Mind/thorn build advice
Try this. Perma-hasten and enough defense to be softcapped (to smash/lethal) with 1 luck and incarnate softcapped with 2 lucks. Still uses the sleep and confuse purple sets, but those are relatively cheaper than the others. Contagious Confusion in Confuse is utterly sweet, too.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Thorny Darts -- Range-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(37), Dmg-I(43), Dmg-I(50)
Level 4: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(37), Acc-I(46)
Level 6: Confuse -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(7), CoPers-Conf/EndRdx(25), CoPers-Conf%(43)
Level 8: Mass Hypnosis -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(25), FtnHyp-Sleep(43)
Level 10: Impale -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(48), RechRdx-I(50)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(29)
Level 20: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(34), Posi-Dam%(48)
Level 22: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg(34), Oblit-%Dam(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(29), Posi-Dam%(42)
Level 28: Thorntrops -- Posi-Dam%(A), ImpSwft-Dam%(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Pplx-Acc/Rchg(33), Pplx-Acc/Conf/Rchg(33), Mlais-EndRdx/Conf(40)
Level 35: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36), Oblit-%Dam(40)
Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40)
Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(42), UndDef-Rchg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), RedFtn-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/Def+(46)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cryonic Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), RgnTis-Regen+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
Level 4: Ninja Run
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Thanks for the help, Infini! While you're idea for a build didn't change much of my own, you made me realise a fact with perma-hasten, so thank you for your feedback
About the ice mastery, I did realise that that set could help with the def of my toon, but I don't think I'll want that set for my toon, as it doesn't seem right with the theme I got with him. I won't outright say that Psi mastery fits that much either, but I'd prefer the epic pool to not be so visually effecting on the toon (as Frozen Armor does IMO).
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Thanks for the help, Infini! While you're idea for a build didn't change much of my own, you made me realise a fact with perma-hasten, so thank you for your feedback
About the ice mastery, I did realise that that set could help with the def of my toon, but I don't think I'll want that set for my toon, as it doesn't seem right with the theme I got with him. I won't outright say that Psi mastery fits that much either, but I'd prefer the epic pool to not be so visually effecting on the toon (as Frozen Armor does IMO). |
If defense wasn't a goal for the build, I'd still say stick with sleet because it's a great power. If you do want to keep the defense, you could try mace mastery. The shield from it is less obtrusive, visually, and doesn't require you to take another power to get it. You would lose the steadfast IO and 3% defense, but you'd still be at like 32.3% or so which is still a luck away from being nigh softcapped. It would also potentially open up another power pick if you don't like the other powers mace has to offer.
OR
You could skip epic pools altogether and get some range defense to maybe hover blast and swoop in on mezzed mobs to use melee attacks.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(15)
Level 1: Thorny Darts -- Range-I(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(34), Dmg-I(43), Dmg-I(50)
Level 4: Skewer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 6: Confuse -- CoPers-Conf%(A), CoPers-Conf(7), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(50)
Level 8: Mass Hypnosis -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(31), FtnHyp-Sleep(42)
Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 12: Hover -- LkGmblr-Rchg+(A), Flight-I(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 16: Aim -- RechRdx-I(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(31)
Level 20: Thorn Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(37), Oblit-%Dam(48)
Level 22: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(37), Posi-Dam%(48)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dam%(42)
Level 28: Thorntrops -- Posi-Dam%(A), ImpSwft-Dam%(29)
Level 30: Boxing -- Acc-I(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(33), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(33), Mlais-Conf/Rng(40)
Level 35: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36), Oblit-%Dam(40)
Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(40)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), RedFtn-Def/EndRdx(46)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), RgnTis-Regen+(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I liked your idea about adding in Fighting instead of an epic, so I tried toying a bit with my build. Please say what you think about it:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A)
Level 1: Thorny Darts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(15), Decim-Build%(25)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 4: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg(43)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(7), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(42)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(31), FtnHyp-Plct%(37)
Level 10: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(17)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(31), EoCur-Acc/Hold/Rchg(42)
Level 20: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(29), Posi-Dam%(34), Achilles-ResDeb%(42)
Level 22: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(37)
Level 28: Thorntrops -- Posi-Dam%(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cryonic Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 4: Ninja Run
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@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
You're going to be hurting for endurance from all those toggles that don't have any endredux in them. I also see that you're going for defense in multiple categories, which is counterproductive as you spread out your slotting and bonuses too much. Aiming for either Smash/Lethal or Range defense are good ones to go for. If you take the shield from Mace mastery you could probably get at least 32.5% to Smash/Lethal and Energy (that shield gives energy defense, too), which are the 3 most common damage types in the game.
Another thing to keep in mind is that you only need ~90% global recharge and 3 slotted hasten to reliably maintain perma-dom (by that I mean you won't have to immediately use hasten/dom once they've recharge - you'll have a bit of leeway). Sure you may not get perma-hasten, but you'll be able to slot for defense a bit more.
Lastly, are you interested in doing silly things like keeping mass groups of AVs slept (such as on the LRSF)? If so, I highly suggest getting mesmerize instead of levitate. You can just keep 1 common ACC IO in it and it's purpose would be to cover any targets that you miss with Mass Hypnosis.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Hi,
So, as my last toon has just reached 50, I'm beginning to get curious about making this toon, a Mind/thorn perma-dom with somewhat much of def. The character is very important to me, as I'm planning this to be the "catalyst" of a theme-heavy project of mine.
Now, the advice I need is more help, as I would like the toon to get perma-hasten/dom without so many of the purples I'm using. So I would like some help from you guys to keep hasten/dom perma while making the build cheaper and easier to build. If the need emerges, feel free to remove some of the def bonuses, I don't even know if I need that anyway.
My build:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Levitate -- Thundr-Acc/Dmg(A)
Level 1: Thorny Darts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(15), Decim-Build%(25)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 4: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(7), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(50)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Sleep/EndRdx(31), FtnHyp-Plct%(37)
Level 10: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(17)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(31), EoCur-Acc/Hold/Rchg(42)
Level 20: Fling Thorns -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(21), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(34), Achilles-ResDeb%(43)
Level 22: Thorn Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Dmg/EndRdx(31)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(37)
Level 28: Thorntrops -- Posi-Dam%(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 41: Link Minds -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(46)
Level 47: Psionic Tornado -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cryonic Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Clockwork Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 4: Ninja Run
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself