Base Teleporters


Alpha

 

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Originally Posted by Impish Kat View Post
PvP has had 3 threads started by community red names since January of this year...
New Year, New Discussion - PVP (2-25-11)
What do you like about the Current CoH PvP Experience (2-28-11)
What was your favorite thing about pre-I13 PvP? (3-11-11)

In contrast, the last post by a redname addressing base development was in October of 2009 by Sunstorm.

And the once upon a time mentioned Base Art thread (in July, last year) never appeared.

jus' sayin'

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Oh wow... The Rednames did give some attention to PVP... Now I'm REEEAAAALLY PO'd...


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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War Witch mentioned something about bases getting love a couple of months back but not sure whatever happened with that. Probably shelved for now.


 

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Originally Posted by Rubberlad View Post
War Witch mentioned something about bases getting love a couple of months back but not sure whatever happened with that. Probably shelved for now.
She and Positron both said they'd love to do something for bases, they even gave us a dev who was supposed to be in charge of bases, his name was Sunstorm, second to last time he was heard from, he mentioned that bases were not planned for in the future.
I hate to sound like a pessimist, but the Devs just don't care.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by AzureSkyCiel View Post
She and Positron both said they'd love to do something for bases, they even gave us a dev who was supposed to be in charge of bases, his name was Sunstorm, second to last time he was heard from, he mentioned that bases were not planned for in the future.
I hate to sound like a pessimist, but the Devs just don't care.
It's not that they don't care because they do. They were amongst the first to applaud the community for finding new and clever ways to decorate bases. Granted it's all due to bugs but theyre good bugs.

The tech that makes basebuilding possible is very complicated and I'm not sure all the knowledge sharing that needed to happen when Zeb Cook left actually happened. It's likely not everyone is ready to go tinkering with base tech which automatically makes it low priority before developing other content first. I think we will see new decorative options in bases (wallpaper, furniture, and theme additions) but the days of base raids are probably over - even if they improve PvP.

Hope always springs eternal though.


 

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Originally Posted by Rubberlad View Post
It's not that they don't care because they do. They were amongst the first to applaud the community for finding new and clever ways to decorate bases. Granted it's all due to bugs but theyre good bugs.

The tech that makes basebuilding possible is very complicated and I'm not sure all the knowledge sharing that needed to happen when Zeb Cook left actually happened. It's likely not everyone is ready to go tinkering with base tech which automatically makes it low priority before developing other content first. I think we will see new decorative options in bases (wallpaper, furniture, and theme additions) but the days of base raids are probably over - even if they improve PvP.

Hope always springs eternal though.
Personally, I suspect it's a case of the system being extremely 'costly' to try to adapt in any meaningful way, so they get left with the situation that it's better to start over, and there's a lot of issues should they go that route.


Let's Dance!

 

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Originally Posted by reiella View Post
Personally, I suspect it's a case of the system being extremely 'costly' to try to adapt in any meaningful way, so they get left with the situation that it's better to start over, and there's a lot of issues should they go that route.
Admittedly, ad long as we're properly compensated for the losses and are able to make everything we were able to do and more? I wouldn't mind rebuilding the Wing base from scratch. I mean, I even went so far as to build a freakin' Sushi bar!


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Now that is one cool sushi bar...


 

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There was an issue that was to be so filled with base love that the devs joked about calling the issue "All your bases belong are us" only to find out what they were doing ended up being an utter and complete mess so they pulled it. That was the only real attempt by them to makes bases be worth a damn. Even if how you design bases is limited and bugged filled, I still don't get why certain things haven't been added like a trainer, a tailor, market access, AE access, and finding ways to use the mission computer to where people would actually use it. Even giving upgraded versions of things labeled as basic would be nice, ie teleporters. A lack of these kind of additions that would affect a larger number of the player base is more frustrating then fixing the bugs with the actual base building which in turn affects a smaller player base. The fact that travel has been boosted in a number of ways, but not touched via bases is also rather frustrating.


 

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Originally Posted by Amy_Amp View Post
There was an issue that was to be so filled with base love that the devs joked about calling the issue "All your bases belong are us" only to find out what they were doing ended up being an utter and complete mess so they pulled it. That was the only real attempt by them to makes bases be worth a damn. Even if how you design bases is limited and bugged filled, I still don't get why certain things haven't been added like a trainer, a tailor, market access, AE access, and finding ways to use the mission computer to where people would actually use it. Even giving upgraded versions of things labeled as basic would be nice, ie teleporters. A lack of these kind of additions that would affect a larger number of the player base is more frustrating then fixing the bugs with the actual base building which in turn affects a smaller player base. The fact that travel has been boosted in a number of ways, but not touched via bases is also rather frustrating.
I think one reason though for the lack of more art options (on my optimistic days where I actually think the Devs care (sorry, rubberlad, I'm jaded)) is that they feel the present base editing interface is much too cluttered and would need reorganization. In otherwords, an interface update that probably will never come.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.