NPCs cause frame rate to drop to 0.
Yes.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
i know custom baddies in the creator depending on their costumes can have a major impact on performance
capes, auras, animated tails, and anything else thats animated increases lag and if you have all the above combined it can very easily cause massive lag spikes
suggestion is using a map with enemies using the simplest designed costumes to increase performance
..SOLVED...
This problem is related to Microsoft Security Essentials (MSE) real time protection.. time to switch back to AVG!
http://boards.cityofheroes.com/showthread.php?t=198306
http://boards.cityofheroes.com/showthread.php?t=198306
texassux
(notes: the problem is not related to heat, or anything weird running in the background on this computer. I have tried two different graphic drivers. I won't be posting COH helper logs etc etc - either you recognize this COH issue or you don't)
Anyone heard of this problem before? |
As for whether texassux, as you claimed in your last post, you had already stated in your first post that it wasn't anything running in the background on your computer and that you weren't posting any logs. You asked if anyone had heard of the problem and I replied that I had. I felt it useless to offer any more than that since you had already stated that what I knew to be the cause of the problem wasn't the cause of the problem. Since you'd also basically said you weren't going to help with troubleshooting, I felt there was no need for me to elaborate.
EDIT: Also, if you look at those links, I believe you'll find proof that I had heard of the problem before.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
My inf says one of the AE critters just got early access to Time Manipulation and used it to lock his renderer in a temporal loop.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Ok this one is weird, and it wasn't happening to me last night. Nothing has changed on this pc.
Today when I run into an AE farm and agro 10+ things, as soon as the NPC start responding (casting spells) my frame rate plunges from 60 to 0. It gets slower and slower and eventually stops and stays frozen at 0 until I'm dead (and all the npc's have stopped doing stuff) then returns to 60+ FPS.
(notes: the problem is not related to heat, or anything weird running in the background on this computer. I have tried two different graphic drivers. I won't be posting COH helper logs etc etc - either you recognize this COH issue or you don't)
Anyone heard of this problem before?