Fire/SD scrapper vs. SD/SS tanker
I got into building beyond 45% and up to 59% on defense alts recently and found the increase in survivability to be significant (in any kind of content, as many foes have some kind of tohit buffs).
I don't play a shield/SS specifically, but having experience with shield and SS on tankers as well on other ATs and with FM/SD, for itrials I definitely like tanker SS much better than scrapper FM and agree with your analysis. FSC often hits a mere 2 or 3 targets due to the huge size of war walkers, Foot Stomp ends up much more efficient.
Rage crash doesn't necessarily render you useless. Damage procs still work, so does aggro. You can spam Jab for -res, and use any clicks (AD, Hasten, etc.) during the crashes.
Why not SS/SD broot?
Thanks for sharing your experience; I hadn't thought of rage crash as a chance to refresh clickies. And with interface and Judgement, there's certainly more to do during rage crashes.
Specifically, with only 1 enemy in AAO, Tanker with 2x Rage only does slightly less damage than the Scrapper with Build Up. AAO saturation will swing this back and forth a bit, but it seems like the scrapper is going to need +Dmg buffs to pull ahead damagewise and Diamagnetic interface to even come close in survivability.
I'm still weighing the impact of downgrading from fire damage to smashing, and how significant the loss of damage during the rage crash will be - but the tanker advantage here is really quite significant.
So what you are really saying is, Scrappers should get Super Strength...
I concur!
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
Well it depends on your chain really.
I find myself using GFS sometimes on bosses (victorias, walkers, etc), between incinerates/FSC/Fireballs/Judges.
I think the added surv is a great plus though, as with the 45% softcap I find myself dying sometimes on trials while taking on groups alone.
Though it's rather remarkable that with a few greens I can take on several mobs + bosses by myself.
I'm FM/SD/Blaze T4 ageless, spiritual, rularuu T3 pyronic.
Fiery Girl of Doom - Fire/Shield Scrapper / Walking Power Plug - Elec/Elec Tanker / Earl the Farmer - Plant/Fire Dom / Mr. Pewpew - DB/SR Scrapper / David Brassfield - Illu/Emp Troller / Miss Fix't - Mace/EA Brute / DatingAgency Manager - Thugs/Storm MM
- Virtue Server - @Gankatron2000
Fire Melee was never meant to be an AoE power house like Super Strength is. Fire Melee is leaning more towards single target damage with more AoE than say Dark, where as Super Strength's single target damage is pretty poor in comparison. Not to mention you're comparing a T5(?) power to a T9 power so of course it is going to be hugely different.
Virtue: @Santorican

Dark/Shield Build Thread
How much lower do you think will the ST damage be, compared to e.g. Scorch > Cremate > Scorch > Incinerate, and how significant will it be considering I can mix in fireblast to improve ST damage?
(the optimal choice would be Gloom, but I'm willing to settle for Pyre based on concept provided other advantages, mainly the additional survivability, are large enough.)
The survivability is really a big draw for me. Having 45% defense instead of 59% in trials is like having 31% defense rather than 45% defense in normal content. It knocks the character back down to pre-IO levels of survivability, and characters without IOs may as well be unslotted.
Playing my Fire/SD scrapper on trials today, I noticed how little the primary contributes to the build. Except for Incinerate, and to some degree FSC, most of the really good attacks - fireblast/ball, shield charge - come from the secondary and APP. It strikes me that an SD/SS tanker would offer a lot more advantages, including:
Above all else, what makes me seriously consider the tanker is that it could be built to nearly softcap vs trial enemies while maintaining roughly the same recharge and other set bonuses on the scrapper. This means no wasting incarnate slots on Diamagnetic Interface or radial Lore pets, which further increases the offensive power of the build.
Potential problems are having to work Jab into the attack chain and dealing with the rage crash. I got used to the fluid, mobile, 'go anywhere kill anything' style of the scrapper and I'm wondering if being forced to timeout for 10 seconds every minute will ruin it.
Is my analysis correct? For those of you who play both, how do the builds compare?