SL/ENE softcapped Claws/Inv broot


A Man In Black

 

Posted

Could some of the local brighter sparks take a look at this and double-check to make sure I'm not making any glaring mistakes? I'm fairly happy with it overall: FU - Slash - Focus - Strike attack chain is seamless with Hasten up, and the proc in Focus helps keep Hasten up. Likewise, FU - Spin - Evis is seamless, with Hasten up. It's softcapped to SL and ENE with only one target in melee range. Endurance is very comfortable.

I don't know what I could do to improve it, but some sharp eyes to glance over it and see if I've missed anything would be very helpful.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

One-Armed Scissor: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5), C'ngImp-Acc/Dmg/EndRdx(45), Zinger-Dam%(46)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(37), RctvArm-ResDam/EndRdx/Rchg(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(7)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(36)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), Sciroc-Acc/Dmg(11), Sciroc-Acc/Rchg(13)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mocking-Acc/Rchg(17), Mocking-Rchg(27)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(17), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(42)
Level 18: Focus -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(21), Thundr-Acc/Dmg(23), Dev'n-Acc/Dmg(23), Dev'n-Dmg/EndRdx(25), FrcFbk-Rechg%(25)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(40)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Sciroc-Acc/Dmg(43), Sciroc-Acc/Rchg(45)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-EndRdx(31), RctvArm-ResDam/Rchg(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(39)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)



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Posted

Not bad at all!

My advice, take it or leave it:

Drop laser beam eyes for resist elements. Pull one slot from Resist Elements and one from Hasten and six slot Spin and Eviscerate.

Think very hard about dropping Eviscerate: Spin is Win. If you do, take Unstoppable, it's actually quite handy on a brute. Spread the slots around shopping for set bonuses you like.

Think hard about another slot in Invincibility and put in 3 cytoskeletons+ the recharge proc.

You have 122 End (with accolades) and THREE performance shifter +ends. Why are you going cardiac? Get the +recharge instead.

You have some three-slotted reactives: I'd look hard at some Aegis instead.

Due to the Rule of Five, you're throwing away two +10 percent regen bonuses. Might be worth it, might not, it's up to you to see about changing it

Most important: HAVE FUN. It's a game!


 

Posted

Quote:
Originally Posted by mauk2 View Post
Not bad at all!

My advice, take it or leave it:

Drop laser beam eyes for resist elements. Pull one slot from Resist Elements and one from Hasten and six slot Spin and Eviscerate.

Think very hard about dropping Eviscerate: Spin is Win. If you do, take Unstoppable, it's actually quite handy on a brute. Spread the slots around shopping for set bonuses you like.

Think hard about another slot in Invincibility and put in 3 cytoskeletons+ the recharge proc.

You have 122 End (with accolades) and THREE performance shifter +ends. Why are you going cardiac? Get the +recharge instead.

You have some three-slotted reactives: I'd look hard at some Aegis instead.

Due to the Rule of Five, you're throwing away two +10 percent regen bonuses. Might be worth it, might not, it's up to you to see about changing it

Most important: HAVE FUN. It's a game!
You're definitely right about the overcap regen bonuses, and I really hadn't given any thought to alpha slotting at all. I'll probably grab Spiritual when I come to it.

Spin is great, but Eviscerate goes with it, particularly since I won't have enough recharge to spam FU - Spin - repeat. Plus, Eviscerate is another place to slot Eradications.

I completely forgot about HOs in Invincibility. While you're right that Cytos are nice, Enzymes are even better.

Laser Beam Eyes is completely worthless except as a Thunderstrike mule. I don't know how else to get ENE softcapped, however. I'm all ears for ideas on alternatives.

Those comments in mind and taking the advice on board, here's what I came up with. SL and ENE are still softcapped, and it's still running at positive endurance on single targets, although now just barely. Now, one purple gets it softcapped against fire/cold, which I guess is useful sometimes too?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

One-Armed Scissor: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(45)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(45)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(7)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(36)
Level 6: Spin -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), C'ngBlow-Acc/Rchg(11), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(46)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mocking-Acc/Rchg(17), Mocking-Rchg(27)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(17), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(42)
Level 18: Focus -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(21), Thundr-Acc/Dmg(23), Dev'n-Acc/Dmg(23), Dev'n-Dmg/EndRdx(25), FrcFbk-Rechg%(25)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-Psi/Status(40), Aegis-ResDam/Rchg(40)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Rchg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(50)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(36), HO:Enzym(36), LkGmblr-Rchg+(40)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-EndRdx(31), RctvArm-ResDam/Rchg(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(48)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(39)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)



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Posted

I'm not softcapped at e/n, but I'll share my build in case it helps any:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(37)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Achilles-ResDeb%(15)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(29)
Level 6: Spin -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(21), Erad-%Dam(21), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 8: Follow Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(11), GSFC-ToHit(25), GSFC-ToHit/EndRdx(33), GSFC-Build%(36)
Level 10: Dull Pain -- Panac-Heal/+End(A), Panac-Heal/EndRedux(29), Panac-Heal(31), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(45)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), Ksmt-ToHit+(48)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(45)
Level 26: Eviscerate -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Dmg(39), Erad-%Dam(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(42)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Super Jump -- Winter-ResSlow(A)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-EndRdx(45), RctvArm-ResDam/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(46), LkGmblr-Def(48)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36), RgnTis-Regen+(37), Numna-Heal(37), Numna-Heal/EndRdx(50), Mrcl-Heal(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27)



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Posted

Quote:
Originally Posted by AF_Bill View Post
I'm not softcapped at e/n, but I'll share my build in case it helps any:
To try and apply it to my build, I think I'd need to understand it better.

Why are you using GFSC? In my eyes, Gaussian's set bonuses are not worth the fact that its recharge enhancement values are merely okay, its accuracy and damage enhancement values are are zero, and its to-hit bonuses are redundant with multiply-stacked Follow Up or stacks of Invincibility.


 

Posted

You use Gaussian's because compared to adjusted targeting it's set bonuses are more useful for an /inv.

you get extra recovery
extra hp
extra damage
and most importantly extra defense all around

Literally all the bonuses from the set are useful for /inv.

Adjusted targeting is shite incomparison.

Now my /ela brute greatly prefers adjusted targeting so it's different strokes for different folks.

My em/inv build is slotted quite abit differently, but it has similar stats. I also have Gaussian's 6 slotted and I would bet many other /inv players do too.


 

Posted

Quote:
Originally Posted by Delerious View Post
You use Gaussian's because compared to adjusted targeting it's set bonuses are more useful for an /inv.
It's not a good idea to put a To-Hit Buff set in Follow Up, because such a set has the wrong enhancement values. It doesn't matter what set bonuses it has. Follow Up is a key Claws power, and needs Accuracy and Recharge.


 

Posted

Like most slotting options, there is always a different view.

Accuracy: Yes, your build has more accuracy, but I don’t miss often; keep in mind I have the Kismet in my build. However, this is just about the follow-up slotting. Your build’s to-hit bonus for other powers is at +13.1% while mine is +23.8%. Also keep in mind that follow-up is back up within 4 seconds (or so) and lasts around 13 seconds. This means you have a to-hit bonus already in play when you use the attack again (itself!)

Recharge: I don’t feel that a .23 seconds faster recharge, as in your build, is a significant bonus.

Damage: Follow-up is poor for damage as a single power. Your build does 61.9 base damage, while mine is almost half at 34.2, neither is great. As you know, it’s all about setting up for the next attacks. This is where Gaussian’s +chance for build up could kick in. Yes, it’s only a 5% chance, but when/if it kicks in then the damage bonus (and to-hit bonus) is definitely a bonus. I don’t see what bonuses Mocking Beratement gives you. Yes, you get some recharge and accuracy, but do you need it in follow-up? I just don’t see it.

I guess it all comes down to what you said, “Follow Up is a key Claws power, and needs Accuracy and Recharge”. Although I would agree, as do we all, that it is a key power. I just don’t feel that it needs accuracy and recharge.

Then you add in the fact that Gaussian’s offers better set bonuses and I feel comfortable with the power slotting as is.

As with anything else, there are many ways to make a claws/inv, but I feel Gaussian’s is a solid option.


 

Posted

If your advice is to ignore enhancement values on Follow Up for set bonuses, that's something I've considered but discarded, and I would recommend to others that they not take that advice.


 

Posted

Quote:
Originally Posted by A Man In Black View Post
If your advice is to ignore enhancement values on Follow Up for set bonuses, that's something I've considered but discarded, and I would recommend to others that they not take that advice.
That is fine, but for what value are you gaining? Educate me please. I fail to see the value you’re gaining and I look forward to improving my build.


 

Posted

Quote:
Originally Posted by Delerious View Post
You use Gaussian's because compared to adjusted targeting it's set bonuses are more useful for an /inv.

you get extra recovery
extra hp
extra damage
and most importantly extra defense all around
Just a nitpick.

+Damage bonuses are easily ignored on a Brute build. You are swimming in +Damage from Fury & FU, the tiny improvements you get from sets don't do much for Brutes.



Quote:
Originally Posted by AF_Bill View Post
Damage: Follow-up is poor for damage as a single power. Your build does 61.9 base damage, while mine is almost half at 34.2, neither is great.
Doing half is still worse.

That being said I wouldn't have gone with MB either.

I went with 4 KC pieces, 1 Mako quad and the gaussian proc.


Quote:
Originally Posted by AF_Bill View Post
As you know, it’s all about setting up for the next attacks. This is where Gaussian’s +chance for build up could kick in. Yes, it’s only a 5% chance, but when/if it kicks in then the damage bonus (and to-hit bonus) is definitely a bonus.
You don't need the entire GSFC set to slot the chance for BU unique.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Doing half is still worse.

That being said I wouldn't have gone with MB either.

I went with 4 KC pieces, 1 Mako quad and the gaussian proc.
Yeah, you're probably right. I was trying to close the gap when Hasten wasn't up, but it's just not practical. The pure Rech MB is wasteful. I do need a X/Recharge dual of some sort for a gapless attack chain, though; a triple or quad isn't enough recharge.

How much benefit does the GFSC proc offer in Follow Up?


 

Posted

Did some tweaking, based on the discussion.

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