Bringing Grav/Storm out of retirement.


Draggynn

 

Posted

With the new Storm Elemental incarnate pets coming out i was thinking of bringing my Grav/Storm out of semi-retirement.

The build i'm considering is aimed at general team content with some soloing, not specifically incarnate content. It is partially a concept build inasmuch as i intend to stay with flight and teleportation for travel.

Suggestions and feedback welcome.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

NavigatorIncarnate: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(42)
Level 1: Gale -- FrcFbk-Rechg%(A)
Level 2: Gravity Distortion -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(7), Lock-Acc/Hold(7), Lock-Acc/Rchg(9), Lock-Rchg/Hold(9), Lock-EndRdx/Rchg/Hold(43)
Level 4: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 6: Assault -- EndRdx-I(A)
Level 8: Crushing Field -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(15), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(19), Posi-Dam%(19)
Level 10: Steamy Mist -- ImpArm-ResPsi(A), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam/EndRdx(23), S'fstPrt-ResDam/Def+(23), LkGmblr-Rchg+(25)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(43), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(46)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dam%(46), Posi-Acc/Dmg/EndRdx(50)
Level 18: Gravity Distortion Field -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(33), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(34), Lock-%Hold(50)
Level 20: Teleport -- EndRdx-I(A)
Level 22: Vengeance -- LkGmblr-Rchg+(A)
Level 24: Hurricane -- HO:Enzym(A)
Level 26: Wormhole -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(34), Amaze-EndRdx/Stun(34), Amaze-Acc/Rchg(36), Amaze-Stun(36)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(39), ExRmnt-EndRdx/Dmg/Rchg(39)
Level 35: Recall Friend -- Winter-ResSlow(A)
Level 38: Lightning Storm -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(42), Dev'n-Hold%(42)
Level 41: Indomitable Will -- RechRdx-I(A)
Level 44: Mind Over Body -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39)


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i make stuff...

 

Posted

I can't comment much on the grav portion, but here are some initial thoughts on the storm portion:

Since you're not going all the way for a soft capped build (and if you decide to build that way, you should slot Steamy Mist for defense), i think the 6 slots in tactics is overkill. In my experience the chance for build up in particular is next to useless.

I think Storm benefits from having high recharge and since you're not going all the way for soft capped defense, I would drop combat jumping and pick up hasten.

Building off of the idea that Storm benefits from recharge, I would gladly sacrifice the recharge bonus in Freezing Rain in order to get more actual recharge in there. You want that power up as often as possible!

Also, against targets that are immune to KB (read AVs) Tornado is actual substantial damage output for a fire and forget power, and I would seriously consider trying to work it into the build somewhere. I would probably drop one of the leadership toggles or in order to add it in. If you're too tied to the leadership toggles, I would consider dropping Snow Storm.

I assume you will go cardiac for your Alpha slot, otherwise I predict endurance troubles if you plan on running all 3 leadership toggles.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
I can't comment much on the grav portion, but here are some initial thoughts on the storm portion:

Since you're not going all the way for a soft capped build (and if you decide to build that way, you should slot Steamy Mist for defense), i think the 6 slots in tactics is overkill. In my experience the chance for build up in particular is next to useless.

I think Storm benefits from having high recharge and since you're not going all the way for soft capped defense, I would drop combat jumping and pick up hasten.
Hmmm, by just swapping Combat Jumping for Hasten i'll have perma-Hasten. The only reason i'd avoided it before was because i don't care much for the current VFX of Hasten.

Quote:
Building off of the idea that Storm benefits from recharge, I would gladly sacrifice the recharge bonus in Freezing Rain in order to get more actual recharge in there. You want that power up as often as possible
Well, with all the recharge bonuses in the build slotting recharge to the ED cap in Freezing Rain changes the recharge time from 15.8 seconds to about 13.8 seconds.

Quote:
Also, against targets that are immune to KB (read AVs) Tornado is actual substantial damage output for a fire and forget power, and I would seriously consider trying to work it into the build somewhere. I would probably drop one of the leadership toggles or in order to add it in. If you're too tied to the leadership toggles, I would consider dropping Snow Storm.
Yeah, i used to have Tornado on an old build for whittling down hard targets. i am rather tied to the leadership toggles, but could drop Maneuvers for Tornado, but i will keep Assault and Tactics.

Quote:
I assume you will go cardiac for your Alpha slot, otherwise I predict endurance troubles if you plan on running all 3 leadership toggles.
Already have the Cardiac tier 3, but long before incarnate powers were added was just fine with just Assault and Tactics.

Hmmm, if i swap out Combat Jumping for Hasten and take Tornado instead of Maneuvers...

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

NavigatorHasten: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
Level 1: Gale
  • (A) Force Feedback - Chance for +Recharge
Level 2: Gravity Distortion
  • (A) Lockdown - Chance for +2 Mag Hold
  • (7) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (7) Lockdown - Accuracy/Hold
  • (9) Lockdown - Accuracy/Recharge
  • (9) Lockdown - Recharge/Hold
  • (43) Lockdown - Endurance/Recharge/Hold
Level 4: Lift
  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
Level 6: Assault
  • (A) Endurance Reduction IO
Level 8: Crushing Field
  • (A) Gravitational Anchor - Chance for Hold
  • (15) Gravitational Anchor - Immobilize/Endurance
  • (17) Gravitational Anchor - Immobilize/Recharge
  • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (19) Gravitational Anchor - Accuracy/Recharge
  • (19) Positron's Blast - Chance of Damage(Energy)
Level 10: Steamy Mist
  • (A) Impervium Armor - Psionic Resistance
  • (21) Impervium Armor - Resistance
  • (21) Impervium Armor - Resistance/Endurance/Recharge
  • (23) Impervium Armor - Resistance/Endurance
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (25) Luck of the Gambler - Recharge Speed
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Freezing Rain
  • (A) Achilles' Heel - Chance for Res Debuff
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 18: Gravity Distortion Field
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (33) Unbreakable Constraint - Endurance/Hold
  • (33) Unbreakable Constraint - Accuracy/Recharge
  • (33) Unbreakable Constraint - Hold/Recharge
  • (34) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (50) Lockdown - Chance for +2 Mag Hold
Level 20: Teleport
  • (A) Endurance Reduction IO
Level 22: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Hurricane
  • (A) HamiO:Enzyme Exposure
Level 26: Wormhole
  • (A) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Endurance/Stun
  • (36) Absolute Amazement - Accuracy/Recharge
  • (36) Absolute Amazement - Stun
Level 28: Snow Storm
  • (A) Endurance Reduction IO
Level 30: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
Level 32: Singularity
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Tornado
  • (A) Call to Arms - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Recharge Reduction IO
  • (37) Damage Increase IO
Level 38: Lightning Storm
  • (A) Apocalypse - Damage/Recharge
  • (40) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Chance of Damage(Negative)
  • (42) Devastation - Chance of Hold
Level 41: Indomitable Will
  • (A) Recharge Reduction IO
Level 44: Mind Over Body
  • (A) Impervium Armor - Resistance/Recharge
  • (45) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance/Recharge
  • (45) Impervium Armor - Resistance/Endurance
Level 47: Psionic Tornado
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Accuracy/Damage
Level 49: Hasten
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Containment
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod




Hmmm, Hasten has a 3.8 second overlap before factoring in animations and the like.
Tornado has 14 second recharge and 30 second duration with each capable of dealing up to 1104 damage over 30 seconds. Not bad for hard targets since i can have two Tornadoes out most of the time. Roughly 73dps for about 3 seconds of cast time out of every 30.
Ranged defense drops to 25%, but Hurricane adds -36% tohit debuff. (Still decent despite purple patch and debuff resistances.)

i really hope power pool tinting is in the near future, but i think i'll take Hasten anyway. With Hasten Indomitable Will is available almost perma.

Yeah, i may go with this build.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Well, with all the recharge bonuses in the build slotting recharge to the ED cap in Freezing Rain changes the recharge time from 15.8 seconds to about 13.8 seconds.
Not sure where you got your numbers from, but they're wrong. In the original build you posted FR will recharge in 27.5 seconds 60/(1+.963+.2175) = 27.5 seconds (which is the same number Mids has). with 95% ED slotting it will recharge in 21.0 seconds: 60/(1+.963+.95-.0625).

On your new build with hasten up it will recharge in 22.0 seconds as slotted, slotted for the ED cap it will recharge in 17.7 seconds. In Freezing Rain, over 4 seconds improved recharge is nothing to sneer at. Especially considering that 1) it stacks and 2) it's bugged. (read my guide for details) I stand by my earlier statement that the slotting in Freezing Rain is not worth the 6.25% recharge bonus.

Err hmm...I see what you're doing. You're counting the force feedback proc as being a permanent bonus. Even if you spam Gale (NOT RECOMMENDED) and manage to hit the target cap EVERY time, there is still only an 80% chance of the proc firing, so I would not include that as a permanent value in your calculation.

If you decide that you have enough recharge that your gains from recharge are so diminished that it's not worthwhile to slot recharge in FR, then don't waste your slots on the Positron blast, but proc Freezing Rain out with damage procs.

edit:
You may want to re examine the build with gale turned off. Hasten will still be about 30 seconds off Perma as slotted, and recharge on Tornado will be lower (like everything, but those are the two you pointed out). It occurs to me another number you might find useful in evaluating this is every time FF procs on your build, the recharge of hasten will go down by 1.7 seconds


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
Err hmm...I see what you're doing. You're counting the force feedback proc as being a permanent bonus. Even if you spam Gale (NOT RECOMMENDED) and manage to hit the target cap EVERY time, there is still only an 80% chance of the proc firing, so I would not include that as a permanent value in your calculation.
Hmmm, did not notice that, and didn't mean to have Mids' do that. *hmph* Oh well. i thought something was a little off.

"If it seems too good to be true..."


Dr. Todt's theme.
i make stuff...