Paid for content - Powersets etc


BrandX

 

Posted

With the reveal of Time Manipulation and Titan Weapons, I think this would be a good time to start suggesting other powersets because what better incentive is there for the Devs to add something than it meaning more money to them through microtransactions? Here's what I'd like to see;

Radiation Aura, defensive set built around enemy debuffs and mez to tank or stay alive.

S/L/E/T res shield
Damage aura with -tohit
Fast recharge, very small self heal based on targets around you (Imagine a 20-30 second recharging self heal like Energy Aura's)
Auto E/T res
E/N/L def shield, PBAoE -dam
Mez prot
Click PBAoE -tohit -dam, chance for choke, self +recov
High endurance toggle (TK high), PBAoE mag 2 immob, chance for choke, self +res (all but psi) for every enemy in range


Weather Manipulation, Blaster secondary

ST/3 target max Gale
Hail Strike (Melee, Punch with Ice Melee fists)
Tundra (PBAoE -recharge -perc, doesn't inherantly aggro)
Lightning Strike (Melee, Haymaker with a bolt of lightning from the sky)
Build Up
Cyclone (Small AoE knockup, minor damage, short recharge)
Slick (Toggle single enemy knockdown, keeps the ground under them frozen)
Heatwave (Targetted AoE -speed -recharge, chance to stun)
Thunder Clap (with moderate damage, only chance to stun)


Martial Manipulation, Blaster secondary

Nerve Strike (Melee, immob and chance to stun, minor damage)
Chi Push (Melee, moderate damage, foe knockback)
Storm Kick
Caltrops
Focus Chi
Debilitate (Melee, target knockdown, chance to stun)
Quickness
Physical Perfection
Crane Kick


Berserker


Wild Nature, Mastermind primary with plants

Attacks would be thorn based. I'm thinking Thorny Darts, Fling Thorns and Thorn Burst from.. Uh, well, Thorns.
Summons being three weeds, humanoid creatues of tangled vines like the Devouring Earth, two Fly Traps ala Plant Control and a large SS/Plant tree ent as the final summon.
Level 18 unique could be Carrion Creepers for ease of transporting, or summoning a large immobile tree which greatly boosts the stats of nearby allies, but y'know, immobile and long recharge.


Riot Control, a natural/tech alternative for Control sets, featuring a grenade launcher.

Web Grenade
Taser
Wide Area Web Grenade
Glue Grenade
Water Cannon (Cone knockdown, chance to stun, a mystery stream of water is fired from behind you out of nowhere)
Choking Gas Grenade (AoE hold)
Sleep Grenade (Elec's patch sleep, replaces end drain with -def)
Rubber Slug (ST high knockback, mag 4 stun)
Summon Riot Team (Summons 3 Riot officers who only have Grant Cover, Phalanx Fighting and a ST stun shield bash which contains a small AoE taunt)


Power Armour, Dominator secondary

Wrist Burst (Wrist-mounted gun pops out, minor ranged damage)
Wrist Heavy Burst (Two-handed minor ranged cone)
Rocket Punch (Rocket powered uppercut, ST moderate damage with just enough knockup so they do a backflip)
Taser Grip (Melee stun, high Energy DoT)
Power Boost
High Powered Laser (Shoulder mounted gun pops up and charges it's shot, Superior energy damage snipe)
Power Release (PBAoE moderate Energy/Smashing damage, chance for knockdown)
Surveillance
Missile Barrage (Cone high Lethal damage, chance for additional damage like Full Auto, long recharge)


And finally, I would pay a king's ransom for the ever elusive Melee/Support Archetype.

Broadsword
Katana
Titan
Axe
Mace
Claws
Dual Blades
Spines
Electrical
Kinetic
Fire
Ice
Stone
Energy
Dark
Martial Arts
Super Strength

Dark Miasma
Radiation Emission
Storm Summoning
Empathy
Forcefields
Sonic Resonance
Traps
Kinetics
Cold Domination
Thermal Radiation
Trick Arrow
Poison

Obviously trim it down to what's balanced, but who wouldn't like to have a Katana/Trick Arrow Ninja? Fire Melee/Dark Miasma Demon? Martial Arts/Empathy Monk? Spines/Poison science experiment? What's that, survivability? Give them an inherant where their support powers give temporary +def and attacks temporary +res/regen. I'd imagine damage modifiers of the Tanker and support of the Mastermind.

What would you like to see, powerset or that kind of gameplay wise, in the store that you'd buy?


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

The problem with Radiation Aura, as you present it, is that mez auras don't help tanking the harder enemies :/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Far as I remember, the choke hold procs in existing powers work against AVs (and in some cases, GMs), it's just that it's 1-2 seconds of free time. The PBAoE immob toggle is to keep enemies near you, which of course wouldn't work on an AV but then that'd be lazy so just use Taunt

I did think about putting in a Siphon Life-esque power, where you debuff a single target's Tohit and Damage almost permanately while buffing your own defense and resistance (as opposed to damaging an enemy whilst healing yourself). Wouldn't be great for taking alpha strikes, but once you've got it off you're buffed up and a choice target is very weak against you. 30 second duration, 90 second recharge, doesn't stack with itself?

Edit: Thinking about it that'd be great to see ingame. Charge into a group, no escape from your debuffs then flick an AV on the nose and use the PBAoE heal to softed what the alpha did to you.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Plain and simple: I want some more secondaries for blasters. When I saw Time MANIPULATION, I got very excited... and then that was dashed away when I saw it was yet ANOTHER buff/debuff power set. I mean, I understand that Blaster secondaries are completely unique power sets: no other AT has access to them (same goes for Mastermind primaries and Dominator secondaries). Thus, making them caters to a smaller number of players. However, given that Blasters still have the lowest number of secondaries in the game, I think it is high time that another was released.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Winterminal View Post
Plain and simple: I want some more secondaries for blasters. When I saw Time MANIPULATION, I got very excited... and then that was dashed away when I saw it was yet ANOTHER buff/debuff power set. I mean, I understand that Blaster secondaries are completely unique power sets: no other AT has access to them (same goes for Mastermind primaries and Dominator secondaries). Thus, making them caters to a smaller number of players. However, given that Blasters still have the lowest number of secondaries in the game, I think it is high time that another was released.
Least secondaries...but do they have the least amount of powerset combinations?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Least secondaries...but do they have the least amount of powerset combinations?
True enough, the number of blaster power set combinations (80) is on the higher end of the scale. Masterminds and Dominators fall at the bottom with 48 and 49, respectively, so they could use new power sets, and Masterminds are indeed getting that with Time Manipulation (though I would have preferred to see them get another primary, but technically they got one of those less than a year ago). However, so are Corruptors and Defenders, bringing their number of possible combinations up to 110 each. Tankers and Brutes will, most likely by the end of this year, gain access to Titan Weapons, bringing their combination totals up to 108 (Brutes) and 96 (Tankers).

I understand that buff/debuff sets and melee sets are the most wide-spread power set types across all the archetypes, and therefore making a set in either of those categories allows for the greatest amount of distribution, and appeals to the greatest number of players. That is the definition of smart business strategy, and I have no problem with that, so long as the more unique archetypes (Dominators, Masterminds, Blasters) get some more variety as well.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Winterminal View Post
True enough, the number of blaster power set combinations (80) is on the higher end of the scale. Masterminds and Dominators fall at the bottom with 48 and 49, respectively, so they could use new power sets, and Masterminds are indeed getting that with Time Manipulation (though I would have preferred to see them get another primary, but technically they got one of those less than a year ago). However, so are Corruptors and Defenders, bringing their number of possible combinations up to 110 each. Tankers and Brutes will, most likely by the end of this year, gain access to Titan Weapons, bringing their combination totals up to 108 (Brutes) and 96 (Tankers).

I understand that buff/debuff sets and melee sets are the most wide-spread power set types across all the archetypes, and therefore making a set in either of those categories allows for the greatest amount of distribution, and appeals to the greatest number of players. That is the definition of smart business strategy, and I have no problem with that, so long as the more unique archetypes (Dominators, Masterminds, Blasters) get some more variety as well.
I'm sure they will, however they may have to put extra work into them too.

I mean let's look at it. Make a Dual Pistol Secondary for Doms, it gives them a more tech/natural feeling Secondary, right?

But with their new game model, they may feel (and rightly so) they can't make it a simple port with a few different powers, as people will be saying "why isnt this just free, you just copied powers" so if they want to sell it, they'll need to think of a way to make it really new and unique.

Something they'll have to do imo with every new set they put out there to be sold.

If Assault Rifle was out after i21, the player in me who wants access to all powers MIGHT buy it, but the there's a larger part of me that would likely say "You think the set sucks, you'd have no fun playing it due to the animations, why pay the money? Why spend the Paragon Points, when I can save them for a new Power Set I do like" and that's one less person handing over money to them.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I definitely agree there: from here on out, they are going to have to be careful. My hope would be that a completely new power set (like Titan Weapons or Time Manipulation) would cost a certain amount, and then a power set which carries a majority of powers that can be found elsewhere in the game (like a Dominator or Blaster secondary, since they usually include a number of existing powers) would cost a lesser amount. That would also make more sense financially: a power set that, when purchased, can only be used on one Archetype would probably sell better if it were offered at a decreased price. However, I think it is more likely that all power sets offered for Paragon Points will sell for the same amount, unfortunately.

Crossing my fingers though!


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.