Question about builds and travel powers


Memphis_Bill

 

Posted

1. Usually builds posted on the forums have the number of slots and what goes in the slots next to every power. But what do the numbers next to every slot mean, as well as (A)?

2. If I buy the Martial Arts pack and get Ninja Run, do I even want Super Speed? Or any travel power at all?


 

Posted

Reverse order:

2. It's up to you. I have travel powers on most of mine, but it does let you delay it.

1. I actually need to look at a build again - I want to say it's slot level and automatic (for the first, default slot,) but let me look. (By which time someone else may have answered.)

Edit: Yep. For instance, this line from a build elsewhere:
Level 1: Smite -- KntkC'bat-Knock%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg(39)

Level 1 power pick, Smite.
Kinetic Combat Knockback chance in the (A)utomatically assigned slot. Mako put in the slots assigned at 3, 5, 15, 23 and 39.


 

Posted

Real travel powers have several advantages compared to ninja run.

Superjump - significantly faster
fly - 3d movement
superspeed - faster and stealth
teleport - move out of caltrops, also fastest

All of the real travel powers also have the ability to slot IOs. These include stealth (which when added to the superspeed stealth makes you functionally invisible), knockback resistance, and slow resistance.

Ninja run gives you an option if you are stretched for power choices, but travel powers are useful abilities that normally don't require additional slots.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Reverse order:
Edit: Yep. For instance, this line from a build elsewhere:
Level 1: Smite -- KntkC'bat-Knock%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg(39)

Level 1 power pick, Smite.
Kinetic Combat Knockback chance in the (A)utomatically assigned slot. Mako put in the slots assigned at 3, 5, 15, 23 and 39.
Why does slot level matter, and what does it do?


 

Posted

Quote:
Originally Posted by Unimportant View Post
Why does slot level matter, and what does it do?
It doesn't matter. It's listed in case you're planning (or respeccing) a character, so you know at level (say) 43, you're putting slots in certain locations.

Or, if you're respeccing a high enough character... well, you can ignore them.

Slot level really doesn't matter, game-wise. They don't go away if you exemplar below the level you put them in, for instance - once placed, they're always there even if you ex down.


 

Posted

Only there to help you with respecs or if you are using it as a level up build.


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