Improving my WP/KM Tank


Finduilas

 

Posted

The following WP/KM build has served me well for quite a while now. I sometimes have issues with Longbow, Arachnos (Mu), and PPD Awakened, but not so much since unlocking Incarnate powers. However, I'm not great at min/maxing, and I'm betting that my build could be more efficient, and I'd like to see if anyone has any input, or thoughts on what they would do differently. My goal was to find a balance between +HP and +Def, and also to pile on radial AoE damage, hence the Mu mastery.

Note: My in-game numbers (which are a bit different than Mids' totals)

Max HP: 3322.89
Regen Rate: 1.87%/sec
Recovery Rate: 3.86%/sec
Smash/Lethal Def: 34.52%
Fire/Cold Def: 32.52%
Energy/Neg. Energy Def: 33.70%
Psi Def: 21.62

Code:
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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Miss Ultimate: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Kinetic Melee
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3), S'fstPrt-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(7)
Level 1: Quick Strike -- C'ngImp-Acc/Dmg/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: Body Blow -- C'ngImp-Acc/Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(17)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(19), Taunt-I(19), Taunt-I(21), DarkWD-Slow%(21)
Level 10: Smashing Blow -- C'ngImp-Acc/Dmg/Rchg(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(31), Zinger-Dam%(31)
Level 16: Fly -- Winter-ResSlow(A)
Level 18: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 22: Power Siphon -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(34), GSFC-Rchg/EndRdx(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(37)
Level 30: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(39), C'ngBlow-Acc/Rchg(40)
Level 32: Resurgence -- RechRdx-I(A)
Level 35: Focused Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg/Rchg(A), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), JavVoll-Acc/End/Rech(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), JavVoll-Acc/End/Rech(46)
Level 47: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Strength of Will -- ResDam-I(A)
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Spiritual Core Paragon
Level 50: Ion Total Core Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Barrier Total Core Invocation
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(50)
------------



"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend

 

Posted

I would say that pushing your def up to 45% on S/L/F/C/E/NE would be first on the list. After that get some Acc cuz you dont have any. HP of course is a must for any WP but remember that capped def means only 5% of attacks hit you from a even spawn minion and that means you have to regen less. My WP has roughly 3200 hp and softcapped def and its definately a noticable difference in survival. Also F/C def is lesser priority but still nice to have.


 

Posted

Hmm, the OP has S/L/E/NE/F/C within a small purple of soft-capping, which is a reasonable goal, IMO. And as far as I can see, accuracy is at least adequate. However, slotting a Kismet +Acc in IW or HS would add some ToHit, so I'd consider that option. The Dark Watcher's proc isn't really needed in RttC, I'd pull that slot and use it for the Kismet IO.

I'm actually more concerned about the lack of end reduction in the build. Even though WP has lots of recovery, you still need to slot for sufficient end reduction, and in this case several of the attacks and almost all of the toggles are underslotted. I'd at least make sure all the attacks are well slotted for end reduction, since that's what uses the most endurance.

Specifically, in Burst I'd drop the CB Dam/Rchg for a Scirocco's Dervish Acc/Dam/End. In the two Devastation sets, I recommend using a Dam/End instead of a Acc/Dam/Rchg. You'll lose some recharge, but high recharge low end reduction attacks are a bad combo even for a WP character.

Also, WP absolutely does not need a KB IO. I'd drop the Steadfast KB IO and use a resistance common instead.

Otherwise, I'd say it looks pretty good.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks Finduilas, I'll give that Kismet a shot.

End hasn't been a big issue, which is why I took recharge over end reduction... though I suppose Arachnos Mu would be less of a problem if I wasn't burning so much endurance.

As for the -KB, that is only there for the (3) set bonus. I'm not sure how to figure out which would be effective, +28 hitpoints (and it's effect on Regen) vs. the added resistance... though I'm guessing the Resistance is probably more effective.

@KingLeo07

I don't know -how- to get more defense, to be honest. I'm not that savvy about all the possible set combinations and bonuses, but I've tried to get as much +Def as I can, and I'm still pretty shy of the cap. It hasn't been a big deal, since (as Finduilas mentioned), I'm close enough to reach it with a single inspiration. However if I knew where I could get more defense from, I'd probably do it (keeping in mind that I do not slot purple sets).



"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend

 

Posted

Quote:
Originally Posted by _Toxa_ View Post
Thanks Finduilas, I'll give that Kismet a shot.

End hasn't been a big issue, which is why I took recharge over end reduction... though I suppose Arachnos Mu would be less of a problem if I wasn't burning so much endurance.
You'll mostly see issues in sustained fights where you don't have someone buffing you. Recharge is great, but it shouldn't be seen as an end in itself. Once any long-recharge powers are to the point you want them to be (and WP doesn't have many of those) and you have a smooth attack chain, the rest is there "just in case". And since you plan on taking the Spiritual alpha, I'd say you have plenty of "just in case" recharge.

Quote:
As for the -KB, that is only there for the (3) set bonus. I'm not sure how to figure out which would be effective, +28 hitpoints (and it's effect on Regen) vs. the added resistance... though I'm guessing the Resistance is probably more effective.
It's a bit of a toss-up on effectiveness; a resist common will add a few percentage points of resistance. Another option is to two-slot a couple of Imperv Armor there for a larger recovery bonus.

Quote:
I don't know -how- to get more defense, to be honest. I'm not that savvy about all the possible set combinations and bonuses, but I've tried to get as much +Def as I can, and I'm still pretty shy of the cap. It hasn't been a big deal, since (as Finduilas mentioned), I'm close enough to reach it with a single inspiration. However if I knew where I could get more defense from, I'd probably do it (keeping in mind that I do not slot purple sets).
Here's an example of your build with soft-capped to S/L/E/NE. I dropped Resurgence for CJ, pulled some slots from your epic attacks and added the GA +Def. I'm not recommending this necessarily, but showing you how it could be done. It would be effective, but VERY expensive; the GA +Def are 2 billion if you can get them on-market and more off-market. A less pricey option would be to drop a power--probably one of your epic attacks--and pick up Maneuvers. Maneuvers would need to be slotted more heavily than CJ because it has a high end cost for a toggle.

So yes, it can be done, if you're willing to pay for it and make some trade-offs in your build. Depending on your preferences, it may or may not be worth it; IMO the build you have would be very survivable as is.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Miss Ultimate: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Kinetic Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal:50(3), S'fstPrt-ResDam/EndRdx:30(5), S'fstPrt-ResDam/Def+:30(5), GA-3defTpProc:50(7)
Level 1: Quick Strike -- C'ngImp-Acc/Dmg/Rchg:50(A), KntkC'bat-Acc/Dmg:35(7), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 2: Body Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Acc/Dmg:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(15), Numna-Heal:50(17)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(21)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(17), Numna-Heal:50(19), Taunt-I:50(19)
Level 10: Smashing Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), KntkC'bat-Dmg/EndRdx/Rchg:35(21), KntkC'bat-Acc/Dmg:35(23), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(27)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
Level 16: Fly -- Winter-ResSlow:50(A)
Level 18: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 20: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(34)
Level 22: Power Siphon -- GSFC-ToHit/Rchg/EndRdx:21(A), GSFC-ToHit/Rchg:50(34), GSFC-Rchg/EndRdx:50(34)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Knock%:35(25), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(45)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(37)
Level 30: Burst -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(37), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Dmg/EndRdx/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 32: Combat Jumping -- LkGmblr-Def:50(A)
Level 35: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(48)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg/Rchg:50(A), KntkC'bat-Acc/Dmg:35(42), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 41: Electrifying Fences -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Acc/Dmg/EndRdx:50(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Mu Lightning -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(48), Dev'n-Dmg/EndRdx:50(48)
Level 49: Strength of Will -- ResDam-I:50(A)
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Spiritual Core Paragon
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50), RgnTis-Regen+:30(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43), P'Shift-EndMod/Rchg:50(50)
------------
Set Bonus Totals:
  • 17.9% Defense(Melee)
  • 29.8% Defense(Smashing)
  • 29.8% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 14.1% Defense(Energy)
  • 14.1% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.1% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.6% Max End
  • 7% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 442.7 HP (23.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 16%
  • 8.5% (0.14 End/sec) Recovery
  • 68% (5.31 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012