Build Assistance [MA/SR]


American_Dynamo

 

Posted

Hiii. Im a player just returning to CoX from a long hiatus. Before I quit [around when IOs first came out]. I was putting together my MA/SR stalker's build and since Im a little overwhelmed I thought I'd ask the forums how to improve the build! Thanks in advance.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Disfigured: Level 48 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight

Villain Profile:
Level 1: Thunder Kick

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (3) Razzle Dazzle - Endurance/Stun
  • (3) Razzle Dazzle - Accuracy/Endurance
  • (5) Razzle Dazzle - Stun/Range
  • (5) Razzle Dazzle - Accuracy/Stun/Recharge
  • (7) Razzle Dazzle - Chance of Immobilize
Level 1: Hide
  • (A) Empty
Level 2: Crippling Axe Kick
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Focused Fighting
  • (A) Defense Buff IO
  • (11) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Defense Buff IO
  • (15) Defense Buff IO
  • (15) Gift of the Ancients - Defense/Endurance/Recharge
Level 6: Focused Senses
  • (A) Kismet - Defense/Endurance
  • (17) Kismet - Defense/Recharge
  • (17) Kismet - Endurance/Recharge
  • (19) Kismet - Defense/Endurance/Recharge
  • (19) Empty
Level 8: Assassin's Blow
  • (A) Accuracy IO
  • (21) Accuracy IO
  • (21) Damage Increase IO
  • (23) Damage Increase IO
  • (23) Damage Increase IO
  • (25) Recharge Reduction IO
Level 10: Focus Chi
  • (A) Empty
Level 12: [Empty]
  • (A) Flight Speed IO
  • (25) Flight Speed IO
  • (27) Flight Speed IO
  • (27) Flight Speed IO
Level 14: Placate
  • (A) Empty
Level 16: Agile
  • (A) Defense Buff IO
  • (29) Defense Buff IO
  • (29) Defense Buff IO
Level 18: Practiced Brawler
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Endurance Reduction IO
Level 20: Dodge
  • (A) Defense Buff IO
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Empty
  • (39) Empty
  • (40) Empty
Level 26: Weave
  • (A) Defense Buff IO
Level 28: Quickness
  • (A) Empty
  • (31) Empty
  • (33) Empty
Level 30: Crane Kick
  • (A) Accuracy IO
  • (33) Accuracy IO
  • (33) Damage Increase IO
  • (34) Damage Increase IO
  • (34) Damage Increase IO
  • (34) Recharge Reduction IO
Level 32: Eagles Claw
  • (A) Accuracy IO
  • (36) Accuracy IO
  • (36) Damage Increase IO
  • (36) Damage Increase IO
  • (37) Damage Increase IO
  • (37) Recharge Reduction IO
Level 35: Hasten
  • (A) Empty
Level 38: Elude
  • (A) Endurance Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Fly
  • (A) Flight Speed IO
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (37) Endurance Modification IO
  • (39) Endurance Modification IO
  • (39) Endurance Modification

Edit: Also, Im a poor, poor player. With poor, poor characters.


 

Posted

First off you want to be soft capped which is 45% to Melee, Ranged and AoE defense. It is paramount for an effective SR player. You will need to start looking at invention sets to help you get there as they produce the bonus's for defense. But Touch of Death for Melee is a good example. I would stock up on up to 5 Luck of the Gambler +7.5% recharge so you can get your powers back quicker and run your attack chain.

Below is my MA/Sr scrapper which has a bunch of purple sets, but you can easily sub them out for cheaper stuff. Its just to give you some flavor of what can be done.

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American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Thaanks! I actually took a formal stab and checked out the scrapper guide to put together something good and came up with a similar build to yours! Fireball is good for stalkers I heard.

I assume the standard of CK->TK->CAK->TK->repeat still applies?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Disfigured 2: Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Villain Profile:
Level 1: Storm Kick -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(13)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Focused Fighting -- SW-Def/EndRdx(A), SW-Def/Rchg(9), LkGmblr-Rchg+(9), SW-Def/EndRdx/Rchg(13), SW-ResDam/Re TP(15), SW-Def(15)
Level 4: Crippling Axe Kick -- GravAnch-Hold%(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
Level 6: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-EndRdx/Rchg(7), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 8: Assassin's Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-Build%(25), GSFC-ToHit/EndRdx(27)
Level 12: Agile -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(27), Ksmt-Def/Rchg(29), Ksmt-EndRdx/Rchg(29), Ksmt-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(45)
Level 14: Placate -- RechRdx-I(A)
Level 16: Practiced Brawler -- EndRdx-I(A)
Level 18: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31), Frbd-Stlth(33), LkGmblr-Rchg+(33)
Level 20: Dodge -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Run+(34), SW-Def(34), SW-Def/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
Level 24: Kick -- Empty(A)
Level 26: Crane Kick -- GS-%Dam(A), GS-Acc/Dmg/End/Rech(37), GS-Acc/Dmg(37), GS-Dam/End/Rech(37), GS-Dam/Rech(39), ExStrk-Dam%(39)
Level 28: Quickness -- Flight-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Eagles Claw -- Amaze-Stun(A), Amaze-Stun/Rchg(46), Amaze-ToHitDeb%(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 35: Tough -- GA-RechRes(A), GA-RechEnd(39), GA-3defTpProc(40), GA-Res/Rech/End(40), GA-End/Res(40), GA-ResDam(42)
Level 38: Elude -- P'Shift-End%(A), LkGmblr-Rchg+(42), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(43)
Level 41: Char -- Lock-%Hold(A)
Level 44: Melt Armor -- AnWeak-%ToHit(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Fly -- Zephyr-ResKB(A)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(31), EndMod-I(45), EndMod-I(45)
Level 4: Ninja Run


 

Posted

You want to drop thunder kick and take storm kick much better in every facet of the game, I rarely see any 50 MA's have TK still

The prefererred MA Chain is SK>CKorCS>SK>CAK...I prefer Cobra Strike because no knockback and the chance to stun especially if I start the fracas with an Eagles Claw.

Just my 2 cents


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Ooops! I totally meant storm kick. [the new build doesn't have thunder kick]. It is much nicer to play my stalker now, thanks.


 

Posted

Quote:
Originally Posted by Cryacat View Post
Thaanks! I actually took a formal stab and checked out the scrapper guide to put together something good and came up with a similar build to yours! Fireball is good for stalkers I heard.
I just looked at your build and it appears to only be softcapped to 45% when hidden. When Hide is unsuppressed, your AoE defense is only at about 11% because Evasion was not taken. Melee and ranged defense fall slightly short also.

I put this build together. It works with the Alpha Spiritual Core Incarnate power to make Hasten close to perma and the attack chain of SK-CS-SK-CAK-repeat can be utilized easily. It has a self heal which makes a SR's survivability double in my opinion.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Storm Kick
  • (A) Hecatomb - Damage
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Chance of Damage(Negative)
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Focused Fighting
  • (A) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Endurance/Recharge
  • (3) Shield Wall - Defense/Endurance/Recharge
  • (5) Shield Wall - Defense
  • (5) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 4: Focused Senses
  • (A) Shield Wall - Defense/Endurance
  • (7) Shield Wall - Defense/Endurance/Recharge
  • (7) Shield Wall - Defense
Level 6: Crippling Axe Kick
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
Level 8: Assassin's Blow
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Agile
  • (A) Defense Buff IO
  • (13) Luck of the Gambler - Recharge Speed
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 16: Practiced Brawler
  • (A) Endurance Reduction IO
Level 18: Cobra Strike
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 20: Dodge
  • (A) Defense Buff IO
  • (21) Luck of the Gambler - Recharge Speed
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - Resistance
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Weave
  • (A) HamiO:Cytoskeleton Exposure
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed
Level 28: Crane Kick
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 30: Maneuvers
  • (A) HamiO:Cytoskeleton Exposure
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Assault
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 35: Evasion
  • (A) HamiO:Enzyme Exposure
  • (36) HamiO:Enzyme Exposure
  • (36) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Recharge
  • (50) Shield Wall - Defense
Level 38: Quickness
  • (A) Run Speed IO
Level 41: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (45) Performance Shifter - Chance for +End
Level 44: Aid Other
  • (A) Interrupt Reduction IO
Level 47: Aid Self
  • (A) Miracle - Heal/Endurance
  • (48) Miracle - Endurance/Recharge
  • (48) Miracle - Heal/Recharge
  • (48) Miracle - Heal/Endurance/Recharge
  • (50) Miracle - Heal
  • (50) Interrupt Reduction IO
Level 49: Placate
  • (A) Recharge Reduction IO
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - Heal/Endurance
  • (15) Miracle - Heal
  • (29) Miracle - +Recovery
  • (33) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (15) Performance Shifter - EndMod/Recharge
  • (17) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Accuracy/Recharge
  • (46) Performance Shifter - Chance for +End


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