Inv/SS build critique
Well the Numa ++ is kind of a waste in Dull Pain since u do not get the benefit unless you activate it. Also the miracle is in the same boat. Your def is also low. Wait a sec how did u get foot stomp at lvl 14? You can not get it till lvl 38.
I've fixed your power selection and hasten slots for you. In the current Mids you can drag and drop powers into new locations with the assigned slots going with it. I suspect you did that with Footstomp and hasten.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Pounding Father: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx(36)
Level 1: Jab -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(17), Mako-Acc/Dmg(36), Mako-Dmg/Rchg(37)
Level 2: Temp Invulnerability -- GA-ResDam(A), GA-3defTpProc(5), ImpArm-ResPsi(5), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 4: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal/Rchg(9), Mrcl-Rcvry+(11), Mrcl-Heal(42)
Level 6: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(25)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-EndRdx/Rchg(34)
Level 10: Punch -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Acc/Dmg(50)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(15), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(29), Zinger-Dam%(31)
Level 14: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg(25), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(48), Mako-Dmg/EndRdx(48)
Level 16: Resist Energies -- ResDam-I(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 20: Knockout Blow -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Dmg/EndRdx(40), T'Death-Acc/Dmg(42)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Fly -- Flight-I(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit(46), GSFC-ToHit/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(42), Oblit-Acc/Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Acc-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Hand Clap -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/EndRdx(17), Tr'ge-Heal/Rchg(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(23), EnManip-Stun%(29)
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Yep. I buggered it up moving stuff around, I didn't catch that until after I had posted.
Ok, removed the ++ of Numina and + of Miracle.
I think with my defense being low because with Invincibility, isn't my defense softcapped already? I don't know if I would be splitting hairs with the defense %?
If you really wanted the bonuses from the IOs you have in health and Dull Pain just switch those 2 on the one Rangle built.
As for your build, it's not very solid. If you haven't read Call Me Awesome's Invulnerability Guides, I suggest you do so. They're linked in the tank guide thread above.
Generally it is considered a waste of slots adding in more then 4 slots for defensive powers, unless you're going for specific set bonuses. I wouldn't bother going with as many bonuses for Psi resist as you're attempting. Dull Pain is there to help you cover the times when you run up against pure Psi attacks. You should be more focused on covering your other bases: Trying to Softcap S/L/E/N defenses first, and if you can Fire/Cold.
The +end and +recovery set bonuses you've achieved are nice, but really don't do what you're hoping for. I always recommend getting the following Accolades: Atlas Medallion, Portal Jockey, Freedom Phalanx, and Task Force Commander. Getting all 4 of them gives you a +10% to Endurance, and +20% to your HP totals.
I have no idea why you've slotted Stamina that way, you're not even pushing the ED limits on recovery with that set. Personally I'd throw in a lvl 50 End Mod IO, The P-Shift End Mod, and the P-Shift chance for +end in there.
Dull Pain is better off getting the Doctored Woulds set. It gives you great +hp, and better recharge on the set.
Before I go through the rest of the build, take a look at what I've mentioned. Take a look at CMA's guides, and take a look at other INV/SS threads in the forums. I think you could do much better then what you've got here.
One last thought, I hope you've got those PvP IOs. Those aren't cheap. Same with the Apocalypse Purples.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
My goals in this build wasto cap recovery due to rage/haste crash, medium regen and medium all around defense and psionic resists. Currently at level 30 I already have 3 LoTG and these 3 make Rage perma with hasten, so I do not wish to have any more + recharge than 27-28%
This build has 20% damage buff, not sure if that is medium or decent but my main goal with this guy is to leave the damage dealing to the team, while I soak up the damage. I think I've got a medium balance going. Let me know what you think. Thanks
Ignore that foot stomp is at lvl 14, I some how buggered that part up. It should be lvl 38.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Pounding Father: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Aegis - Psionic/Status Resistance
- (3) Aegis - Resistance
- (3) Aegis - Endurance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
- (33) Aegis - Resistance/Recharge
- (36) Aegis - Resistance/Endurance
Level 1: Jab- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Recharge
Level 2: Temp Invulnerability- (A) Gladiator's Armor - Resistance
- (5) Gladiator's Armor - TP Protection +3% Def (All)
- (5) Impervium Armor - Psionic Resistance
- (7) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance/Recharge
Level 4: Dull Pain- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Miracle - Heal/Recharge
- (11) Miracle - +Recovery
- (42) Miracle - Heal
Level 6: Resist Elements- (A) Steadfast Protection - Resistance/Endurance
- (15) Steadfast Protection - Resistance/+Def 3%
- (36) Steadfast Protection - Knockback Protection
Level 8: Unyielding- (A) Impervium Armor - Psionic Resistance
- (11) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Resistance/Endurance/Recharge
- (34) Impervium Armor - Endurance/Recharge
Level 10: Punch- (A) Kinetic Combat - Knockdown Bonus
- (33) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Accuracy/Damage
Level 12: Taunt- (A) Perfect Zinger - Taunt
- (15) Perfect Zinger - Taunt/Recharge
- (21) Perfect Zinger - Taunt/Recharge/Range
- (21) Perfect Zinger - Accuracy/Recharge
- (29) Perfect Zinger - Taunt/Range
- (31) Perfect Zinger - Chance for Psi Damage
Level 14: Foot Stomp- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Damage
- (37) Obliteration - Accuracy/Damage/Recharge
Level 16: Resist Energies- (A) Resist Damage IO
Level 18: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Knockout Blow- (A) Touch of Death - Chance of Damage(Negative)
- (39) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Damage/Endurance
- (42) Touch of Death - Accuracy/Damage
Level 22: Hover- (A) Luck of the Gambler - Recharge Speed
Level 24: Fly- (A) Flight Speed IO
Level 26: Tough Hide- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
Level 28: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Hasten- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 32: Unstoppable- (A) Recharge Reduction IO
Level 35: Hurl- (A) Apocalypse - Damage
- (39) Apocalypse - Damage/Recharge
- (39) Apocalypse - Damage/Endurance
- (43) Apocalypse - Accuracy/Damage/Recharge
Level 38: Haymaker- (A) Mako's Bite - Chance of Damage(Lethal)
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Damage/Endurance
- (50) Mako's Bite - Accuracy/Damage
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Laser Beam Eyes- (A) Accuracy IO
Level 47: Physical Perfection- (A) Endurance Modification IO
Level 49: Hand Clap- (A) Accuracy IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: GauntletLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Triage - Heal/Endurance/Recharge
- (17) Triage - Heal/Endurance
- (23) Triage - Heal/Recharge
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Energy Manipulator - EndMod
- (23) Energy Manipulator - EndMod/Recharge
- (29) Energy Manipulator - Chance to Stun
------------Set Bonus Totals: