Grav/kin/psi


Infini

 

Posted

The character is based around luck, probability, and chaos.

I was tempted to take Repel because it kinda fit in with the theme but then Crushing Field has no -kb and Repel wouldn't work with World of Confusion.

I took both Crush and Lift for dmg because from past experiences i find that by the time Propel hits the target is already dead. But its still a good power to have, mainly because it does alot of dmg and it looking amazing!

I took World of Confusion because it tied into the whole chaos theme. I have slotted Coercive Persuasion: Contagious Confusion in hopes that it will help with the confusing. I'm not familiar with WoC so if anybody could give me some advice that be great.

Can't wait to use Wormhole again, it used to be a favourite power of mine. Good times.

Thankyou!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Crush Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Transfusion Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Lift Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 4: Gravity Distortion BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(15), EoCur-Acc/Hold/Rchg(17)
Level 6: Propel Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21)
Level 8: Crushing Field GravAnch-Hold%(A), GravAnch-Immob/Rchg(21), GravAnch-Acc/Immob/Rchg(23), GravAnch-Acc/Rchg(23), GravAnch-Immob/EndRdx(25), TotHntr-Dam%(46)
Level 10: Siphon Power Acc-I(A)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Siphon Speed Acc-I(A), Acc-I(25), RechRdx-I(27), RechRdx-I(27)
Level 18: Gravity Distortion Field UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(43)
Level 20: Increase Density ResDam-I(A)
Level 22: Speed Boost EndMod-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Wormhole Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33), Amaze-EndRdx/Stun(34)
Level 28: Kick Empty(A)
Level 30: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx(34)
Level 32: Singularity ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Indomitable Will RechRdx-I(A), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: World of Confusion CoPers-Conf%(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(46), Oblit-%Dam(46)
Level 47: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Mind Over Body Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)

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Posted

Hi Maden,

Glad to see your character coming to fruition.

To be honest, World of Confusion is a real dog of a power on a Controller. It's passable on a Blaster (after serious slotting) but mainly because their options are so limited. On a Controller, in my experience, it's just a set mule. There isn't a benefit to being within 8ft of enemies. If you are okay with the power being more or less a "costume aura" and set mule and nothing else, stick with it.

An alternative way to get a Confusion aura however would be to go and stay a Rogue. They get a PBAoE confuse that, while I think is only Mag 2, costs you nothing and is occasionally useful.

Propel meanwhile is pretty much--well not "pretty much," it is--a broken power, the casualty of animation time being handwaved by the developers. It does less damage than Fire Blast from the APPs and takes 3 times as long to animate. I know it's part of your concept, but again remember the power is pure costuming. It is in my estimatation possibly the most underperforming attack power in the game. Just know what you're getting into. If its all the same to you, having multiple builds might be ideal.



When I build most characters I have a fairly standard methodology. For some reason I struggle with Gravity/Kinetics. Kinetics is a strange set in that because it needs so much accuracy slotting. So, I was able to get something high in recharge, or high in defense, but not both. On a set as open to counter attacks as Gravity is it might be somewhat frustrating compared to other Controllers. I do think taking some kind of mezz protect is a good idea though, where in the apps or from Clarion.

One specific change i would make is to slot Ragnarok: Chance for Knockdown in the AoE cages, then use the cages as a primary control powers. This is very very effective mitigation considering the power recharges in 2 seconds or so and each cast will knockdown approximately in in 5 enemies. Pair it with Chance for Hold for even more fun.


 

Posted

Kinetics doesn't offer much to builds by means of set bonuses, which is what makes it hard to do things like get high recharge and get high defense without delving into specific APPs. I ran grav/kin/psi for a long time (was my very first toon, in fact) and I shelved him for a couple years while playing other mains. Recently I brought him out of retirement and got him a build that's softcapped to s/l by using Stone Mastery as the poo armor has a higher base s/l defense than Ice or Mace. I don't have the build on my laptop, otherwise I'd share it. Stacking Fissure with Wormhole is fun, except I wish Fissure had a longer range than 20ft, but I've always played my grav/kin close to melee range, so I guess it works out for the best. I think my build is someone in these forums.

*runs off to search for it*


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
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