Game Crashes


Niteforce

 

Posted

I have a question for anyone who can answer this.

1.) During game play the game shuts down and the following message appears

blah blah blah "Game Ran out of Memory!" and then...

It shuts down to the desk top! The problem is my PC is running perfect since I have done a clean sweep and re-installed windows and every driver including all the driver updates. Video card is fairly new within the last 6 months and has no problem running during high graphic games until recently with the Incarnate release.

2.) The other issue I am seeing when in a trial mission. The game just shuts down totally with no error message.

Is there such thing as game cache that needs to be removed or any error files that need to be removed. Since this happens 3-5 times a day.

Any helpful ideas would be appreciated.
Oh and sorry if I posted this in the wrong section. I couldn't seem to find a section for PC or game issues such as this.

Thanks in Advance


Freedom Server--GoldenFire Kin, Piler, I AM WAR, Sir Slickshot, Lil Pea, Captain Niteforce, Massive Package, American Chick, Orion K9 and more..

 

Posted

No worries, but "Gameplay / Technical Issues & Bugs" is probably the section you're looking for (Under "Development"). While there make sure to read the [Guide] Asking for technical help on the forums sticky, and provide the 'CoH Helper' and 'Hijack This' reports. They'll provide those who lurk in the tech help boards the information needed to diagnose your problem.

EDIT: Also - and just because it's one of the usual candidates, I don't have much to go on with what you've provided - Have you updated the graphics drivers with the latest version available from the manufacturer's website?


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

The CoH Client, on Live right now, has a MASSIVE MEMORY LEAK baked into it which causes the client to devour all possible memory without releasing any of the previously used memory handles. The fault lies in a part of the underlying game code which is platform agnostic, meaning that the exact same problem happens on both Windows and Mac Clients, and for the exact same reasons.


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