Bane and Mace Bane would be the lack of Achilles Procs on the Mace Bane.

All Veats can get 45% Positional, NW is the Easiest followed by Fort, Bane, and Crab. If All you want is Soft-Cap, then any will do, pick the one that fits your offensive playstyle best.


Depending on builds and number of targets, the general ranges are something in the order of:
NW 160-260 ST DPS, 500 - 650 AoE DPS
Melee Fort 150-200 ST DPS, 500 - 600 AoE DPS
Ranged Fort 100-160 ST DPS, 300 - 600 AoE DPS
Huntsman 130-200 ST DPS, 450 - 700 AoE DPS
Bane 135-200 ST DPS, 500 - 650 AoE DPS
Crab 120-180 ST DPS, 600 - 700 AoE DPS