Keyes strategy


Angry_Angel

 

Posted

I don't know if this will work or not as I haven't yet tried it so I can't promise success. However, the idea sounds plausible. I know AM freezes time whenever he gets to 75%, 50%, and 25% health. The real frusterating part I've seen, is when he freezes time, and that green beam comes and happens to target someone while time is stopped. So, get him down to say (for example) 77% health. Have everyone wait until the green beam fires off (everyone gets out of the target area), then as soon as it has fired, everyone starts damaging AM to get him to the 75% health. He'll then freeze time, but because the green beam has just happened, it won't yet fire. The same plan is done when he's down to 50%, then 25%, which means the teams will have to listen, back off when told to, be patient to wait, and do their best to get thru it as it will be grueling. Of course there are other things to watch out for, such as the disintigration beam and whatnot. Lots to pay attention to.
Does this sound plausible, or am I forgetting something??


 

Posted

Triggering the Time Freeze right after a green beam is the safe way to go. Another piece of this strategy is to get him very close to the terminal he will use for his regeneration. That way his time freeze is shorter because his travel time is shorter.

Another general tip about the green beam would be to have everyone target AM from the same side (picture a circle around AM, with everyone only on one half of the pie), then switch to the other side once the beam timer goes off, etc. It would require a lot more work and ideally with a little subgrouping for alpha and beta entanglement. I think it would be pretty neat to watch a coordinate team move like that.

It would be interesting to know whether pets in the green beam affect the badge... I would think they don't, for example you can get Midnight Dodger even though pets trigger the time bombs, why would this be different? If pets could be out, it would speed up his defeat.


 

Posted

Quote:
Originally Posted by makerian View Post
It would be interesting to know whether pets in the green beam affect the badge... I would think they don't, for example you can get Midnight Dodger even though pets trigger the time bombs, why would this be different? If pets could be out, it would speed up his defeat.
Pets do affect the badge for now:

Quote:
Originally Posted by Avatea View Post
Incarnate Trial: Keyes Island Reactor
  • Anti Matter is getting stuck in walls and platforms
    • This is fixed on the current Test Server build.
  • The achievement badge “Avoids the Green Stuff” will fail to be awarded if any pets are hit by Obliteration Beam during the trial. This is not as designed; pets should not count towards this badge’s criteria and we are currently working on a fix.


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Originally Posted by Shubbie View Post
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Posted

Yeah, annoying about the pets. We had a run that 'appeared' to be successful but plenty of pets got hit - no badge. At any rate, we ran it again with zero pets on the map and were able to get the badge.

Amusingly, we ran into Zwillinger in Pocket D a few minutes later and our league leader asked him about it. He said he would check with Baryonyx or Dark Watcher to find out. Someone then said in League Chat - "Confirmed. Devs hate masterminds."


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Posted

I though I would post some strategies for the final fight with AM and see if people used similar ones or had other ideas:

-Smaller leagues seem to be better for this. If you can, run it with 12-14 people but you will have to think about balance a bit and not bring too much melee.
-No pets (until it gets fixed and possibly not even then until after the third freezing time)
-No flying as it can be hard to see the obliteration beam when it's above you.
-Bring 2-4 people with single target heals (empathy, pain, thermal etc) to take care of those being disintegrated
-Watch for being disintegrated and have a bind set up to warn the league when it hits you. I use /bind F9 "lc HELP! I am being DISINTEGRATED!!! ->$name<-$$em whistle". Also keep a bunch of greens (and a couple of break frees for squishies) and watch for the disintegration damage ticks (all unresistable 10/30/55/99% of your HP). After the third tick you have 6 seconds to get back to full HP so chug a green or two.
-Have someone call out in league chat when to stop attacking Antimatter with 5 seconds to next obliteration and/or when his HP is near to freezing time
-Try and fight Antimatter near to his next regen terminal so time isn't frozen for so long

Did anyone else use similar tactics or have other ideas?


Octavian Vanguard
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Posted

Based on my experience running, it appears that time stops are at 80, 50, and 20%, not 75, 50, and 25.

Stealing an idea from someone else, I recommend putting the orders to back off from attacking AM in request. This way they stand out from the disintegration calls being created in league. I've also found that telling folks to aim for 85, 55, and 25 as stopping points, and shouting for them to stop at those points are pretty good targets for getting AM stopped close to the freeze point. Although perhaps a little higher would be better as we still occasionally overshot. Also, have a bind that tells people to keep attacking, because sometimes and obliteration beam and a disintegration beam have just fired and you don't want to miss the perfect timing.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
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Posted

Snugs, my apologies for the late response on mail. I seldom log in unless posting that day and often miss email notifications.

--

We did get the badge finally and will continue to run for those in our group who weren't with us and our badge alts.

Like Draggyn, we also found he froze at 80, 50, 20 and will call cease-fire at 85, 55, 25. Previously, we overshot calling at 82, 52, 22.

Our "do's" an "don'ts" list is a mile long. Many of our runs had our group badgers and leaders on conference calls to examine what went wrong every time.

- Change aoe buffs/heals to anything but green (I prefer grey to hot pink). There is a costume bug - one must change a different part of their costume to have a cost incurred for the system to accept the change to Destiny powers.

- Add the purple Request channel to League chat. The 85, 55, 25 "CEASE FIRE! WAIT FOR OBLITERATION! calls, the "ATTACK!!" (after), and the "5 SECONDS TIL BEAM!" are all in Request rather than League. After zoning in, in case someone forgot, we hit the Request macros and point out, "If you did NOT SEE the purple Request command just now, add Request to League chat."

- Compensate for the system silence. Don't spam the Request commands. Personally, I like to spam the cease fire call instead of one single line... so it's easily seen for those not on call. Having three different people macro one each of the 85, 55, 25 would be better in that case.

Quote:
Have someone call out in league chat when to stop attacking Antimatter with 5 seconds to next obliteration
We did this as well. Last night, one of our friends was caught twice in five runs. Stated she is having problems with our 5 second warning in that she can't tell if it's a new or old warning.. seeing the same Request macro line over line. Switching macros for different messages on the same command would most likely throw off whoever has to hit that macro. I asked her to consider staying in Skype calls with us and I'd prompt her a bit earlier on getting out. Since not everyone uses calls, if anyone else has problems, perhaps league leaders should have someone else hit a macro with a single character (in League) to break up the previous request from the next.

- Obtain a full tray of inspirations before entering ( or hitting the combat npc in the hospital after dying in any phase or purposely suiciding at end of phase 3). We take 1 row of break frees and 4 greens. You cannot break free of AM's Freeze but am told you can of his hold. One of the other leaders was held on her scrapper and noted this is important for everyone - even if they have status protection.

- No flying, hovering, or jumping. It is more difficult to see obliteration mid-air and have seen it target someone mid-air twice who was jumping.

The exception to this is after the obliteration beam has fired. If you are slowed and inside a newly cast obliteration, you will need to zoom out with your travel power - fly out, etc! Noted exception to the exception (seriously, we studied every occasion anyone was caught)... teleport does take too long. We watched some guy hitting his teleport out in what felt like a slow motion movie moment.

- No long animation attacks. No Q'ing up a 2nd attack after the 5 second warning.. just don't Q as a general rule.

- PAN YOUR CAMERA OUT to more easily see your general surroundings. This might be common sense but I think some people don't play this way and wouldn't even think of this if not reminded.

- Don't cast Mutation right before or DURING phase 4. Rikti monkeys aren't very useful.

- Even if you are not going for the no deaths/no consoles badge, let him regenerate. I saw too many close calls with melee'rs on consoles caught under an obliteration 'umbrella' that AM would cast right over the generator. They wouldn't see it and assume it was cast elsewhere or were too slow on pulling out.

- No pets. Sure, we can petition after but it's far more satisfying to obtain the badge right away. To be safe, don't use anything classified as a pet. It was mentioned that creepers count.

- If you die with a freshly cast obliteration ray marking the floor around your body, hospital. Don't self rez! Some of those are slow. Don't wait for rez, don't pop an awaken and stumble out slowly. Just hit hospital.

- This is just -my personal hangup-. I don't like to work on the Anti Anti-Matter and Bunker Buster on the same run as Avoid the Green (we have for Bunker Buster when friends and guests don't already have it). I do press us to get as many terminals (also as a personal challenge) before AM hits the reactors. Less time on the reactors means you're not going in with people that are tired and forgotten the pre-trial instructions. Ripping off a bandaide. Just get to it.

- "Be kind, for everyone you meet is fighting a hard battle." - Plato


 

Posted

A huge CONGRATULATIONS!!

Quote:
Originally Posted by Angry_Angel View Post
- Change aoe buffs/heals to anything but green (I prefer grey to hot pink). There is a costume bug - one must change a different part of their costume to have a cost incurred for the system to accept the change to Destiny powers.
And this is very good to know! I wondered why my incarnate color changes never seemed to take effect and finally just gave up on trying to change the color.

Quote:
We did this as well. Last night, one of our friends was caught twice in five runs. Stated she is having problems with our 5 second warning in that she can't tell if it's a new or old warning.. seeing the same Request macro line over line.
Well one possibility is also to add a whistle to the macros, so that folks know when a new line has been added, but it may also be useful to save the whistle to identify less frequently used (and perhaps more vital?) warnings.

Are there any other sound effects we have available to us besides the whistle? I don't think a boombox in the middle of the fight would work well.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
A huge CONGRATULATIONS!!



And this is very good to know! I wondered why my incarnate color changes never seemed to take effect and finally just gave up on trying to change the color.


Well one possibility is also to add a whistle to the macros, so that folks know when a new line has been added, but it may also be useful to save the whistle to identify less frequently used (and perhaps more vital?) warnings.

Are there any other sound effects we have available to us besides the whistle? I don't think a boombox in the middle of the fight would work well.
Use ;whistle for Disintegration and ;howl for Obliteration warnings.

And another tip: Move AM to the next terminal he's going to use to regenerate. He moves so slowly to get to it, that if you decrease that time, then you decrease the time your are Frozen and may get caught in the next Obliteration Beam.

And another tip: You can set up your binds/macros for the Obliteration Beam to show up in more than one channel. I don't know why the Virtue team insists that Broadcast *not* be used <shrug>. But for the really important Oblit Beam warning, you can in one click/button put the warning in Request, LC, and Broadcast all at the same time.


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Posted

Quote:
Originally Posted by Zombie Man View Post
And another tip: You can set up your binds/macros for the Obliteration Beam to show up in more than one channel. I don't know why the Virtue team insists that Broadcast *not* be used <shrug>. But for the really important Oblit Beam warning, you can in one click/button put the warning in Request, LC, and Broadcast all at the same time.
Not sure how ideal spamming all channels would be. The idea of using request for some of the orders is because the color should stand out and folks shouldn't actually need to read the message to know what it says. There are already so many messages flying by, I wouldn't want someone's disintegration message to be completley overtaken by the obliteration warning showing up three times.

As to the broadcast thing, for me it was a habit from running pug Keyes before badge runs. 1) I want folks to be able to test their macros without spamming the entire zone while we're forming and 2) I want everyone to be able to see the disintegration warning. I know that they have the league tab open so that was the easiest solution with folks that were likely to pay only mild attention. Just a habit that carried over into badge runs, that doesn't really make sense once I'm asking everyone to add request as well. (In general my league tab does not include broadcast so that I can isolate the league chat while recruiting).


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here