Originally Posted by Microcosm
Did you read the MFing Warshade?
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Nooby WS looking for suggestions on build
Yup. An a great guide (by Iscariot I believe) when I made my original one. But he got deleted at 33ish, I'm just curious about builds, I know what I want in my head but it's getting harder to find slots for all those nova blasts and dwarf attacks besides eclipse and etc. Basically I want to see some high end slotting because I'm having trouble with it. Small things like, 'damn will I have to leave dark nova bolt with a HO acc/dam?'. Or the lack of useful powers to pick in the end, I wanna see what people are getting that can be of some use instead of only a LoTG mule.
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Edit how about this: tell us exactly what your goals are (besides perma-eclipse) and I will see what I can come up with that works.
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Well, first things, don't use Dark Nova Bolt at all. It's crap. Just alternate Dark Nova Blast with Nova AoE's and you'll end up with better dps, as long as you have the recharge to do so (not terribly difficult). That will also save you some slots. I'll see if I can scrounge up some builds.
Edit how about this: tell us exactly what your goals are (besides perma-eclipse) and I will see what I can come up with that works. |
Well in the last 15 minutes I came up with this... (I got Orbiting Debt just because I find it cool and I love damage auras) - tryin' not to use purples except the pet ones for now, probably I'll get the Stun ones too.
Hero Plan by Mids' Hero Designer 1.942
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Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- HO:Ribo(A)
Level 4: Orbiting Death -- M'Strk-Acc/Dmg/EndRdx(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Gravimetric Snare -- HO:Endo(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Shadow Cloak -- GftotA-Def/EndRdx(A), GftotA-Run+(17), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(19)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Gravity Well -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 20: Black Dwarf -- HO:Ribo(A), HO:Ribo(23), HO:Ribo(25)
Level 22: Stygian Circle -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc/Rchg(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29)
Level 28: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(33)
Level 30: Nebulous Form -- Winter-ResSlow(A)
Level 32: Dark Extraction -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Eclipse -- ImpArm-ResDam/Rchg(A), RctvArm-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/Rchg(39), Acc-I(40)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Zephyr-ResKB(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3)
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Level 6: Dark Nova Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/Rchg(43)
Level 6: Dark Nova Bolt -- HO:Nucle(A)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), RechRdx-I(45)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(7), RechRdx-I(45)
Level 20: Black Dwarf Antagonize -- Zinger-Acc/Rchg(A)
Level 20: Black Dwarf Drain -- HO:Nucle(A), Mako-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(50), Heal-I(50)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
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That looks workable. We can squeeze some slots free though. Incarnate powers make the slot crunch much easier, once you get to that point.
First, you're not going to need that much recovery. Stygian Circle, before inherent stamina and with one slot kept me topped off; now that we have stamina endurance just is not a concern. You can take slots from Stygian Circle if you want some elsewhere. Go ahead and keep the ones in stamina if you want, because dwarf needs extra end sometimes. It also looks like you have slotted somewhat for recovery bonuses, which is also not really necessary.
If you put an FF +recharge proc in one of your Nova AoE's, that will help your recharge much more over time, and easily make hasten perma.
You can change the Call to Arms IO's in Dark Extraction to Expedient Reinforcement for better enhancement values, but slightly different set bonuses (the recharge bonus is the same though).
It doesn't look like you plan to spend too much time in human form, in which case shadow cloak doesn't really need that many slots.
That's all I see at the moment; once you get the Spiritual Alpha you can free up several slots to fill out some of those powers you are not happy with. Or you can go a completely different direction with the build.
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Thanks (again) Micro. Yeah now I remember on my old shade that I din't have stamina and I was always topped off with Stygian on SOs, I don't recall how I slotted if but I don't think it was much at he time.
Well before I make changes, I like Human Form, but from reading Dech's guide (and Iscariot's gide to the 3-former, the very old guide I used on m first shade) both told me to skip the human blasts, why do you think I don't want to spend time on human form? Honest question, I wanna squeeze everything out of human I can while being 3-forms, I slotted every attack Dechs told they were worth it in the guide, and Iscariot's suggestions were not very different. A friend of mine has a human WS he farms at +4/x8 (not that I'd want to farm on a WS, too many clicks, I'd get bored soon, I couldn't stand farming for long on my fire/kin because I had too much to do, so if I make a farming toon I'll just level my old 35 SS/Fire Broot)
Anyway squeezed more rech outta the build:
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Well before I make changes, I like Human Form, but from reading Dech's guide (and Iscariot's gide to the 3-former, the very old guide I used on m first shade) both told me to skip the human blasts, why do you think I don't want to spend time on human form?
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Or, if you just want to play controller while your pets pound on things, it would be more worthwhile to grab inky aspect (to stack with gravitic emanation; btw, a good trick is to jump straight up in the middle of a spawn and fire gravitic emanation straight down, so everything stays tight for inky aspect).
Whatever way you do it, skipping the human shields as you did is still wise unless you want to solo AV's or something. So the build you have will work for what you want, but just consider how much time you want to spend in human vs forms and whether you want to emphasize your damage or control in human form if you use it a lot.
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