Player-Character Statues Revisited: Holograms
I can see them as base items and *possibly* placed in the arena.
That said, there was something similar (as actual statues, mind) in APB, and it was... eh... Most of them were in the social hub, but as I recall, a few were outdoors and it was just *odd.* Especially given some of the player costumes.
The only public area I could see these fitting in well would be the PvP arenas. As a way to highlight the top performers.
Then again, considering some player costumes...
I got an idea from this; that but in an SG base with a platform someone stands on and a holo-emitter that projects the characters image at a larger scale. So, people could build large speaking rooms and have large holographic images of the person standing on the platform. Yeah.
As for the O-P definitively. Something like that would make me want to perhaps consider thinking maybe about possibly playing a probable amount of PvP.
If it ain't broke set it on fire, then say it was a fault in the design.
Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server
*envisions multitude of player generated statues &/or holograms dotting the landscape*
do not want
no, not even for my SGs
do not want
.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
It occurred to me today that maybe there was a way to make the old "I want a statue" meme less a pipe dream and more of a potential feature and even a revenue generator.
Sure, we don't want a million marble edifices cluttering up the city landscape.
A "statue", however, doesn't have to be made of marble and be 100 feet tall. The recognition value is the true point of the thing, not the building material or the massive scale.
I'm imagining a Star Wars style of hologram that would be "projected" as a tall, not gigantic, "statue" of a player character's costume. As a hologram, the projections have form but are also inherently ephemeral both in substance and lifespan.
I see this having several uses.
One would be as a way to recognize the top performers on the city terminal leaderboards. The "holo-emitters" could be stationed in any spot that makes sense as a public display of honor - The plaza outside of the arena, or inside of it, for instance.
Similarly, for the top performers in arena PvP. Either of these gives an incentive to actively participate in those activities and it gives F2P players some incentive to at least upgrade to Premium if they want a shot at that kind of recognition.
From a revenue generation perspective, the holo-emitters could be sold in the Market, allowing players to purchase holo-emitters to place in their bases. The projected images could either be fixed images or they could be dynamic by virtue of allowing a .costume file to be assigned to the image.
It might also be that holograms could be crafted from salvage and "plugged into" a holo-emitter. This obviously creates the possibility of giving a pathway to allowing everyone access to some no-cost (in dollar terms) generic holograms while personalized or customized holograms would cost some Paragon Points to acquire.