Hoarfrost-Blaster version bugged
HP cap for a level 50 Blaster is 1606.4 HP. You've probably just hit the level 48 HP cap.
Source: http://wiki.cohtitan.com/wiki/Hit_Points
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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So, Hoarfrost is really just a wimpy heal that can't be buffed by Boost Power like other heals? That's not really very Epic.
Quixotik
"I did not say this. I am not here." -Guild Navigator
I don't think Hoarfrost can be boosted due to its enhanceable Toxic damage resistance.
I could be wrong about that; the rules of what Power Boost can and can't affect are confusing.
Still, unenhanced it gives back 30% of your HP. I wouldn't consider that wimpy.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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The devs use another internal name for those powers: Ancillary
So, Hoarfrost is really just a wimpy heal that can't be buffed by Boost Power like other heals? That's not really very Epic.
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–adjective
- 1. subordinate; subsidiary.
- 2. auxiliary; assisting.
Another aspect is that Hoarfrost was only added to the Blaster Ancillary Power Pool in Issue 13: http://www.cityofheroes.com/news/pat...nsibility.html
As far as I'm aware the developers have never stated the exact reasons they added what powers they did to the Ancillary Power Pools in the I13 expansion. We do know some general rules of power-set development; such as the avoidance of power-set duplication; so it is possible to draw some conclusions as to why Hoarfrost was added over another existing ice power. Any additional attacks would already be in the ice blast primary pool or ice manipulation secondary pool. The Ancillary Pool already had the ice toggle debuff, the ice armor, and Hibernate.
Given these factors, Hoarfrost was one of the few ice powers that was likely available for use.
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As far as I know Boost Power would just effect the Healing components since it does work on Aid Self (Aid Self has a Stun Resist) and the heal from Aid Self+Boost Power is greater than the one from Hoarfrost, plus the recharge is 20 seconds compared to 2 minutes. So Epic might be to replace Hoarfrost with Aid Self.
I don't think Hoarfrost can be boosted due to its enhanceable Toxic damage resistance.
I could be wrong about that; the rules of what Power Boost can and can't affect are confusing. ![]() Still, unenhanced it gives back 30% of your HP. I wouldn't consider that wimpy. |
Epic would be 2300 Hit points plus 1000 Heal which is what Boost Power+Hoarfrost, fully slotted, could do. That's overpowered, but it's what players are led to believe will happen.
Quixotik
"I did not say this. I am not here." -Guild Navigator
Something seems buggy about Blaster epic power Hoarfrost.
With current slotting my lvl 48 Blaster gains 220 hitpoints from Hoarfrost, 1377 to 1597, but the info says he should get 580 hitpoints so total should be roughly 1957 HP's.
Further, neither the Heal component or the Hit Point Attr component are being buffed by Boost Power which is really the only reason I opted for Cold Mastery. Finally something to use Boost Power on, etc.
Quixotik
"I did not say this. I am not here." -Guild Navigator