Fire/Cold Build Review/Advice
I've been reconsidering some of my choices and was looking for a little input to whether these changes make sense.
1) I'm thinking of taking the recharge IO out of rain of fire and using it to put a Kismet in one of my shields.
2) I have really not been using Inferno at all. Maybe it's a play style thing. I'm thinking about dropping it. That would free up 4 slots and a power choice in my build. I'm thinking of taking Flares and putting 5 Decimations in there but I'm open to anything.
Thoughts?
It looks pretty good to me.
1. Moving that slot for the kismet accuracy would help, your accuracy isn't the greatest but not bad.
2. I would definitely do this. I don't have the nuke. Between Sleet, RoF, Fireball, and now even Judgement, I don't miss it.
Also, I HATE Fire Breath. I have it on my Fire/rad and it is basically a set mule. The animation feels really long and it never seems to hit more than 1 or 2 targets for me. I'd drop that and move those slots else where, but some people like it and swear by it.
He's my build. Maybe you can grab an idea or two from it.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Fervens Gelu: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (42) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (40) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (37) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Celerity - +Stealth
- (A) Rectified Reticle - To Hit Buff
- (17) Rectified Reticle - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Recharge Speed
- (23) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (36) Tempered Readiness - Accuracy/Endurance
- (36) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense/Recharge
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Defense/Recharge
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Ion Total Core Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Total Core Improved Ally
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Accuracy
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;699;1398;HEX;| |78DA6593DB6E12511486F730600BA5520A145A5ADAD203B494B144EF4DDA5A53B54| |9AB891A6F0829BB7422CE90811ABDF305D44413BDF06CD4DA6B351A8DF1F014467D| |050F6F80ABEBDF853110D8DF9E7FD6FAD75E8B99D52B4B4121AE1D155A68B15AAAD| |78B8BB6E36CD71AB6E35B2D55CC8DE0B2742E4BAB3E765C56B7BB8410C95640F174| |C9AAC8B2B16C3AB2B840C98D54FBDEC2F6E6A6B16857CBC525FB9269951AA66D855| |7AC2DE948AB61EC6F026BB65D35CED4A42C07797B4A966AA65509ED5F94A553DF32| |6BBD7CBD6C56B61A743779AC666E18ED5AABA50D494BBD219DAB093A629E7ED31EA| |13E4D9F7840288899878CD947C063E00963EE29E3BDD6CAD2C410B2728C0CF969CA| |4F839F077E1EF865E09781DF0CFCB294A5AB2CFD154BDED7C01BC6E45BE01D9251E| |B0315F221CBE38B6A7BD2813E20C69821DB2E65DB05DB6ED876C3761CB613B09D84| |ED47CAF52B5B3F6C03B00DC0364D9E3D1A027A9013FC0F1314D08B00BDF7BB674F3| |AF803F8C948F919395A43A8A487EED14544F4DD075E206E8731476B58F511C650FB| |31D47E0C3581A12630D41486FA894E10C129BC11F411451F51F43110278C8881044| |0878E215CC4101027298EBA228E9387491A54BD0FC27408A643C8F94C6B524D2F89| |476338E746841C46E0E01B79C6A663CF01343D86A6C75F02BB8C28658DAAA38C86B| |9D2175AD3AA527A87A5895D0095BED2C5143F8D4D7DEA3ADB4CDF006E0337191EF2| |CE2AEFEC454EADD1D398536DE6BA699311735EC0C7D029C7507FB19166E9500A180| |5C6195E8A9B5746F3302AC0A800A3616FEB55A22F7DC46C8732DFA1143A94C31DCA| |910E65A5AD344F75DC5DF3B65E5DA1B1E2EF6BBD96CD5F01BAAB1E0F2DCF43FAD39| |634ED2C4FBE70829BFAED0ECE72F0DFB6A46BB778EE79FC0BF9BBC01DC67A804FC4| |35CFB9F6E75DFB0BAEFD7A642F0BFB58B4BDFFE6D24FBAF47F0355FC15| |-------------------------------------------------------------------|
Thanks for the suggestions! I've modified my build quite a bit in the process. I never thought of using Rectified Reticle to get my defense bonus. I did drop snowstorm and frostworks for more leadership pools but the results seem pretty nice.
I up my tohit from 0 to 20.1. The trade offs are actually pretty small in my opinion. Let me know what you think and thanks again!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Polar Cinder Build B: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Recharge
- (3) Decimation - Accuracy/Damage/Recharge
- (7) Decimation - Damage/Endurance
- (7) Decimation - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (23) Thunderstrike - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Defense
- (29) Red Fortune - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
- (A) Rectified Reticle - To Hit Buff
- (25) Rectified Reticle - To Hit Buff/Recharge
- (A) Rectified Reticle - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Rectified Reticle - To Hit Buff/Recharge
- (A) Accuracy IO
- (40) Accuracy IO
- (40) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Accuracy +6%
- (A) Accuracy IO
- (A) Achilles' Heel - Chance for Res Debuff
- (43) Touch of Lady Grey - Chance for Negative Damage
- (43) Touch of Lady Grey - Defense Debuff/Recharge
- (43) Touch of Lady Grey - Defense Debuff/Endurance
- (45) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Flight Speed IO
- (A) Miracle - +Recovery
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 4.88% Defense(Melee)
- 15.5% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 82.5% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 13% FlySpeed
- 84.3 HP (7.87%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 9.35%
- 17.5% (0.29 End/sec) Recovery
- 30% (1.34 HP/sec) Regeneration
- 8.51% Resistance(Fire)
- 8.51% Resistance(Cold)
- 13% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;682;1364;HEX;| |78DA6593DB6E12511486F7066A298552CAA1074A8B8502853A94E8BD09D426356DD| |268E22D2165DA4E8233641812BDF3013C5F58B59EAFBCAF46A3315AEF4CF40D7C05| |0F2F6070B1FE5D6802097CB3D7E9DFFB67CFE6B555BF1037CE0B19AC346AAD56B56| |2D976BBE958B677B3EDD41CC332235B56A366272B8659D7ED64B96D34EAC9F2B010| |22DEABAD5EAA99BB7A5D5B336CBD5AA639CE5C3F576EEFEC6815AB51AFAE5A570D9| |36786D6CD3DDDD64D473B7EF06D595643BBDCD4F57A901F37F41AE9B5F68C6680D7| |6BC6EE9E6398BBFEE36C9316F10B4D635BEB6B6DD6B675FA6939BA7D7D8AB6B848D| |F8C4BA84FC723F60959E17A041C304E3D041E333EC85EB910338492C8D204443B43| |F22987BCCF80E70CFF0BC6D84BE015E323B5B8D1E572476537E48900E38C251A3BA| |43636F49E7B92EF80B78CD36F8043468ECA8755F9F0E1C98214CA53684E61D427D2| |1851F22390F741DE07F9051A368A02395AC03980146502CA82C04F573714A25050C| |282A08FFBC747013F6336C0981B03828C65EA0D29E342306E02C64DC0B8088C8BC1| |B8188CFB4CBD61A5158656045A53D09A81D60CB466A19527ADA8B2270A7BD2B0270| |D7BD2B027037B0A543EA94E3F79408BB0987AC208D351A721EF9A4666EE359B5044| |C1174AC6D1EA8EAB1BA200FF9680180D4A60904CE01F48FEA3554248CACC2B83E7D| |17A44F905B5FD8523D6C9FF60D5FC37E03B6319B3BFCAEEE596ECD1E24D646E01B7| |1967EE0077817B8C26DDC79C7236D7752F2B967C000C2EC1D9122C2D61D36EDA6D4| |1EDB63029BB07F05048531E695E0E153D3CA888CB15A18215D5B38231B39E132F56| |873E223F10591988940622670722E70622EBFD48676320BBE5E9BDCF42726464BCF| |7AE767EF9282B5536C56EFFE987A4BCC8E7CC5CE143FD3E599CE3E2BFFD904BEEB3| |EF99FB8CEC03C67FB849E6AC| |-------------------------------------------------------------------|
Yeah, looks like an improvement to me. Especially since you don't have to mule boxing for a kinetic combat set anymore.
Kinda makes me want to try to put some more recharge in mine, but he's got T3 spiritual alpha already and with that every thing that I want to be is basically perma.
Thanks for the suggestions! I've modified my build quite a bit in the process. I never thought of using Rectified Reticle to get my defense bonus. I did drop snowstorm and frostworks for more leadership pools but the results seem pretty nice.
I up my tohit from 0 to 20.1. The trade offs are actually pretty small in my opinion. Let me know what you think and thanks again! |
Couple of thoughts - you don't need 2x Accuracy IOs in Benumb. With Kismet + Sleet + 1 Acc IO, you're already hitting +4s at 95% rate. I may have to double check the math, but pretty sure that math was done in the big "fire/cold" thread from a month back.
I would: Drop one of the Benumb Accs and put back your recharge IO in RoF.
I would also: Replace the Lady Grey DefDebuff/End with one common recharge IO. You keep the 1.5% HP bonus and max your uptime on sleet.
IMO, the #1 reason to play a Fire/Cold is for the Sleet/RoF combo. Enjoy it my brother in Fire/Coldness
I like it, but there are two things I could not live with: Recharge / Uptime on Sleet and Rain of Fire. Not maximizing their uptime fills me with impotent nerdrage.
Couple of thoughts - you don't need 2x Accuracy IOs in Benumb. With Kismet + Sleet + 1 Acc IO, you're already hitting +4s at 95% rate. I may have to double check the math, but pretty sure that math was done in the big "fire/cold" thread from a month back. I would: Drop one of the Benumb Accs and put back your recharge IO in RoF. I would also: Replace the Lady Grey DefDebuff/End with one common recharge IO. You keep the 1.5% HP bonus and max your uptime on sleet. IMO, the #1 reason to play a Fire/Cold is for the Sleet/RoF combo. Enjoy it my brother in Fire/Coldness |
I checked the numbers a little bit. With my recharge, sleet has has a recharge of 23.9 and an extra recharge gets me down to 21.5. With hasten up, my slotting has 18.7 recharge and a extra recharge gets me to 17.2. I'm thinking of going with the lady grey debuff/recharge/endurance. That keeps the bonus and the worse case without hasten is at 22.2.
Good note on Benumb. It does look like overkill on Accs. Rain of fire has a recharge of 28.7 without hasten. An extra recharge makes it 24.5. Not sure if the 4 seconds would be worth it.
Hasten looks like it should have a down time of 14 seconds.
I'm thinking of moving another luck of the gambler to combat jumping. Gives me a tiny bit more of defense over the cap but it also gives me 10% more regen.
Any thoughts?
... I'm thinking of going with the lady grey debuff/recharge/endurance. That keeps the bonus and the worse case without hasten is at 22.2.
|
Rain of fire has a recharge of 28.7 without hasten. An extra recharge makes it 24.5. Not sure if the 4 seconds would be worth it. |
I'm thinking of moving another luck of the gambler to combat jumping. Gives me a tiny bit more of defense over the cap but it also gives me 10% more regen. Any thoughts? |
Likely a good call, may look at that myself
Only you can answer that question, but in my book, the answer is almost always yes. If you had to pick between 10% regen (drop in the bucket, IMO, and I say this as someone that likes lots of regen) and extra uptime on RoF, extra uptime on RoF is almost always the answer. I like to get Sleet and RoF uptime as aligned as possible. But I'm a RoF zealot. |
Just something to give you a few ideas, or variations.....This is where my build is going...I am currently using something very similar, but plan to swap out for the Apoc set while moving a slot to Maneuvers to maintain the soft cap I had with a Thunderstrike set in Blaze.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
C'har Czar: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- Acc(A)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(9), Ragnrk-Knock%(11), JavVoll-Dam/End/Rech(11)
Level 4: Ice Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Knock%(25)
Level 12: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 14: Super Speed -- Run(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Blaze -- GJ-Dam%(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(31), Apoc-Dam%(31)
Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-EndRdx/Rchg(34)
Level 22: Arctic Fog -- HO:Cyto(A), HO:Cyto(34), LkGmblr-Rchg+(34), Krma-ResKB(36)
Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 26: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 28: Benumb -- Acc(A), RechRdx-I(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(40), LkGmblr-Def/EndRdx(48)
Level 35: Sleet -- RechRdx-I(A), Achilles-ResDeb%(42)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 44: Web Cocoon -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(48)
Level 47: Assault -- EndRdx(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal(A)
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), P'Shift-End%(50)
Level 1: Scourge
Level 4: Ninja Run
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Don't I know you???
I've looked through all the threads of fire/cold builds but I would like some advice on my specific build. My goals for the build in this order are:
1) Defense cap for smashing/lethal/energy
2) Maximum recharge possible
3) Avoid pvp and purple sets
I would like to keep snowstorm and I would like to keep the shields providing as much defense as possible.
Thanks for any and all advice.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Polar Cinder: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
Level 1: Infrigidate- (A) Accuracy IO
Level 2: Ice Shield- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense/Endurance
Level 4: Snow Storm- (A) Endurance Reduction IO
Level 6: Rain of Fire- (A) Positron's Blast - Accuracy/Damage
- (15) Recharge Reduction IO
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
Level 8: Fire Ball- (A) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Chance of Damage(Energy)
Level 10: Glacial Shield- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
Level 12: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Fire Breath- (A) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
Level 18: Blaze- (A) Thunderstrike - Accuracy/Damage
- (19) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (29) Thunderstrike - Damage/Endurance/Recharge
Level 20: Arctic Fog- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (21) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Endurance
Level 22: Aim- (A) Recharge Reduction IO
Level 24: Maneuvers- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Endurance
- (46) Red Fortune - Defense
- (48) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
Level 26: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Benumb- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Accuracy IO
- (43) Accuracy IO
Level 30: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Inferno- (A) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 35: Sleet- (A) Touch of Lady Grey - Defense Debuff/Recharge
- (43) Touch of Lady Grey - Recharge/Endurance
- (45) Achilles' Heel - Chance for Res Debuff
- (46) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (46) Touch of Lady Grey - Chance for Negative Damage
Level 38: Heat Loss- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense
- (48) Red Fortune - Defense/Recharge
- (50) Red Fortune - Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
Level 44: Weave- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
Level 47: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 49: Frostwork- (A) Doctored Wounds - Heal/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: ScourgeLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (5) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Accuracy
------------Set Bonus Totals: