MY first Warshade


Antares_NA

 

Posted

So now, iv been playing this game well over 4 years, and i have not made one warshade yet. All i really want to know is this..

- Can you use the Incarnate Powers in any form or just human?
- What powers are needed ASAP?
- What powers can wait?
- Which powers are skippable?
- Whats a good rotation?
- Can a Warshade replace a tank?


Also, i was thinking, Human and Black Dwarf as my one build, second be human and i think third build can be Dark Nova..
All i be doing with this WS, is teaming, TFs, and trials once hes 50. Just the average WS.


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Posted

Quote:
Originally Posted by MachineSlave View Post
Just the average WS.
If you read Kaison's guide...he'll be FAR from that..


 

Posted

Quote:
Originally Posted by Bionut911 View Post
If you read Kaison's guide...he'll be FAR from that..
The real problem is that there are no "average" warshades. The one's I've seen have been either pretty bad or incredible.

I'm not saying that my guide is the only way to be a good warshade. Far from it. I'm just saying that if you get into it, you have to know what you're doing. As a warshade, the motto really is "go big, or go home."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

It's pretty much the nature of the beast; so much of the WS awesomeness requires you to be right in the middle of all the mobs, that really your only two choices are "kick ***" or "die".

To be fair, there is a 3rd option of "kick ***, die, stygian return, kick *** again", but not everyone goes for it.


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Posted

Quote:
Originally Posted by The_Spad_EU View Post
It's pretty much the nature of the beast; so much of the WS awesomeness requires you to be right in the middle of all the mobs, that really your only two choices are "kick ***" or "die".

To be fair, there is a 3rd option of "kick ***, die, stygian return, kick *** again", but not everyone goes for it.
My philosophy regarding that matter: Stygian Return is not a safety net. It's a challenge.

Do every thing right. Take on more aggro. Toe that line. Bigger aggro. Meaner aggro. Push the limits. Find out what it takes to kill you.

Then get back up and make them regret it.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
My philosophy regarding that matter: Stygian Return is not a safety net. It's a challenge.

Do every thing right. Take on more aggro. Toe that line. Bigger aggro. Meaner aggro. Push the limits. Find out what it takes to kill you.

Then get back up and make them regret it.
That's what I do. If people are smart on your team, they'll heal you and let you do your thing. If you're a MFing Warshade, you'll be an AoE beast.

On teams, I'm usually all three forms, but solo I'm usually Dwarf/Human.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The real problem is that there are no "average" warshades. The one's I've seen have been either pretty bad or incredible.

I'm not saying that my guide is the only way to be a good warshade. Far from it. I'm just saying that if you get into it, you have to know what you're doing. As a warshade, the motto really is "go big, or go home."
Oh, i clearly understood that. I was just saying that reading your guide turned my Khelid playing style from the "average player" to something FAR from it, i didn't intend to imply that yours was the only good one, there are others out there that are probably equally as good. (it all depends on your playing style)