Rad/Kin - Build Needs Help


plainguy

 

Posted

After returning to CoH (again), I am determined to get this character to 50 (currently 48). So basically I slapped this build together based on my research in the forums coupled with basic (noob-like) knowledge on how the sets/bonuses mesh together. As you can tell, it is not finished. I am open to any and all suggestions. Some powers I chose, like hover/fly, are for concept reasons, others like the Mace Mastery set ruin the concept of my character (the mace and pet) but I understand the importance of Scorpion Shield. I would be willing to take any powers to fill the empty slots for set bonuses, I just may not use them all that often. The powers I have slotted I already use in my rotations and plan to keep. Currently I am unsure if I should keep Siphon Power or replace it as I don't know how it works with Fulcrum Shift.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Absolute Sin: Level 48 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Irradiate
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage
Level 4: Siphon Power
  • (A) Empty
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Knockdown Bonus
Level 10: Siphon Speed
  • (A) Curtail Speed - Accuracy/Slow
  • (17) Curtail Speed - Accuracy/Endurance
  • (17) Curtail Speed - Range/Slow
  • (19) Curtail Speed - Endurance/Recharge/Slow
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Fly
  • (A) Empty
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Reactive Armor - Endurance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance
Level 18: Cosmic Burst
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Accuracy/Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Damage/Recharge
Level 20: Speed Boost
  • (A) Empty
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed
  • (33) HamiO:Cytoskeleton Exposure
Level 26: Neutron Bomb
  • (A) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Neutrino Bolt
  • (A) Empty
Level 30: [Empty]
Level 32: Atomic Blast
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 35: Transference
  • (A) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Chance for +End
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (39) Empty
  • (39) Empty


 

Posted

Quote:
Originally Posted by xerxes1551 View Post
After returning to CoH (again), I am determined to get this character to 50 (currently 48). So basically I slapped this build together based on my research in the forums coupled with basic (noob-like) knowledge on how the sets/bonuses mesh together. As you can tell, it is not finished. I am open to any and all suggestions. Some powers I chose, like hover/fly, are for concept reasons, others like the Mace Mastery set ruin the concept of my character (the mace and pet) but I understand the importance of Scorpion Shield. I would be willing to take any powers to fill the empty slots for set bonuses, I just may not use them all that often. The powers I have slotted I already use in my rotations and plan to keep. Currently I am unsure if I should keep Siphon Power or replace it as I don't know how it works with Fulcrum Shift.

Here's my build. It's softcapped for S/L and energy defense, but doesn't use Kinetic Combat, so it could be cheaper. It may give you some ideas.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Ilyich: Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Acc/Dmg/EndRdx(17)
Level 1: Transfusion -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(7), Mrcl-Heal/Rchg(13), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(27)
Level 2: Neutrino Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(21)
Level 4: Irradiate -- Oblit-%Dam(A), Oblit-Dmg(9), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Dmg/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Power -- Acc-I(A), Acc-I(36)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(25)
Level 12: Hover -- Krma-ResKB(A)
Level 14: Fly -- Zephyr-Travel(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(33)
Level 20: Speed Boost -- Winter-ResSlow(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 24: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(37)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(50)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Rchg(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), Acc-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(46), RedFtn-EndRdx/Rchg(46)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48), Enf'dOp-Immob/Rng(48)
Level 49: Web Cocoon -- HO:Endo(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(46)



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Posted

That does help. I have not researched all the prices of the different sets and I will not be able to afford Kinetic Combat for some time but I guess I could get it through merits. Here is a new build:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Absolute Sin: Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Siphon Power -- Acc-I(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 14: Fly -- Zephyr-Travel(A)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 20: Speed Boost -- Winter-ResSlow(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-Def(31)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 28: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
Level 30: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(42), RechRdx-I(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(45)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob(45), Enf'dOp-Immob/Rng(46)
Level 47: Aim -- RechRdx-I(A)
Level 49: Summon Disruptor -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)


 

Posted

Here's the build I use for my Rad/Kin. Only one set of KCs so not too bad. Relatively cheap build.. You could get it all for under a billion if you are patient.

If you want less recharge and more Energy/Ranged defence you can swap the Decimation for Thunderstrike. I was also gonna proc out Neutrino Bolt to see if I like it. I did that in the alternate slotting (Shift+RightClick) if you're interested.

I left 3 slots to play with too. I had them in Boxing with more KCs just for some SL def overkill. The toons survives well enough for me especially with Transfusion..pretty much my favuorite heal in the game.

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@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

This is what I have.
It has one Kinetic Combat set. I was able to pick up my Kinetic Combat sets via Bronze rolls in AE tickets. As your just looking for a set bonus even the proc is better then nothing. You can also trade doubles you might get on the forums with someone. I traded a double just in broadcast and got lucky.

I picked up Speed boost at 20 as it will help when you exemplar down.

Once I obtained S / L Cap I then built up my Range defense and then I went for regeneration. I could have 5 slotted more powers for recharge but I have less then this on a DP Kin and I'm fine.

I think the big ones are Transference and Transfusion to keep you alive. As long as you can spam Transfusion mixed in with an AOE attack you should be okay. When I feel I am over my head that is what I do. Sometimes I am more healing and Transferencing then attacking because my pull was too big. But as you mix in the AOEs they widdle down slowly.

I had Aim where Tactic is and I had Inertial reduction where Assault was. But with Super Speed and a Jetpack it covered movement in both horizontal and vertical directions. It is a bit more of and endurance drain but Assault and Tactics serve a bit better overall then just Aim 6 slotted with Gaussian.

You can either remove a slot from Maneuvers or replace one LOTG with and endurance Redux for a bit more endurance reduction.

If you felt endurance was still an issue, I guess you could get rid of Assault all together and swap it out with Vengeance. I'm a bit more selfish and I feel I have enough powers that help out teammates so Vengeance isn't part of my powers in my repertoire.


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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives