So is it inteded for disintegration to hit me for more hitpoints that I even have?


Arbegla

 

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Originally Posted by Noyjitat View Post
No bit of practice is really going to matter for when I just happen to not be at full health when a tick happens. And again really why does it have to tick for so high and rely on the 1 shot rule. It should tick lower and tick more often like a fire dot. So its still hard but not an outright death sentence.
When being disintegrated, the only thing that should be damaging you is disintegrate. If you are remaining next to AM or you are standing on top of allies you need to adjust your tactics. There is no reason that with heals and respites you should be below full when the last tick hits. That is the point of the Disintegrate game. Before the final tick, you must be at full health. If they change that last tick to anything less, the game loses any play value.

Honestly, if it was less and you could likely ignore it while just spamming attacks and letting AoE healing fix you up. It sounds like that is what you are asking for, something you could ignore and just let AoE healing cover. The entire point of this mechanic is to force one person to disengage for 15 seconds while they and leaguemates use respites/heals/regen buffs to keep them alive.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by StratoNexus View Post
When being disintegrated, the only thing that should be damaging you is disintegrate. If you are remaining next to AM or you are standing on top of allies you need to adjust your tactics. There is no reason that with heals and respites you should be below full when the last tick hits. That is the point of the Disintegrate game. Before the final tick, you must be at full health. If they change that last tick to anything less, the game loses any play value.

Honestly, if it was less and you could likely ignore it while just spamming attacks and letting AoE healing fix you up. It sounds like that is what you are asking for, something you could ignore and just let AoE healing cover. The entire point of this mechanic is to force one person to disengage for 15 seconds while they and leaguemates use respites/heals/regen buffs to keep them alive.
The only thing I'm getting from people here is that I'm doing something wrong and I just need to accept it. Could it be possibly that I'm correct and the power is simply unfair in it's current state?

Checklist of things I do:

I stop and get away from entangled team mates
I use a "help me I'm being disintegrated" macro
I use greens, aid self and rebirth
If available other team mates can also use ranged heals on me. But what if our form of healing is kinetics, Dark Miasma, or someone with an aura like radiation? This puts that 1 shot rule in the pointless bin because they have to come near me with an entanglement aura on causing me to lose health or I have to go in melee for the kinetics heal resulting in other melee players auras damaging me so boom dead.

So there are 3 problems with the current state of this power:

One being there might be some bug.
Two being if I don't get healed all the way or run out of greens to max before the last tick, I'm screwed. (seems to always happen)
Three being that our form of heals is kinetics or aura from radiation. meaning I have to be in melee so I'm getting hit by the DoT from the red and blue circles either from other melee players near the AV or from a person that runs up to me in melee to attempt to heal me or hand me some greens.

The other trials still remain a challenge without an undodgeable death sentence power. No reason that this one trial needs one to be difficult. Keep the power but adjust it to a more reasonable level that isn't relying on you to always be at full health.


Friends don't let friends buy an ncsoft controlled project.

 

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Originally Posted by Noyjitat View Post
The other trials still remain a challenge without an undodgeable death sentence power. No reason that this one trial needs one to be difficult. Keep the power but adjust it to a more reasonable level that isn't relying on you to always be at full health.
That's the point. Other trials aren't a challenge now that the majority of people have the hang of them. Hamidon isn't a challenge now that people have the hang of it, even though originally it took a full zone almost 2 hours to beat it in Beta (after the final balance pass).


This "one trial" won't be difficult once people get the hang of it. People aren't asking you to complete a laundry list of things just to survive, they're asking you to wait until you and the people you play with have time to practice and get past the kinks.

In a game where midcombat battle rezzes and huge buffs centered on fallen teammates are the norm, one near instant death power isn't any more unfair than losing the ability to talk to other contacts during a TF. By which I mean, it's not at all unfair, it's simply a fact of life that can be dealt with like anything else.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

No this part is always going to be hard and outright unfair and I've outlined all the reasons why. And I think you misunderstood my previous post. I was saying the other 2 still remain challenging without instant death mechanics. You get stupid with nova punch and don't move and people die but its dodgeable so if you die its your fault. (same thing for obliteration beam and apex blue stuff) The ambushes on the baf do insane damage the longer they are up. So if you don't aoe them and kill them your raid group dies. People usually fail on ambushes due to the lazy factor.

sigh... I don't know why I even bother posting feedback anymore. All folks here wanna do is praise and worship the devs for everything. It's clear to me now that nothing the bosses use is unbalanced on these trials. You've convinced me, you really have!


Friends don't let friends buy an ncsoft controlled project.

 

Posted

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Originally Posted by Noyjitat View Post
sigh... I don't know why I even bother posting feedback anymore. All folks here wanna do is praise and worship the devs for everything. It's clear to me now that nothing the bosses use is unbalanced on these trials. You've convinced me, you really have!
Don't cop out just because we disagree. If everyone has to agree with your post and your opinion in order to be considered valid, then you are the one with unrealistic expectations. The fact that I like the way the current mechanic for disintegration works in no way means it should not be changed at all, just that I like it as is and see real drawbacks to making it less dangerous.

I'd love to see some changes in Keyes. I'd like to see only 6 terminals per reactor, 2 per floor, instead of the current 10 per, with 4, 4, then 2 on the floors. I'd like to see a more clear way to know who is being disintegrated. I'd like the flashy notification for entanglement to go away (partly to aid in seeing who is being disintegrated) since there is no use to the flashy notification. I'd like the Time Stop to actually stop everything except Anti-Matter. That means Disintegration and Obliteration Beam stop (as well as our own regen and recovery and even recharge if it was possible).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Noyjitat View Post
sigh... I don't know why I even bother posting feedback anymore. All folks here wanna do is praise and worship the devs for everything. It's clear to me now that nothing the bosses use is unbalanced on these trials. You've convinced me, you really have!
This was uncalled for. I don't praise and worship the devs, I just have slightly higher expectations of the players in the game than you do. "Don't stand in the fire" mechanics are one of the most basic. They're boring and easy and always will be. Dealing with ambushes requires 2-3 people out of 16-24.

In the end I'm not saying the mechanic is fair or unfair. I'm saying deciding it is or isn't when the community is still learning the best ways to deal with the raid is hasty and unnecessary.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

in order to make the time stop actually stop everything it would have to be reworked completely because it just applies a mag 10000 hold to everything in the area


 

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Originally Posted by Necrotech_Master View Post
in order to make the time stop actually stop everything it would have to be reworked completely because it just applies a mag 10000 hold to everything in the area
Alternatively, he could simply blink to a new location, having moved there in the no-time that our characters don't perceive.


My characters at Virtueverse
Faces of the City

 

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Originally Posted by Megajoule View Post
Alternatively, he could simply blink to a new location, having moved there in the no-time that our characters don't perceive.
This is true, but I have to admit it would feel different. I kind of like the way it is done for effect, it is just unfortunate that time doesn't actually stop.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Megajoule View Post
Alternatively, he could simply blink to a new location, having moved there in the no-time that our characters don't perceive.
this is something i was thinking about would be a possibly which would help him to avoid clipping with pieces of the environment and getting stuck

that explanation would make a lot of sense for it too lol