Anti Matter stuck 2x same trial, UNACCEPTABLE


CaptainAmazing

 

Posted

Anti Matter got stuck in the floor, so half the league petitioned it. A GM got him un stuck with 9 mins left and those of us who stuck around (17 out of 24) tried to give it a go. And then AM got stuck again.

Please know that I am a strong proponent of this game, and I give the rednames a lot of slack.

But this is UNACCEPTABLE. You should not have let this go live with this bug. This ENDS these trials, it is totally broken, and you KNEW it before beta went live.

Do what ever it takes to get this fixed, and DO NOT let this kind of asinine behavior show its ugly face in i21, or you WILL NOT attract new players, I promise.

I love this game. It is one of my favorite things ever. But this kind of neglect is seriously unacceptable. It's like letting cars go out the production door without working breaks. (Okay not THAT bad, but as close as you get in MMOs.)

Fix it, or pull the keyes trial from live til it's fixed. This is the opposite of fun.


 

Posted

Quote:
Originally Posted by Sapphire7 View Post
Anti Matter got stuck in the floor, so half the league petitioned it. A GM got him un stuck with 9 mins left and those of us who stuck around (17 out of 24) tried to give it a go. And then AM got stuck again.

Please know that I am a strong proponent of this game, and I give the rednames a lot of slack.

But this is UNACCEPTABLE. You should not have let this go live with this bug. This ENDS these trials, it is totally broken, and you KNEW it before beta went live.

Do what ever it takes to get this fixed, and DO NOT let this kind of asinine behavior show its ugly face in i21, or you WILL NOT attract new players, I promise.

I love this game. It is one of my favorite things ever. But this kind of neglect is seriously unacceptable. It's like letting cars go out the production door without working breaks. (Okay not THAT bad, but as close as you get in MMOs.)

Fix it, or pull the keyes trial from live til it's fixed. This is the opposite of fun.
Sorry it happened to you, but if it happened more often, they'd have fixed it before it went live...just sayin. Bugs are funny that way.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

I think there's a patch on the test server and it's supposed to address Anti-Matter getting stuck in walls and floors issue.



Paragon Unleashed Forums
Twitter: @Alpha_Ryvius

 

Posted

Quote:
Originally Posted by Unknown_User View Post
I think there's a patch on the test server and it's supposed to address Anti-Matter getting stuck in walls and floors issue.
I really, really hope so. This was the first run for a lot of people on my league and they are NOT gonna run the trial again for a long time.


 

Posted

Hi Everyone!

There is a fix for the Anti-Matter getting stuck bug on the Training Room right now. I apologize for the frustration that this has caused, and we thank you for your patience.

Sincerely,
~Freitag


Kevin Callanan
Community Specialist
Paragon Studios

 

Posted

Quote:
Originally Posted by Freitag View Post
Hi Everyone!

There is a fix for the Anti-Matter getting stuck bug on the Training Room right now. I apologize for the frustration that this has caused, and we thank you for your patience.

Sincerely,
~Freitag
Thank you so much, this makes me feel a lot better. I will let my league know that there is a fix in the pipeline.

Thanks again! <3


 

Posted

Thats wonderful it's being fixed but that still doesn't answer the underlying question of HOW this made it past QA Internally, Beta Testers and lets not the fundamental planners of this. No where did someone go "Hey what if he gets stuck?" I am a bit rabid in defense for this game myself, but still, where is all the manpower at? The F2P? If it's there, one can only assume it's a deadline and a deadline indicates something unpleasant happening unless it's met o.@

Perhaps I'm over thinking but my question stands :3

-C.A.


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
Sorry it happened to you, but if it happened more often, they'd have fixed it before it went live...just sayin. Bugs are funny that way.
Is that so? Shall we list things that had huge bugs when they went LIVE? Mmm lets see..how about, end mod IO recipes sets not working at all, for like..5 months after the IO system came in? So your saying no one happened to slot and test an end mod recipe?
Or how about the snake egg farm, that was reported a lot during the test, and STILL went live?
I'm not saying that bugs wont sneak in now and again, of course they do. Cant blame them for that. But merely claiming that a bug does NOT occur often, simply because it happened to enter the LIVE servers, is totally stupid.
I had this bug on keyes trial also, and it is very annoying. Sorry you got it twice Sapp


 

Posted

Quote:
Originally Posted by CaptainAmazing View Post
Thats wonderful it's being fixed but that still doesn't answer the underlying question of HOW this made it past QA Internally, Beta Testers and lets not the fundamental planners of this. No where did someone go "Hey what if he gets stuck?" I am a bit rabid in defense for this game myself, but still, where is all the manpower at? The F2P? If it's there, one can only assume it's a deadline and a deadline indicates something unpleasant happening unless it's met o.@

Perhaps I'm over thinking but my question stands :3

-C.A.
This was a known issue. Beta testers did know about it, and made sure the development team knew about it as well. As stated above, it was a known issue and still they released it without fixing it.

I am very glad to hear it has a fix in the pipeline, thanks for the relatively quick reaction after it hit live devs.