How is Stone/WP?
Nah, with the fury changes you can lay down the hurt, my 37 Stone/Elec is the only 'high level' toon I bothered to respec into inherent fitness and did some IO'ing since I came back (too busy playing lowbies in Praetoria) and she's better than ever - with Fury decaying slower, I'm mass murdering and soloing at +2/x3 with bosses. Did a mayhem on these settings and it was hella fun.
No more 'no fury' moments like in a SF long ago when I had to tank for a group and spammed Fault - now you can have your cake and eat it too!
By the way, nice pairing with Willpower as Stone Melee is murder on the blue bar - this Brute is the only toon I ran out of end while speed boosted (in the SF I tanked) and when I got to 35 (before I left the game) and got Power Sink it was a game changer, and she's quite good on bonuses for her level. I'm a Dark Armor fan and would never roll a SM/DA brute because of this.
Cool! I appreciate the reply, and I'm glad to know the combo is workable.
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Oh I just had a 3-hour teaming session with my sm/elec (went up to 38 yay!) and my fury was always high, even tremor is good with BU+Fury (although I wouldn't pick in on a Tanker since you have Fault too, and Tremor usually is only middle of the road damage even on Brutes).
It's awesome, I got lost from the team and shredded red+pink mobs solo, you won't regret it. It has great sinergy with elec armor because of L. reflexes but Willpower will be great too especially since you picked stone fists, I skipped it, I use Boxing as a filler sometimes. Hasten is great but I see you got it. Problem is, with elec armor you'll suck up on blues until power sink (I don't know how much energize helps yet because I got to PS before the Elec armor changes, but anyway you only get it at 28 so still a long wait). And with good endredux I was using Power Sink most of the time to sap enemies since I have lightning field to help.
Well since you're WP and have Q.Recovery you may later even ditch stone fists and get gloom and darkest night instead of going overboard on endurance, but that's for you to find out when you get higher in levels, I have no WP toons .
BTW I also have a SS/Fire at 35 and despite loving Footstomp to death, I still feel stone melee is more smashy in general play and less boring because you have good mitigation and the attacks are great-looking (btw, use one of your costumes for lava, Fault looks great with the lava option). And besides the KD in Fault and Tremor, you can hold a boss with Seismic Smash, that works wonders for those hard hitting fellas.
Oh one more thing: my slotting for fault is 5 stupefys for the rech bonus but I also put a FF +Rech proc in there. I'm thinking about switching it to Tremor because I'm using it more than Fault (in the lower levels I used Fault a lot, not so much now) but you should find room for a FF + Recharge proc in one of the powers imho.
All,
I have a brute concept for Stone/WP. I like Stone Melee, but I'm used to playing it on a tanker. I know that it might not be ideal on a Brute, but I'm wondering how Stone/Willpower will work. Will killing guys be tedious, or will I still lay down the SMASH!?
Here is a sample build. I'm only level 3 or something so I haven't done much with it. I'm just wondering what people think of it (at least for those who don't automatically hate on Stone Melee for Brutes outright because of the mitigation and Fury interaction).
Thanks,
Lewis
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ten Ton Tina: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(31)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(37), Numna-Heal(39), Mrcl-Rcvry+(48), RgnTis-Regen+(50), ResDam-I(50)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(31)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(27)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(37), Numna-Heal(39)
Level 8: Fault -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(9), RzDz-Acc/EndRdx(9), RzDz-Stun/Rng(13), RzDz-Acc/Stun/Rchg(48)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), Dct'dW-Heal/EndRdx(21)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(27)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(39)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 26: Boxing -- Acc-I(A)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37)
Level 32: Tremor -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(40), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc(15)
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan