Kat/WP seeking some feedback


Bigfeeler

 

Posted

My Kat/WP scrapper is about to hit 50 (possibly before the end of the day) and I was looking at the few builds that I've planned for her.
Well, to make a short story, I don't like any of them, although I'm pretty sure my last one (linked below) can be /made/ playable.

A few things I'd like to point out before you look upon the build:
- I don't have billions, so even if I wanted to slot five Kinetic Combat sets, I wouldn't have the money to do so.

- The same goes for the PvP IOs. Although you can farm them up via Alignment Merits or with the incarnate trials, it would take quite a while and I already have much to do with those. Not that I don't plan on eventually getting them on one character or another, it is just a few roads ahead of me at the moment.

- Most Epic Power Pools feel very unattractive to a weapon user, mostly due to redraw. And due to WP's already high recovery rate, going Body Master for the passives feels like a total waste. Soul Mastery looks pretty neat, with Shadow Meld and only taking up two powers (one being a ranged attack -good for 'those situations' where you might need one). I'm not even sure if I should take an EPP or not, to be honest.
I can't help but ask, is Shadow Meld worth it? Even if I managed to make it permanent, I'd still have to use it every fifteen seconds. I can't help but think that it would be hella annoying.

- I haven't been able to reach 32.5% (my personal favorite soft spot) in any defense without Divine Avalanche or Shadow Meld. One of the many reasons why I dislike most of my /WP builds. And I don't see it getting any better without investing a ton of inf into it...

- ... and hurting my recharge. I'm not even sure of the best ST attack chain for Kat/, but I'm pretty sure you need more recharge than what I already have. I've been struggling to fit in some recharge in my builds, but it's been a real pain considering the moment I would face any enemy that'll throw a ranged or area ability, my defense wouldn't be worth much.

- I'm planning to go Spiritual Alpha and, I don't know what for the other incarnate abilities next. I'd guess that the Ageless +Recharge could help, but that's about it.

So, that's pretty much it on the side of my observations. Here's my dreadful build:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

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Any constructive comment, feedback, suggestion, observation or whatever else that may urge you to post is welcome.
Thank you in advance for your time.


 

Posted

INF shouldn't be too much of an issue unless you are trying to get purple sets or PvP IOs. Use any character level 25+ to farm alignment merits, then use those to buy a Luck of the Gambler global recharge which should sell for 100 million. I haven't checked the market in a while, so other inventions may be worth buying too. Repeat that ten times or so and you will have more than enough for a build.

Your slotting could be a lot more efficient. Willpower should be slotted for typed defense, not positional because you already have some typed defense. At the minimum, you should be able to get 32.5% S/L and E/N without too much trouble. The sets that are killing your defense per slot efficiency are Numina's, Gaussian's, and Mako's. Obliteration isn't great for S/L defense, but at least you get some recharge from it.

Steadfast Protection is not a good set to use. It doesn't ED cap a power and you don't need the knockback protection. Put the 3% defense unique in Strength of Will and get rid of the useless psionic resistance IO.

Why is Maneuvers slotted better than Weave and Heightened Senses? Slot your best powers first because they have the highest base defense and will give you more for that 4th slot.

I wouldn't bother with Divine Avalanche for the defense bonus. Slot it with a LOTG as a mule and leave it, in my opinion.

Shadow Meld will save you some inspirations, but that is about it. At best, you will have a 10-sec down time between uses. You don't need it slotted for defense bonus because it sends you over 45% without it. It does make a good LOTG mule before slotting recharges. Physical Perfection may not make a huge difference, but it still adds to your regen.

Figure out your attack chain so you know how much recharge you need.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Your slotting could be a lot more efficient. Willpower should be slotted for typed defense, not positional because you already have some typed defense. At the minimum, you should be able to get 32.5% S/L and E/N without too much trouble. The sets that are killing your defense per slot efficiency are Numina's, Gaussian's, and Mako's. Obliteration isn't great for S/L defense, but at least you get some recharge from it.
Numina appears to be the best set to slot for on powers who solely accept Healing, if going for defenses. Perhaps I'm missing something?
Unless I go for Shield Breaker (in Accurate Defense Debuff), there is nothing that comes on par with Obliteration that can be slotted in TLD and GD. In fact, it just gives the same bonus (edit: it doesn't, actually.), but no damage.
I'm trying to see where you're going, but I'm just not seeing it.
Perhaps you meant Crushing Impact? That would make a lot for sense, considering I could change it for a set which would give better defense.

Quote:
Originally Posted by Syntax42 View Post
Steadfast Protection is not a good set to use. It doesn't ED cap a power and you don't need the knockback protection. Put the 3% defense unique in Strength of Will and get rid of the useless psionic resistance IO.
Last time I read a discussion on knockback protection, there were a few abilities that went above 10 in magnitude (11 or 13, I think).

Quote:
Originally Posted by Syntax42 View Post
Why is Maneuvers slotted better than Weave and Heightened Senses? Slot your best powers first because they have the highest base defense and will give you more for that 4th slot.
They also have the lowest base endurance costs. That 4th slot in Maneuvers is used for a EndRed/Rech lotg that gives the 4th set bonus. Of course, I could have slotted the other two for more defense, but that would make Maneuvers cost a huge chunk of end. Not to forget that the other two are already diving into the ED cap.

Quote:
Originally Posted by Syntax42 View Post
Figure out your attack chain so you know how much recharge you need.
... I really don't know what to say.
Thanks for the rest, I guess.

I'll try to update the build and I'll post it afterwards.


 

Posted

Ended up being done sooner than I thought. In any case, here's an update version.
Comments, suggestions, etc. are welcome.
Thanks in advance!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!


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Posted

Quote:
Originally Posted by Narkor View Post
Numina appears to be the best set to slot for on powers who solely accept Healing, if going for defenses. Perhaps I'm missing something?
Unless I go for Shield Breaker (in Accurate Defense Debuff), there is nothing that comes on par with Obliteration that can be slotted in TLD and GD. In fact, it just gives the same bonus (edit: it doesn't, actually.), but no damage.
I'm trying to see where you're going, but I'm just not seeing it.
Perhaps you meant Crushing Impact? That would make a lot for sense, considering I could change it for a set which would give better defense.
Numina's gives 1.875% E/N defense for 6 slots. There are much better sets for defense per slot. Not every power has to be slotted for defense, especially if there are no good options available. In this case, Fast Healing only benefits from heal enhancements, so it is even more of a waste to slot a end/rech IO in the power. Your new slotting is better.

Obliteration is fine because it gives recharge bonus as well as some defense. It is one of the few sets that does. Slotting 3 Eradications is another option for more defense in a PBAOE set power. You can then add 1-2 more slots of something else to ED-cap the power for damage or recharge.


Quote:
Last time I read a discussion on knockback protection, there were a few abilities that went above 10 in magnitude (11 or 13, I think).
That would be Hamidon's yellow mitos (both raid version and LGTF version) and the pylons in RWZ. In all cases you will be in a group or raid and it won't matter much if you get knocked back. It is not worth wasting a slot on 1% of the game where it doesn't matter anyways, especially if 1 inspiration can make up for that.


Quote:
They also have the lowest base endurance costs. That 4th slot in Maneuvers is used for a EndRed/Rech lotg that gives the 4th set bonus. Of course, I could have slotted the other two for more defense, but that would make Maneuvers cost a huge chunk of end. Not to forget that the other two are already diving into the ED cap.
Endurance should not be too much of a concern on Willpower. You get Quick Recovery AND Stamina. Most people get by with just Stamina. Your slotting of Stamina could be better, but you should be fine on endurance.


Quote:
... I really don't know what to say.
An attack chain is a series of attacks that you repeat in an attempt to maximize DPS. Pressing random attacks as they recharge is not likely to be as effective as someone who knows their attack chain. Basically, you could be pressing 12321232, or 1251232561. The first is much simpler to remember, helps you do your job better, and lets you focus on what is going on around you instead of staring at your powers as they recharge.

In Mids, go to Window then Powerset Comparison. On the left side, pick katana and select "Damage / Anim" to show the damage per animation time values. The more often you use the highest DPA attacks, the better your overall DPS will be.


Your new build looks much better. I would still get rid of the Hami-O in Divine Avalanche, as well as the KB protection IO. The res/rech from Reactive Armor is another that you can get rid of to save two slots.

Here is the build with suggested changes, as well as a KB protection in Super Jump.
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Posted

My only (semi-) useful comment is that you have a Lysosome in Divine Avalanche that isn't doing anything for you. They provide defense DEBUFF. You need a Cyto.


Cheers and good luck!


 

Posted

Quote:
Originally Posted by Syntax42 View Post
An attack chain is a series of attacks that you repeat in an attempt to maximize DPS. Pressing random attacks as they recharge is not likely to be as effective as someone who knows their attack chain. Basically, you could be pressing 12321232, or 1251232561. The first is much simpler to remember, helps you do your job better, and lets you focus on what is going on around you instead of staring at your powers as they recharge.

In Mids, go to Window then Powerset Comparison. On the left side, pick katana and select "Damage / Anim" to show the damage per animation time values. The more often you use the highest DPA attacks, the better your overall DPS will be.
My comment was made mostly because I mentioned 'the best' attack chain while the answer was 'find out your own'.

As for figuring it out, it'll be much easier with that Powerset Comparison tool in Mids', thanks for bringing it up.

I've settled on a build very similar to the one posted, there's basically just 1 slot differ in position and a I've settled on the slow res in SJ and res/def in SoW.

I haven't read much about the Alpha incarnate slot for Kat/ or /WP, except that Kat/ needs recharge and /WP benefits from the +Healing as an increase in maximum HP.
Would Musculature be worth it? Although a portion of its +damage bypasses the ED cap, most of the attack powers are already ED capped damage-wise.
Is the Def Debuff increase too small to notice a difference?

In any case, thanks for the responses (and about the Lysosome, too -I really need to pay more attention to these things).


 

Posted

Defense debuffs are almost worthless at 50. You will have 95% chance to hit most things without debuffing. Very few critters have significant defense, and your attacks will debuff those critters enough without enhancing them. You could even lower your accuracy vs +4s a bit on all of your attack slottings and rely on a single debuff to act as your to-hit buff.

I think the best possible attack chain for Katana is GD->GC->SD->GC. This requires Golden Dragonfly to recharge in 3.432 seconds, which usually requires purple sets to achieve. You will have to add an extra attack or two to the chain.