ELM\ELA Brute Build
Can you post the build longform? Those of us on Macs can't use Mids.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
TnL: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Havoc Punch
Level 1: Charged Armor
Level 2: Charged Brawl
Level 4: Conductive Shield
Level 6: Hasten
Level 8: Combat Jumping
Level 10: Static Shield
Level 12: Thunder Strike
Level 14: Super Jump
Level 16: Grounded
Level 18: Kick
Level 20: Lightning Reflexes
Level 22: Chain Induction
Level 24: Tough
Level 26: Build Up
Level 28: Energize
Level 30: Weave
Level 32: Lightning Rod
Level 35: Power Sink
Level 38: Power Surge
Level 41: Focused Accuracy
Level 44: Physical Perfection
Level 47: Lightning Field
Level 49: Superior Conditioning
Level 0: Invader
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
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Level 1: Brawl
Level 1: Fury
Level 1: Sprint
Level 2: Rest
Level 4: Ninja Run
Level 2: Swift
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
If you're new to the game, I just want to make sure you're aware that 2 Kinetic Combat sets, a Hecatomb set of 5 and an Armegeddon set of 5 are not cheap.
It looks like you've still got 5 slots to play with, by the way.
I'd put 5 Doctored Wounds in Energize, maxing out recharge.
You seem to have ignored Lightening Field, it's a good source of damage and taunt.
You gave a priority of capping s/l (which is currently 20% from soft-cap of 45%, not the 7.5% you mentioned).
I've made a few various hypothetical builds for my elec/elec brute. Here's one to soft-cap s/l. Yes, I know that it doesn't actually soft-cap it (42%) but it's a Glad Armor away, which I'd probably slot if I were to use this build. I don't, in actuality, use this build on live and I'm not recommending it, it's just for show to getting to soft-cap.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Ettu: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(36)
Level 2: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(21)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(36)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(50)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 10: Static Shield -- HO:Ribo(A)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(13), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(46)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(37)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(31)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(37)
Level 38: Power Surge -- ResDam-I(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-%ToHit(46)
Level 47: Gloom -- SipInsght-Acc/Rchg(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-%ToHit(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
Level 49: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39)
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Global = Hedgefund (or some derivation thereof)
Any ballpark figure on how expensive those sets would be?
I have 600M stored up as I've been pretty indecisive with my characters up to now getting 4 or 5 to high 30s and low 40s. This is also the only 50 I have and probably will have for quite some time.
I had 5 slots left over because I didn't know what to do with them same with lightning field.
After playing around with the build some more and accepting the fact it would me too much to get the last 2 seconds off perma-energize, which when I thought about it isn't that big of a deal to me anyway, I came up with this.
I managed to get my S/L defense to 32.8% while keeping hasten permanent and making some better slot uses I think.
If anyone has any comments or critiques I'd really appreciate it as I have no idea what I'm doing.
Also final concern with this newer build is that I hardly slot my pool powers (1 in FA 2 in Phys. Perf. and none in Superior Conditioning)
I want/wanted that pool because I'm intending on taking Spiritual Alpha instead of Cardiac and with all the toggles I would run I'm using 2.41 end/sec while only recovering 3.29 end/sec which I know isn't as big of a deal as it would be if I didn't have power sink.
If someone wants to sell me on another power pool, I'd be all ears.
Thankyou again for your time and consideration.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
TNL: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Endurance/Recharge
- (7) Reactive Armor - Resistance
- (A) Hecatomb - Damage
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Steadfast Protection - Resistance/Endurance
- (13) Resist Damage IO
- (13) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (A) Impervious Skin - Status Resistance
- (19) Impervious Skin - Resistance/Recharge
- (21) Impervious Skin - Resistance/Endurance
- (21) Impervious Skin - Endurance/Recharge
- (23) Impervious Skin - Resistance/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (A) Jumping IO
- (A) Impervious Skin - Status Resistance
- (29) Impervious Skin - Resistance/Recharge
- (29) Impervious Skin - Resistance/Endurance
- (31) Impervious Skin - Endurance/Recharge
- (31) Impervious Skin - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Endurance
- (A) Recharge Reduction IO
- (36) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (37) Healing IO
- (37) Healing IO
- (39) Recharge Reduction IO
- (A) Endurance Reduction IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (A) Armageddon - Damage/Endurance
- (40) Armageddon - Damage
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (42) Armageddon - Chance for Fire Damage
- (A) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Unbreakable Constraint - Endurance/Hold
- (45) Unbreakable Constraint - Hold
- (45) Unbreakable Constraint - Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Hold/Recharge
- (46) Unbreakable Constraint - Accuracy/Recharge
- (A) Rectified Reticle - To Hit Buff
- (46) Rectified Reticle - To Hit Buff/Recharge
- (A) Healing IO
- (46) Healing IO
- (50) Endurance Modification IO
- (A) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Endurance Modification IO
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
Hello, this is my first serious attempt at building a IO set build for one of my characters as I'm relatively new to the game.
As the title says I'm trying to come up with a build for my Electric Melee\Electric Armour Brute.
What I'm aiming for is Perma-Haste, as close to or Perma-Energize if possible and as high as possible Smashing and Lethal Defense.
Currently I have Energy Mastery for my Ancillary Pool but I'm not completely set on it though need to be "sold" on another pool.
Below is my current build, I've already got the Perma-Haste and I'm 1.8 seconds off perma-Energize and I think 7.5% off S/L softcap?
I am planning on going with Spiritual Core Paragon in my A-Slot and am happy to deal with the gap until I get it.
The main problems I've been having is at least in my attempts, is having to drop sets into my damage abilities that while giving either S/L defense or Recharge but giving no damage through the enhancement itself to the power. (Perfect Zinger in Thunderstrike for example).
http://www.cohplanner.com/mids/downl...CAFE07E998DE4B
Any comments, suggestions and help would be greatly appreciated, thank you for your time.