Dark/DP


Granite Agent

 

Posted

I am back after about a year or so out of the game and decided to make a new fender to mark the occassion. I went with a Dark/DP build and wanted to get the forum experts opinion on a few choices I'm thinking about for this char. This is a PVE build made for light farming without giving up too much in the team environment (TFs and the like).

The questions are concerning procs and fluffy. I have a cloud senses proc planned for him right now and a touch of nictus proc too. Will the cloud senses proc fire off? Is it bound by the 10 second rule?
Also, I'm sure you will notice I have no kb prot in him right now as I felt the defense plus the debuffs and hover would give me "good enough" protection.

Any advice would be appreciated.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

dark dual pistol: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Tar Patch -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(3)
Level 1: Pistols -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(5), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(9), Apoc-Dmg(9)
Level 2: Twilight Grasp -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(37), Theft-Heal/Rchg(40)
Level 4: Dual Wield -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), Aegis-ResDam(13), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(15), Abys-Fear/Rng(17), Abys-Acc/Fear/Rchg(17), Abys-EndRdx/Fear(19)
Level 14: Empty Clips -- Ragnrk-Knock%(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34), Ragnrk-Dmg(34)
Level 16: Swap Ammo
Level 18: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 20: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 24: Howling Twilight -- RechRdx-I(A), RechRdx-I(33)
Level 26: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb(31)
Level 28: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(45)
Level 30: Fly -- HO:Micro(A)
Level 32: Dark Servant -- Cloud-%Dam(A), Cloud-Acc/ToHitDeb(36), Cloud-ToHitDeb(36), Cloud-Acc/EndRdx/Rchg(36), Nictus-Acc/Heal(37), Nictus-%Dam(37)
Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(46), Posi-Dmg/Rchg(46), Posi-Dmg/EndRdx(46), Posi-Dam%(48)
Level 38: Hail of Bullets -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg(40), EndRdx-I(40)
Level 41: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Acc/Rchg(42)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ResDam-I(45)
Level 47: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Dmg/Rchg(48)
Level 49: Soul Transfer -- Dsrnt-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-End%(33)
Level 16: Chemical Ammunition
Level 16: Cryo Ammunition



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Posted

You have a Hami O in fly that you could replace with Blessing of the zephyr kb protection. Fly is at max speed without enhancement due to a recent boost.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Oooo. Did not know that. but what do i do with mah travel HamiOs now?


 

Posted

Quote:
Originally Posted by Shadey_NA View Post
Oooo. Did not know that. but what do i do with mah travel HamiOs now?
Use em on a character that has the power Hot Feet.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Here's my dp/dark corr for some comparison thoughts. I've incarnated him up to Rebirth (T3) and Reactive (T3). He's running Musculature (t3). He's soft-capped to S/L/E/N. Hitting the soft-caps should be even easier on a Def, I'd imagine.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Midnight Marksman: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(17), DarkWD-Slow%(17)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), Achilles-ResDeb%(23)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(37)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37)
Level 24: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 26: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(40), Krma-ResKB(40)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Acc/Dmg(42), Erad-Dmg(42), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 44: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Winter-ResSlow(A)
Level 50: Musculature Partial Radial Revamp
Level 50: Reactive Total Radial Conversion
Level 50: Rebirth Partial Core Invocation
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Rchg(50), P'Shift-EndMod(50)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 1: Scourge
Level 4: Ninja Run



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Posted

How useful do you find softcapping S/L/E/N? With all the -to hit and control that dark maisma brings, I figured it wouldn't be as important.

Do you have any experience with procs on fluffy?


 

Posted

It's not as important unless you are cranking your difficulty up to +3/+4 when your debuffs are resisted quite a bit more.

A Dark/DP defender using night fall and chem rounds can crank out some of the highest -dam numbers in the game which is almost as good as extra resistances.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
It's not as important unless you are cranking your difficulty up to +3/+4 when your debuffs are resisted quite a bit more.

A Dark/DP defender using night fall and chem rounds can crank out some of the highest -dam numbers in the game which is almost as good as extra resistances.
Does -dam have the same issues as -tohit? Will it be watered down at +3/+4?


 

Posted

Unless they are specifically flagged to be unresistable (like flash arrow), all debuffs are less effective due to purple patch. Mob rank also reduces the effect of debuffs.

+4 mobs, for instance, reduce the effectiveness of most debuffs by roughly 50%

Purple_Patch


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson