Spec wanted for Merc/Dark/Mace


Biowraith

 

Posted

I am a returning player just looking for the best spec the mastermind elite can produce. To be honest, I know for a fact that there are those with much more experience than me who have already created superior specs than what I could come up with, so... why reinvent the wheel...

I've got 2xAchilles and 3xlady greys, as well as sovereign right and the other one (can't remember + 5% def) already so go ahead and slot what you think is best.

I prefer the mace set, but if you think a different set is better, go ahead.

S/L def must be soft capped.

Tankerminder focus. Also, I like soloing AVs. I don't have a ridiculous amount of cash, but I have some, so don't get too crazy.

On /dark, grab all but petrifying gaze & black hole (who cares about ******** single target on mm, and black hole sucks...). No merc attacks or Serum (for the love of god I can't believe we have been complaining about this pitiful power for years and still.... nothing....)


 

Posted

You don't have to softcap def on /dark b/c you'll stack -66% ToHit against even cons. Your choice, but 25% def is more than enough.

Black Hole has its uses, especially when solo: use it when you've overextended yourself (running +2/x8, you can beat 2 mobs but 3 mobs would be too much, eg)


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
You don't have to softcap def on /dark b/c you'll stack -66% ToHit against even cons. Your choice, but 25% def is more than enough.
Bear in mind that there's a number of things that will take a big chunk out of that -66%; AV resistances, purple patch, incarnate trial mobs' (and a few regular mobs') +tohit, -def attacks. Also, you can't guarantee that every enemy attacking you has been caught by every one of your stacked debuffs. Soft capping def may not be strictly necessary, but even with all of Dark's -tohit the benefits from doing so are non-trivial.

Although on the other hand, you'll stack more than -66% if you can keep Dark Servant alive


 

Posted

Here's a cheapo build a threw together a while back. Currently running this on live and it's damn tough

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Soldiers -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Acc(3), BldM'dt-Dmg(9), LdyGrey-%Dam(17), Achilles-ResDeb%(36)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 4: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(7), DampS-ToHitDeb/Rchg/EndRdx(9), DampS-Rchg/EndRdx(34), DampS-ToHitDeb/EndRdx(36)
Level 6: Equip Mercenary -- EndRdx-I(A), EndRdx-I(7)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Howling Twilight -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(33), RzDz-Acc/EndRdx(33), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(37), RechRdx-I(40)
Level 12: Spec Ops -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Acc(13), BldM'dt-Dmg(15), LdyGrey-%Dam(15), EdctM'r-PetDef(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Shadow Fall -- EndRdx-I(A), DefBuff-I(17), DefBuff-I(31)
Level 18: Maneuvers -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 24: Boxing -- Empty(A)
Level 26: Commando -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Dmg/EndRdx(29), ExStrk-Dam%(36)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 30: Weave -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Tactical Upgrade -- EndRdx-I(A), EndRdx-I(33)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(48)
Level 38: Dark Servant -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(43), Nictus-Acc/Heal(43), Dct'dW-Heal/Rchg(45)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- AdjTgt-Rchg(A)
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)


 

Posted

That does indeed look tough. And affordable as well. Thank you sir. Unless anyone can trump that, I'll be rolling with that soon


 

Posted

Neo, I made a few changes to the build you posted, but nothing major. I went ahead and test drove it against both Synapse and Minx and stomped em both out fairly easily. Also, fluffy (my name for the dark servant) pulled 3 groups of +2/8 longbow when I wasn't paying attention in a mission and we cleaned it up. Again, fairly easily. This build is quite tough. I am impressed

Villain Plan by Mids' Villain Designer 1.942

http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Soldiers -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), S'bndAl-Build%(9), LdyGrey-%Dam(17), Achilles-ResDeb%(36)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(11), Theft-+End%(40)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(25)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Slow%(34), EndRdx-I(36)
Level 6: Equip Mercenary -- EndRdx-I(A)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(37)
Level 12: Spec Ops -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), EdctM'r-PetDef(15), LdyGrey-%Dam(15), Achilles-ResDeb%(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(17), DefBuff-I(25), DefBuff-I(31), Aegis-Psi/Status(33)
Level 18: Maneuvers -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 24: Boxing -- Empty(A)
Level 26: Commando -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), SvgnRt-PetResDam(29), LdyGrey-%Dam(29), ExStrk-Dam%(36)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(50), ResDam-I(50), EndRdx-I(50)
Level 30: Weave -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(31)
Level 32: Tactical Upgrade -- EndRdx-I(A)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(48)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(43), Nictus-Acc/Heal(43), Nictus-Heal/HP/Regen/Rchg(45)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- Rec'dRet-Pcptn(A)
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)