Ice/Kinetic Melee Tanker build help.


Arbegla

 

Posted

Alright, so this is my Ice/KM build. I like it as of now. But any feedback would be appreciated. Nothing I am really shooting for, other than NOT slotting Kinetic Combats. I have soft-capped to S/L/E/N without anything that costs a fortune. But anyhow, pick it apart, post your own build, whatever. Anything would be appreciated.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Quick Strike
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (50) Explosive Strike - Chance for Smashing Damage
  • (50) Perfect Zinger - Chance for Psi Damage
Level 2: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Chilling Embrace
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (9) Endurance Reduction IO
Level 6: Wet Ice
  • (A) Endurance Reduction IO
Level 8: Smashing Blow
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
  • (46) Touch of Death - Accuracy/Damage
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Icicles
  • (A) Cleaving Blow - Accuracy/Damage
  • (17) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Accuracy/Recharge
  • (21) Eradication - Accuracy/Damage/Endurance/Recharge
  • (21) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Chance for Energy Damage
Level 18: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Power Siphon
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Endurance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - Accuracy/Recharge
  • (34) Performance Shifter - EndMod
Level 28: Burst
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Hibernate
  • (A) Healing IO
Level 35: Taunt
  • (A) Perfect Zinger - Taunt
  • (36) Perfect Zinger - Taunt/Recharge
  • (36) Perfect Zinger - Taunt/Recharge/Range
  • (36) Perfect Zinger - Accuracy/Recharge
  • (37) Perfect Zinger - Taunt/Range
  • (37) Perfect Zinger - Chance for Psi Damage
Level 38: Concentrated Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Gloom
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)
  • (43) Cloud Senses - Chance for Negative Energy Damage
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - Chance for Recharge Slow
Level 47: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Paralytic Radial Flawless Interface
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (15) Regenerative Tissue - +Regeneration
  • (23) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Accuracy
  • (13) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.94% Defense(Melee)
  • 5.81% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 25% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 68.8% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 337.3 HP (18%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 8.5% (0.14 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 15% RunSpeed

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Posted

I think that you should do 95%ish damage with quickstrike before slotting a proc. What was the thinking behind slotting them in that power? For me on a single target a procs worth can be questionable.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I think that you should do 95%ish damage with quickstrike before slotting a proc. What was the thinking behind slotting them in that power? For me on a single target a procs worth can be questionable.
Well, my thinking was since it was such a low damaging power with a fast recharge, that the procs would hit quite often. But I'm not very adept at game mechanics. As in, I'm not sure that if you activate a power and the proc doesn't fire, that you have to wait for a bit before it gets a chance to proc again. Or if it does fire, if you have to wait.


 

Posted

Quote:
Originally Posted by Caz View Post
Well, my thinking was since it was such a low damaging power with a fast recharge, that the procs would hit quite often. But I'm not very adept at game mechanics. As in, I'm not sure that if you activate a power and the proc doesn't fire, that you have to wait for a bit before it gets a chance to proc again. Or if it does fire, if you have to wait.
As I understand it, everytime you activate the attack the proc (or in this case, both procs) will have a chance to fire. There's no 'cooldown' period or anything like that. I think New Dawn's concern was that although sometimes you'll get lucky and one or both procs will fire, a significant percentage of the time neither will and then the attack will be doing sub-par damage. I agree, and would recommend you slot more damage and just as importantly, some end reduction in addition to the procs.

Also, IMO 3 melee ST attacks is too few for a decent attack chain. You have sufficient recharge so you might be able to get away with it, but in your shoes I'd pick up Body Blow as well.

Slotting issues:

Frozen Armor, Glacial Armor and Weave are very underslotted for defense and Tough is underslotted for resistance. I'd add another slot to FA, GA and Weave and swap out the RA End/Rchg in Tough for a Res/Rchg. Another option for Tough if you have enough S/L/E/NE def from other sources is to 3-slot it with Aegis for the F/C def bonus.

Smashing Blow is underslotted for damage, and I don't think slotting two procs in it is a good use of IOs. Instead of the Mako's and ToD, I'd use 4 Smashing Haymaker plus another set IO with accuracy and damage if you need S/L def, and Crushing Impact if you don't.

Combat Jumping's slotting is okay, though its base defense is small compared to the other def powers so I'd use slots on them rather than CJ. Also, if you want additional ToHit, CJ is a good place to put the Kismet +Acc.

Icicles is underslotted for end reduction and damage, you should aim for at least 50-60% end reduction. I'd put that slotting in Burst instead, and either use Multi Strike or Eradication plus Scirocco's or Multi Strike in Icicles.

EA is very underslotted for defense; you want to get as close to the ED cut-off as possible for end mod, recharge and defense. I'd add a slot and drop the PS Acc/Rchg for defense IO.

Obliteration is a poor choice for an Ice tank, IMO. The S/L def bonus is small for 6 slots and it's low in end reduction. Use the slotting you currently have in Icicles instead, except swap out the CB acc/rchg for a dam/rchg so it'll be fully slotted for damage.

Perfect Zinger is a good Taunt set, but you may need those slots elsewhere. If you do have 6 slots to spend, however, Mocking Beratement is a good choice too, since it has F/C def and a higher recharge bonus.

Here's what I would do with your build, keeping your power selections. Recharge is just slightly lower, but the attacks are much better slotted, IMO. (I left both procs in QS, though my preference would be to pull one and add more end reduction.)

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(11)
Level 1: Quick Strike -- HO:Nucle(A), HO:Nucle(9), C'ngImp-Dmg/EndRdx:50(13), Zinger-Dam%:50(46), ExStrk-Dam%:20(50)
Level 2: Hoarfrost -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(5), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx:50(7)
Level 4: Chilling Embrace -- EndRdx-I:50(A)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Smashing Blow -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(40), S'ngH'mkr-Dmg/Rchg:35(43), S'ngH'mkr-Dmg/EndRdx/Rchg:35(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(11)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Icicles -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(17), M'Strk-Dmg/Rchg:50(17), M'Strk-Acc/EndRdx:50(21), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Dmg/EndRdx/Rchg:30(23)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(27)
Level 20: Power Siphon -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(40)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(25), Aegis-ResDam:50(25)
Level 26: Energy Absorption -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(33), LkGmblr-Def:50(34), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod:50(34), P'Shift-EndMod/Acc/Rchg:50(50)
Level 28: Burst -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-%Dam:30(29), C'ngBlow-Acc/Dmg:50(31), C'ngBlow-Dmg/EndRdx:50(33), C'ngBlow-Dmg/Rchg:50(33)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(43)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 41: Gloom -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42), Dev'n-Dmg/Rchg:50(42), Apoc-Dam%:50(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-ToHitDeb/EndRdx:50(45), DarkWD-Slow%:50(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Paralytic Radial Flawless Interface
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), RgnTis-Regen+:30(15), Mrcl-Rcvry+:40(23)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(9), P'Shift-End%:50(13)
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 10.2% Defense(Fire)
  • 10.2% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.06% Defense(Melee)
  • 5.19% Defense(Ranged)
  • 8% Defense(AoE)
  • 3.6% Max End
  • 4% Enhancement(Heal)
  • 43% Enhancement(Accuracy)
  • 66.3% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 281.1 HP (15%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 20% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I did some tweaks to my build. And will post it later in this message.

3 ST melee attacks does seem like too little, because it is. And if those were my only single target attacks, I would agree. But I am also packing Gloom, and with the animation times of Kinetic Melee, with and without Hasten up, my attacks are practically seemless.

Other than that, the reason I chose Obliteration for Burst is because it offers high damage, and high recharge. I know the set takes 6 slots for the S/L. But what you get with it is not bad at all. Damage, accuracy, and recharge. And that's why I chose it, not to mention it does get me over the soft cap. I could slot smashing haymakers for the same bonus, but I have never liked those, too little accuracy for me.

The rest I will let you look at, I took your advice with the slotting, and it came out better.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
Level 1: Quick Strike
  • (A) HamiO:Nucleolus Exposure
  • (46) HamiO:Nucleolus Exposure
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Perfect Zinger - Chance for Psi Damage
  • (50) Explosive Strike - Chance for Smashing Damage
Level 2: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Chilling Embrace
  • (A) Endurance Reduction IO
  • (43) Impeded Swiftness - Chance of Damage(Smashing)
Level 6: Wet Ice
  • (A) Endurance Reduction IO
Level 8: Smashing Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
  • (43) Perfect Zinger - Chance for Psi Damage
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Icicles
  • (A) Cleaving Blow - Accuracy/Damage
  • (17) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Accuracy/Recharge
  • (21) Eradication - Accuracy/Damage/Endurance/Recharge
  • (21) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Chance for Energy Damage
Level 18: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 20: Power Siphon
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (25) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Endurance/Recharge
  • (27) Impervium Armor - Resistance/Endurance/Recharge
Level 26: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Recharge
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Burst
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 32: Hibernate
  • (A) Healing IO
Level 35: Taunt
  • (A) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge
Level 38: Concentrated Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Gloom
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)
Level 44: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - Chance for Recharge Slow
Level 47: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Paralytic Radial Flawless Interface
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery
  • (13) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Accuracy
  • (9) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 8% Defense(Melee)
  • 5.19% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 5.85% Max End
  • 32% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 76.3% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 281.1 HP (15%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 8.5% (0.14 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 15% RunSpeed

Code:
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Posted

Heres my ice/kin build, its a concept character (water bender) so i picked ice mastery for the added concept, but all in all its pretty nice. I figure either void or cryonic judgement will fit the concept and allow me to take things out pretty easily.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Ryu Nikai: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
------------
Level 1: Frozen Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), Ksmt-ToHit+(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 1: Quick Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Body Blow Mako-Acc/Dmg(A), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 4: Smashing Blow C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 6: Hoarfrost Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 8: Wet Ice EndRdx-I(A), EndRdx-I(50)
Level 10: Chilling Embrace TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(11), TmpRdns-Acc/EndRdx(11), TmpRdns-EndRdx/Rchg/Slow(13), TmpRdns-Rng/Slow(13), ImpSwft-Dam%(15)
Level 12: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Super Speed Zephyr-Travel(A)
Level 16: Icicles M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39)
Level 18: Glacial Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(40)
Level 20: Power Siphon GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
Level 22: Boxing Acc-I(A)
Level 24: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 26: Energy Absorption LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Acc(31)
Level 28: Burst Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(46)
Level 30: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 32: Hibernate Numna-Heal/Rchg(A), Numna-Heal(33)
Level 35: Focused Burst Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50)
Level 38: Concentrated Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 41: Permafrost S'fstPrt-ResDam/Def+(A)
Level 44: Block of Ice G'Wdw-Acc/Hold/Rchg(A)
Level 47: Ice Blast Thundr-Acc/Dmg/Rchg(A)
Level 49: Ice Storm Posi-Acc/Dmg/EndRdx(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Partial Radial Revamp
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint EndRdx-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5), Numna-Heal(5)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3)



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Posted

Quote:
Originally Posted by Caz View Post
I did some tweaks to my build. And will post it later in this message.

Other than that, the reason I chose Obliteration for Burst is because it offers high damage, and high recharge. I know the set takes 6 slots for the S/L. But what you get with it is not bad at all. Damage, accuracy, and recharge. And that's why I chose it, not to mention it does get me over the soft cap. I could slot smashing haymakers for the same bonus, but I have never liked those, too little accuracy for me.
Once you're over the ED cut-off for damage, it's a wash anyway, but note that my slotting for Burst has, if anything, a bit more damage than yours. Recharge is a little less, but it works out to about a second with Hasten down and a 1/2 second with Hasten up. And as I mentioned in my first message, the main reason IMO Oblit can be problematic is the low end reduction. In your case, a high recharge, low end reduction attack coupled with Icicles that is underslotted for end reduction could be a real issue for you.

Yes, Smashing Haymaker (and Kinetic Combat for that matter) are low on accuracy and damage. But you only need four slots for the def bonus, which leaves plenty of room to add accuracy and damage. Six-slotted Oblit doesn't give you the option to add more end reduction.

In your new build GA, FA and Weave are better slotted for defense but underslotted for end reduction. Darkest Night is a very high endurance toggle and could probably use some additional end reduction as well.


My Characters

Knight Court--A CoH Story Complete 2/3/2012