Quick alpha slot inquiry for a fire/kin.


Morganite

 

Posted

I just finished up the following toon and would like suggestions on which alpha slot to go after. I'm conflicted because the build is already running smoothly. This is an all around build meant not meant to be restricted to farming. All suggestions are appreciated.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Ke Aloha Aina: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(9), Dct'dW-Rchg:50(11), Acc-I:50(11)
Level 2: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hot Feet -- EndRdx-I:50(A), TmpRdns-Acc/Slow:50(46), TmpRdns-Dmg/Slow:50(50)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(17), Stpfy-Acc/EndRdx:50(17), Stpfy-Stun/Rng:50(21), Stpfy-Acc/Stun/Rchg:50(23)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(21)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Maneuvers -- RedFtn-Def/Rchg:50(A), RedFtn-EndRdx/Rchg:50(23), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(27), RedFtn-EndRdx:50(29), LkGmblr-Rchg+:50(50)
Level 24: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(25), LkGmblr-Rchg+:50(25)
Level 26: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(34)
Level 28: Tough -- HO:Ribo(A), HO:Ribo(39), HO:Ribo(40)
Level 30: Weave -- EndRdx-I:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(43)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-+Res(Pets):50(33), S'bndAl-Acc/Dmg/Rchg:50(34), S'bndAl-Build%:50(34)
Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Fire Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(45), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46), S'fstPrt-ResDam/Def+:30(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Radial Final Judgement
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Containment
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(37)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), Efficacy-EndMod:50(39), Efficacy-EndMod/Rchg:50(39)


 

Posted

In some ways, that's quite similar to my own current build, though I went more for defense and less recharge. That made spiritual an obvious choice for me. It doesn't look like it'd help you as much, but it's also not like more recharge is ever really a bad thing.

Cardiac might make life easier. I know mine burns a ton of end if I'm going at full speed, and Transference only helps just so much. The increase in resistance would also be noticable. (I'd like to get one of these too at some point, if only to improve my staying power in things-I-don't-want-to-stand-near fights.)

Nerve and musculature are both fairly dubious. Nerve would only give a bit of defense, and you shouldn't be having accuracy problems, especially with a heavily-slotted tactics available. Not sure when the hold duration enhancement would make much difference. As for musculature... there's just not much point that I can see.