Night Widow Build Critique


Beelzy

 

Posted

Is it good? Is it t3h sux? Lemme know

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Poison Dart -- Dmg-I(A)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), P'ngS'Fest-Stun%(7)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), GftotA-Run+(37), GftotA-Def/EndRdx(39)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(11), P'ngS'Fest-Stun%(31)
Level 10: Indomitable Will -- Aegis-Psi/Status(A)
Level 12: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(25)
Level 14: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(15), Armgdn-Dmg(15), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(23)
Level 16: Super Jump -- Jump-I(A)
Level 18: Slash -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/Rchg(21), Hectmb-Dam%(23)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 24: Mental Training -- Run-I(A)
Level 26: Dart Burst -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(27), Ragnrk-Dmg(27), Ragnrk-Dmg/Rchg(29), Ragnrk-Acc/Dmg/Rchg(29)
Level 28: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
Level 30: Aid Other -- Heal-I(A)
Level 32: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx(45), IntRdx-I(46)
Level 35: Maneuvers -- GftotA-Run+(A), GftotA-Def/EndRdx(46)
Level 38: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(40), GSFC-Build%(40), GSFC-ToHit/EndRdx(40)
Level 41: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob(42), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/EndRdx(50)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45)
Level 47: Summon Widow -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Rchg(50), ExRmnt-Dmg/EndRdx(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), RgnTis-Regen+(34), Mrcl-Heal(34), Numna-Heal(36), Numna-Heal/EndRdx(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(7), P'Shift-EndMod/Rchg(21), P'Shift-End%(25), P'Shift-EndMod/Acc(31), P'Shift-EndMod(33)
------------


 

Posted

Passable. I think I would want something more out of it, if I were spending that much influence, but I don't know what that something would be. I'm perfectly happy with builds that cost much much less.


 

Posted

Don't like the disorient bonus in Follow-up, anything affected by a Mag 2 Stun will likely be dead on your second hit anyway.

You should probably dump the interrupt IO to pick up a DW: To-Hit DeBuff as it will give you 5% recharge which is more valuable than a third of a second interrupt decrease on a power that you should rarely be using.

Are you really tied to those run-speed procs? They add 2.2 MPH to your run speed and the 2% recovery isn't that great.

You probably don't need a second Tactics as you have 99% in accuracy bonuses already.

It would be nice to take this build to 59% positional defense for trials. But for general play I would say that these changes will free up one power slot and a half dozen or so slots to play with in improving an already very playable build.


 

Posted

Working on modified build. I have gotten the defenses to 59/54/54.


 

Posted

This is what i use on my widow to give you some ideas.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Swipe

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
Level 2: Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 4: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Indomitable Will
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Kismet - Accuracy +6%
Level 14: Super Speed
  • (A) Celerity - +Stealth
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Spin
  • (A) Obliteration - Damage
  • (17) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 18: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Chance of Damage(Lethal)
  • (27) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
Level 20: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Rectified Reticle - Increased Perception
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
Level 24: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Mind Link
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 28: Eviscerate
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Titanium Coating - Resistance
  • (36) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 35: Mental Training
  • (A) Run Speed IO
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 41: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 44: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Recharge
Level 49: Placate
  • (A) Recharge Reduction IO
Level 0: Born In Battle
Level 0: High Pain Threshold
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Conditioning
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1394;666;1332;HEX;|
|78DA65946D5312511886CFE1450441205450410314146595A9EF8D635A1AA84D4E7|
|E647660934D0366A1B1BEF51B6AA6669A2C6DECED37F51B7AF95E46CF3EF7F16D96|
|81B976EF73CEFD3C7B9FB3549EDD0E0AF1E2969043CBFB7AA7535DB2F45AA3D9EA5|
|477CC7AEBC0B7A1779F5AFABEF00921B22C55B72DDD6C9ACD5D6DC3DC6D74AB57C5|
|F8B6A13F3968597B9AD2D56D74ADD9302CA3D9D5CE2E025BADD6BEF6A06D18F5205|
|F960DBD4D0E21BE59B5BDE92E7C365437AC4EC36CC756DA664D5BB26A5DB356ADE8|
|9DAE613D4F506F79FA1DD193E0D3F38A47849270ED020D86C7041E33FAF618CB018|
|2E4552E312C6D291B614C0D318E836A9C6C256CFB60DB0FDB7ED806601B80ED0AD9|
|BA61EB76C376EA8AED428C91A164BD707779E77869F00ADE52799F2AEF3B71D9D2E|
|027E00B23F29931FF9551FAC658A5F27E9417FE341B8D90CB8092064E0929912529|
|044986FCBCB0F89D714255C3AA6AF80FEA9C3246FE32C6FE310A3D14176E1BEF685|
|554AD8A22AA118493403809843386FC92C8EF2EF51A53AB62EFD96FE80370C4481E|
|33263E02872E7BFE1AAD1A56FB368C80D348361D65ACD384B89A10C7841C762087E|
|8CB34611413BCA30196260618D7834008186414C28C437AC671D5ED3892C9218B3C|
|92C923A73C92994532D267E78DF0533DFA08372993EA804C6A387705A0887A76F32|
|9718FBACCA86DCB1439B04D92A6550BD3687C168DCFA2F179345E44E345341EA782|
|33AA8519ECF21D329A53D21C4E49946669AA2D0DA92D442E1FD812D2ADD0D245B57|
|4112735E9397FFFE86B3F63C1A12C3A949243B9E1506E3A94B243D9F49CBFC7BD2D|
|CFF92B2B248FFA23C2DE081EFD41AD4B7979F4D78522E5431CA27569FFABFC74CCF|
|D7DA1B8E54B8EF1DA2BE035DEC0378CFB01EE8D2BEE5CBAFE0F1452EDF7|
|-------------------------------------------------------------------|


 

Posted

Revision. Eh eh? Eh eh?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Poison Dart -- Dmg-I(A)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), P'ngS'Fest-Stun%(7)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(11), P'ngS'Fest-Stun%(31)
Level 10: Indomitable Will -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(39)
Level 12: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(25)
Level 14: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(15), Armgdn-Dmg(15), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(23)
Level 16: Super Jump -- Jump-I(A)
Level 18: Slash -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Dmg/Rchg(21), Hectmb-Dam%(23)
Level 20: Tactical Training: Leadership -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-Build%(40), GSFC-ToHit(40), GSFC-ToHit/EndRdx(40)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 24: Mental Training -- Run-I(A)
Level 26: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 28: Dart Burst -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Dmg/Rchg(31), Ragnrk-Dmg(42), Ragnrk-Knock%(43)
Level 30: Aid Other -- Heal-I(A)
Level 32: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx(45)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37)
Level 38: Mask Presence -- S'dpty-Def(A), S'dpty-Def/EndRdx(46)
Level 41: Soul Tentacles -- GravAnch-Hold%(A), GravAnch-Immob(42), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/EndRdx(50)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(46)
Level 47: Summon Widow -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Rchg(50), ExRmnt-Dmg/EndRdx(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), RgnTis-Regen+(34), Mrcl-Heal(34), Numna-Heal(36), Numna-Heal/EndRdx(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(7), P'Shift-EndMod/Rchg(21), P'Shift-End%(25), P'Shift-EndMod/Acc(31), P'Shift-EndMod(33)
------------


 

Posted

Better, the one change I would definitely make would be to drop the Pounding Slugfest Disorient proc and replace it with a Kinetic Combat Knockdown proc.

The reason for this is I see you getting zero or near zero mitigation out of a 5s mag 2 stun (only affects Lts and below) with a 10% chance to hit compared to some mild mitigation from a 20% chance for knockdown (not knockback) that can hit bosses, Lts and more...

You have to remember that if a minion that you hit with a Widow is alive after three hits you should scrap your build and start again. Lts shouldn't last much longer and in all likelihood would fire the one mitigatable blow just before the proc is applied.