Fine tuning my SS/FA/MU Brute.


A Man In Black

 

Posted

EDIT: First off, this toon is currently made for pure AE farming. I had plan on taking full advantage of using a dead lowbie to vengeance as often as possible and only plan on facing off against mobs that do only fire damage. What I am wondering is if somebody would help me fine tune and tinker around a bit more with my build to help me achieve the following:

- A more hybrid build. Suitable for farming and standard content.
- Same if not greater amount of defense to S/L and/or Fire damage.
- Same if not greater amount of recharge.
- Lower endurance costs/ higher regeneration and recovery rates.
- A Travel power.
- KB protection.

Any and all suggestions, comments and criticisms are welcome. Thank you.

Here is my current build:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Cresidia: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance
  • (11) Reactive Armor - Endurance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal/Endurance
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Blazing Aura
  • (A) Obliteration - Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Recharge
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge
  • (19) Recharge Reduction IO
Level 20: Consume
  • (A) Mocking Beratement - Taunt
  • (21) Mocking Beratement - Taunt/Recharge
  • (21) Mocking Beratement - Taunt/Recharge/Range
  • (39) Mocking Beratement - Accuracy/Recharge
  • (39) Mocking Beratement - Taunt/Range
  • (39) Mocking Beratement - Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Taunt
  • (A) Mocking Beratement - Taunt
  • (25) Mocking Beratement - Taunt/Recharge
  • (25) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 30: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - To Hit Buff/Recharge
Level 32: Foot Stomp
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Temperature Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Total Core Revamp
Level 50: Paralytic Total Radial Conversion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 36.8% Defense(Smashing)
  • 36.8% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.5% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 3.6% Max End
  • 57% Enhancement(Accuracy)
  • 83.8% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 4% Enhancement(Heal)
  • 106.8 HP (7.13%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 8% (0.13 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.88% Resistance(Negative)



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Posted

Judging from your listed build, money isn't really an issue. That said, you're mostly wasting your time with all the S/L. If all the enemies you're facing will have fire as at least one component of their damage, screw S/L defense, just focus on Fire defense. That is, as long as you'll always have one dead lowbie to push Vengeance off of. Veng will require a couple more slots for Membranes, but you can spare them in a few places by skipping focus on the S/L Defense.

Gotta go see X-Men, will peek back in later.


 

Posted

Check out this thread. There's a ton of ideas and builds, with varying amounts of offense and defense. More thoughts later.