Fine tuning my SS/FA/MU Brute.
Judging from your listed build, money isn't really an issue. That said, you're mostly wasting your time with all the S/L. If all the enemies you're facing will have fire as at least one component of their damage, screw S/L defense, just focus on Fire defense. That is, as long as you'll always have one dead lowbie to push Vengeance off of. Veng will require a couple more slots for Membranes, but you can spare them in a few places by skipping focus on the S/L Defense.
Gotta go see X-Men, will peek back in later.

Check out this thread. There's a ton of ideas and builds, with varying amounts of offense and defense. More thoughts later.
EDIT: First off, this toon is currently made for pure AE farming. I had plan on taking full advantage of using a dead lowbie to vengeance as often as possible and only plan on facing off against mobs that do only fire damage. What I am wondering is if somebody would help me fine tune and tinker around a bit more with my build to help me achieve the following:
- A more hybrid build. Suitable for farming and standard content.
- Same if not greater amount of defense to S/L and/or Fire damage.
- Same if not greater amount of recharge.
- Lower endurance costs/ higher regeneration and recovery rates.
- A Travel power.
- KB protection.
Any and all suggestions, comments and criticisms are welcome. Thank you.
Here is my current build:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Cresidia: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance
- (11) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Healing Flames- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal/Endurance
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 8: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Kick- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Blazing Aura- (A) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Accuracy/Recharge
Level 14: Tough- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (19) Recharge Reduction IO
Level 20: Consume- (A) Mocking Beratement - Taunt
- (21) Mocking Beratement - Taunt/Recharge
- (21) Mocking Beratement - Taunt/Recharge/Range
- (39) Mocking Beratement - Accuracy/Recharge
- (39) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Recharge
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Taunt- (A) Mocking Beratement - Taunt
- (25) Mocking Beratement - Taunt/Recharge
- (25) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Taunt/Range
- (37) Mocking Beratement - Recharge
Level 26: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 28: Burn- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 30: Tactics- (A) Rectified Reticle - To Hit Buff
- (34) Rectified Reticle - To Hit Buff/Recharge
Level 32: Foot Stomp- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Chance for Fire Damage
- (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 41: Electrifying Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 44: Ball Lightning- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
Level 47: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 0: Born In BattleLevel 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Total Core Revamp
Level 50: Paralytic Total Radial Conversion
------------
Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
------------Set Bonus Totals: