Trial Quota System


Aggelakis

 

Posted

Quote:
Originally Posted by Rodion View Post
The timer is there not to punish anyone, but to make open leagues feasible. We currently all stand around in one zone and invite each other to leagues. We do it this way because we're used to it, not because it's the best way of doing it.

Another way of forming leagues would be to use a global channel. Someone could shout out on a global channel, "BAF starting up. Everyone queue for BAF." Then everyone could queue themselves separately or in teams.

The devs sold trials with the idea that you could stand around wherever you happen to be (in the market, knocking off Rikti in RWZ, chilling in Pocket D) and wait for it to start.

Nobody does it that way. We all think we have to pack into the same zone to start a trial. This is old thinking, a holdover from the TF/SF model. We all stand around for 10, 20, 30, 40 minutes doing nothing while one person frantically searches for league members. And to top it off, several times I've been in a league and the zone fills. The leader says, "Okay, everyone move to RWZ 2." So we waste another five or 10 minutes moving everyone to another zone.

This is not necessary. We can all just queue wherever we are. Now that there's a five-minute timer, it's actually possible to start leagues this way without leaving someone behind.

The problem is that most leagues can't succeed unless they have a minimum number of role-players (you usually needs tanks/brutes, control for BAF, area heals for Keyes, etc.). Since we can't see into the queue, we don't know whether the trial will have those role-players. This is the biggest deficiency in the LFG queue: you have no idea how many people are queued, whether there are actually enough to start a trial, who they are, or what ATs they are, what powers they have (including Incarnate powers so you can tell if they're level 50, 50+1, 50+2 or 50+3, etc.).

To allow us to use the LFG queue properly, the devs need to give us all that information, plus the actual time remaining until the trial starts once the minimum league size is met.

In the meantime, if we formed leagues by putting together teams that do have the necessary role-players for success, each team could form and queue themselves, rather than having one league leader doing all the invites. A hero team could form up in Talos at the market. A villain team could form up in Cap at the Black Market. No need to fill RWZ or Pocket D with dozens of people.

People currently think of a league as one giant team, when they should be thinking of it as two to six separate teams. Team leaders should work together to form a coherent league from two or three teams, instead of making everyone come to one zone and one person do all the invites.

Many people in the same SG play together as teams. Leagues and the LFG queue are explicitly designed to support that, so we should take advantage of it.
One reason most people don't do it this way is because its easier to just go to a zone and form there then have the lead just punch it in. Since the league was formed with the idea of doing trials you don't need everyone to agree to it separately. It defeats the purpose of the lead doing it for everyone in the fist place. Another reason I call out for the trials that I form is to make the teams as balanced as possible. This is especially needed when I do Lambda since usually to do it you have to separate the team's and having a balanced team will help make it so theres less deaths. As far as I know the quota system doesn't do this.

One reason I like going to a zone is becuase I don't like to do things half way. By this I mean I don't want to be doing something and all of a sudden be asked id i would like to abandon what im doing or continue. Especially if I'm in a mission. Another reason I think people go to zones such as Pocket D is becuase you have to wait just as long there as any where else so what real difference is there.

Quote:
Originally Posted by catwhowalksbyhimself View Post
It's exactly the same thing. The league leader uses the LFG option to start the trial. That is the only way to start a trial. Everyone in his league is treated exactly as if they had hit that option on their own. There is no alternate system for pre-formed groups.

So if it's the same thing why have the need for individual to agree to do it since when a team forms they usually to always form under specific things to do. Ie trial team, TF/SF team, or trial team. As far as I remember Ive never been in a team where the lead suddenly just went to a tf/sf con and just started it when they said that they where just doing missions. The reason this isn't done even if you do get a *** who would is becuase it will piss of the other players and they just leave thus ending the tf/sf.



Knowledge is power.
Power corrupts.
Study Hard. Be evil.

 

Posted

Two other 'solutions' to the TUT problem.

1. Once you have an Open league queued, the League and Team leaders should still be able to invite players. It's sort of silly that you queue an OPEN league of 16 players, and someone in /broadcast says they are interested in a league, and I can't invite them (and then have to try to tell them to go into LFG and queue into the trial, hoping they'll get in).

2. Players who are in LFG should be able to be invited to leagues by League (and Team?) leaders. If the person is in LFG, that means they want to be in a league, it makes sense a /leagueinvite /li would allow them to join a league.

If I could do those two things, here's what I would do:

Form the minimum for a BAF, LAM, or KEY using /b in PocketD. Once I have the minimum, I would begin the queue, and continue to recruit until full or the timer runs out.

Btw, is there a way to see which players are queued in LFG? Because, it would be nice to do a search of those people, send tells or invite them FIRST to a trial, then recruit in open channels...


 

Posted

Quote:
Originally Posted by Psychic Guardian View Post
They lose an Astral Merit per run and a buff. We shouldn't be punished for trying to be organized and put the league together beforehand instead of using the randominvitesystem they added for trials.
That's not a punishment. Nothing is taken away if you close the league. The Astral and buff were added for Open leagues in I20.5. Calling it a punishment for closing the league is abusing terminology.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
That's not a punishment. Nothing is taken away if you close the league. The Astral and buff were added for Open leagues in I20.5. Calling it a punishment for closing the league is abusing terminology.
Open leagues are considered mainstream. Adding annoying requirements that people only put up with because the other way lacks an extra reward can be considered "punishment" to me and tons of other players.

Luckily the 5min thing will be gone soon, and ixp and Keyes will be fixed. I'm thinking of playing some of my non-50s til then. *glances at clock* woot my guess is Keyes will be fixed tomorrow .



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

Quote:
Originally Posted by Malin0001 View Post
So if it's the same thing why have the need for individual to agree to do it since when a team forms they usually to always form under specific things to do. Ie trial team, TF/SF team, or trial team. As far as I remember Ive never been in a team where the lead suddenly just went to a tf/sf con and just started it when they said that they where just doing missions. The reason this isn't done even if you do get a *** who would is becuase it will piss of the other players and they just leave thus ending the tf/sf.
Because IT'S THE SAME SYSTEM! It was designed for individuals, small teams of friends waiting around to join the trial and so forth. So a team of 5 and one of 4, and a single person, and one of 8 could all be pulled into the trial at once. In short, the system does not descriminate according to group size. While it allows for large groups forming just to do the trials, it was not intended for that. For a very, VERY brief time, it did work as intended, but people, like me, found that randomly being throw together with a random leader was a sure recipe for failure. Most then wisely gave up on it. But it's still not intended for groups to form this way, so the confirmation exists because of that.

Personally, I just wish the devs would write off the lfg system as a bad idea and just accept the players' wishes in the matter.


 

Posted

Quote:
Originally Posted by catwhowalksbyhimself View Post
Personally, I just wish the devs would write off the lfg system as a bad idea and just accept the players' wishes in the matter.
I agree with this. In my option its still not half as bad as the auction house or worse the way they use salvage to make inventions. Too many wish they would alter it to a similar what as incarnate works. In witch case you have 2 or three base types that can be use to create what you need rather then hunting around for it as a drop or paying an arm and a leg for in auction. But thats another mater.



Knowledge is power.
Power corrupts.
Study Hard. Be evil.