AV: FM/SD Scrapper
I'm not so keen on FM but...
First thing I usually check is your set bonuses and you seem to have 6 Lotg +rech so that sixth one isn't counting for anything.
Also Melt Armor is a very meh power, for a one slot wonder I would much rather you see you pick up OwtS, you will in all likelihood get more mileage out of that
Quote:
Thanks for pointing out the sixth LotG +Rech, had thought about picking up OwtS, but also thought the -Resist from Melt Armour would help out some, but can see your point.
I'm not so keen on FM but...
First thing I usually check is your set bonuses and you seem to have 6 Lotg +rech so that sixth one isn't counting for anything. Also Melt Armor is a very meh power, for a one slot wonder I would much rather you see you pick up OwtS, you will in all likelihood get more mileage out of that |

Yea, but with melt armor its only like a 9.something% debuff IIRC and then you have to factor in AV resists so it helps you out a lot less than you think and the end cost makes me cringe a little bit
When you look at it like that I can see OwtS going in the build instead, looking at taking the LotG +Rech out of either Grant Cover or Phalanx Fighting, but unsure what to slot instead.
Take it out of Grant Cover and just shove an end reducer in it, that's the easiest option
Thanks agian, was thinking of trying to take one the of recharges out of either Deflection, Battle A, CJ or Weave and using the extra slot to add a Membrane Exposure to Active Def. Going to check if this effects my soft cap def first, but do we think this could be worth it for the DDR?
Quote:
Taken a look and taken the rech from Weave and added to AD, which boosts the DDR to 63%, which is an extra 3% is this worth it or can the extra slot be used elsewhere for something better?
Thanks agian, was thinking of trying to take one the of recharges out of either Deflection, Battle A, CJ or Weave and using the extra slot to add a Membrane Exposure to Active Def. Going to check if this effects my soft cap def first, but do we think this could be worth it for the DDR?
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Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint Sanguinor: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(17)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), RgnTis-Regen+(13)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(19)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15), Ksmt-ToHit+(15)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(39), HO:Membr(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(43)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/Rchg(43)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 28: Weave -- LkGmblr-Def(A), HO:Enzym(39)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50)
Level 32: Grant Cover -- LkGmblr-Rchg+(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: One with the Shield -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Code:
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As the title mentions I'm looking at converting my present lvl50 FM/SD Scrapper in to a AV killer if it's possible, at present he is suited towards soloing and team play. But he is also my main toon and would like to be able to solo AV's when I come across them when soloing
Here is my present build, any advise, tips would be gratefully received.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint Sanguinor: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) HamiO:Enzyme Exposure
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Recharge Speed
- (17) Steadfast Protection - Resistance/+Def 3%
Level 2: Battle Agility- (A) HamiO:Enzyme Exposure
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Recharge Speed
Level 4: True Grit- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (13) Regenerative Tissue - +Regeneration
Level 6: Cremate- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Chance of Damage(Lethal)
Level 8: Combat Jumping- (A) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Recharge Speed
- (15) Kismet - Accuracy +6%
Level 10: Active Defense- (A) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
Level 12: Hasten- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Fire Sword Circle- (A) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (43) Armageddon - Chance for Fire Damage
Level 20: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Boxing- (A) Accuracy IO
Level 24: Tough- (A) Aegis - Resistance/Endurance
- (37) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance/Recharge
Level 26: Incinerate- (A) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (29) Hecatomb - Accuracy/Recharge
- (29) Hecatomb - Damage/Endurance
- (31) Hecatomb - Chance of Damage(Negative)
Level 28: Weave- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (39) HamiO:Enzyme Exposure
Level 30: Maneuvers- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 32: Grant Cover- (A) Luck of the Gambler - Recharge Speed
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
Level 38: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 41: Char- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Recharge/Hold
Level 44: Fire Blast- (A) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Ball- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
Level 49: Melt Armor- (A) Achilles' Heel - Chance for Res Debuff
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - +Recovery
- (17) Miracle - Heal
- (40) Miracle - Heal/Endurance
Level 2: Stamina