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A Man In Black

 

Posted

Quote:
Originally Posted by ricohdah View Post
A 40% defense is nice but I agree with TankShock.

Having a S/L def of 40% gives enemies about a 10% chance to hit you barring buffs/debuffs. So approximately 1 out of 10 attacks will hit you.

If you get S/L softcapped to 45%, that gives enemies a 5% chance to hit. That's 1 out of 20 attacks.

To me that extra 5% makes your S/L defense twice as good.

Having 40% s/l and taking barrier is problem solved to me.

Trying to hit 45% s/l def is going to hurt somewhere else, like your regen for starters. Having 40% s/l def and high regen is what makes a WP so great. so imo its best to hit 40% and get 140+ hp/sec regen, then just take barrier to get the 5%

Heres a build that has huge regen and sacrifices def a lil, but with barrier it would be at 40% s/l with 156 hp/sec. Very expensive.

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Posted

Quote:
Originally Posted by PBaRmy View Post
Trying to hit 45% s/l def is going to hurt somewhere else, like your regen for starters. Having 40% s/l def and high regen is what makes a WP so great. so imo its best to hit 40% and get 140+ hp/sec regen, then just take barrier to get the 5%
I did post a SL-capped version of your build that only gave up some of the overkill end.


 

Posted

Just to be clear - there are many levels this game gets played at, and SS/WP is a tough toon at all of them. But capping s/l is a noticeable difference. Comparing two different AT's doesn't really work. Compare a capped WP to a non-capped, and you'll notice a difference at the high-end.

Of course Incarnate abilities change everything. IMO, once you fully incarnate nothing really matters anyway, since the game will now be played in god-mode.


 

Posted

Quote:
Originally Posted by PBaRmy View Post
Having 40% s/l and taking barrier is problem solved to me.

Trying to hit 45% s/l def is going to hurt somewhere else, like your regen for starters. Having 40% s/l def and high regen is what makes a WP so great. so imo its best to hit 40% and get 140+ hp/sec regen, then just take barrier to get the 5%

Heres a build that has huge regen and sacrifices def a lil, but with barrier it would be at 40% s/l with 156 hp/sec. Very expensive.

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Here is your problem, with Barrier the build you posted has 40% defense meaning he is hit 10% of the time with a regen of 140hp/sec that sounds nice. The build I posted with Rebirth Radial has 45% defense meaning he is hit 5% of the time and has a regen of 121hp/sec.
Do you see the problem with your logic? You are getting hit twice as much and only regenning 15% more. If both builds stood afk in a pile of 10 mobs (which you have Rise to the Challenge set to) your build will die faster (well in all likelihood neither would die but you get the point).

For higher Regen to counter being hit more, it has to be relative - for your char to be as survivable while taking twice the damage, he has to regen twice as much which he fails at.

Your build does gain a lot more from grouping however as outide buffs that raise him to cap will make him marginally more effective than my build.


 

Posted

Quote:
Originally Posted by Giant2005 View Post
Here is your problem, with Barrier the build you posted has 40% defense meaning he is hit 10% of the time with a regen of 140hp/sec that sounds nice.
T4 Barrier has 100% uptime, and always gives you at least 5% defense.


 

Posted

Quote:
Originally Posted by A Man In Black View Post
T4 Barrier has 100% uptime, and always gives you at least 5% defense.
I accounted for that - 35+5=40% and to keep things fair, I also chose to add 200% regen to my build to factor in a permanent boon from the regeneration one.