Looking for Help with Fire / Ice
First of all, welcome back to the game! Many cool things have happened while you were away, namely the Fitness pool now being inherent (free for everyone at level 2!). Inventions also have a heavy impact on builds and playstyles. For your case I can help with the Ice Melee part, but I'm by no means an expert on Fire Armor. That said, most folks who play resistance sets like FA strive for extra smashing and lethal defense in their builds, which vastly increases survivability. Another route to take is getting as much extra global recharge (all powers recharge faster!) in order to abuse Healing Flames and kill things faster. Also, content booster packs have been released (have to pay for them) and are basically costume packs. Some of them, however have a travel power that's way better than sprint, but not quite as good as an actual travel power. Acquiring one of these will allow you to skip over getting an actual travel power and let you use that power pick for something else that would benefit you.
Changes to Ice Melee have been glorious! Frozen Aura is no longer a useless pbaoe sleep power. It does all cold damage that is on par with Foot Stomp's base damage and still retains the sleep component. I believe Frost's range was also increased and now the Tier 1 attack in all tanker secondaries apply a secondary effect called bruising, which is a resistance debuff.
On to your build. As I said, with Inventions, there are numerous ways to go about it. That said, there are a couple of things that will be beneficial regardless of how you want to build. There is an IO called Steadfast Protection: Knockback Protection. This IO can be slotted into powers that accept resistance IO sets and gives you KB protection. with 3-4 of them you will no longer need Acrobatics in your build. There is a defense based version of this IO found in the Karma set that can be slotted into powers that accept defense sets. After that, there is a slotting style called Frankenslot, which is basically just maximizing the attributes of your powers with set IOs that enhance multiple aspects of a power (similar to how Hamidon Exposure Ehancements work), but not looking for particular bonuses that you acquire while using more than one IO from a particular set. This would be the way I would start out playing as Frankenslotting will let you get the most out of your slots, while using less slots in most cases. Your attacks can be maximally efficient with 4-5 slots and your toggles on 3-4 slots now instead of trying to 6 slot everything. This translates into more overall efficiency as more of your powers can get slots.
Ok I'm rambling on about that lol. Check out http://wiki.cohtitan.com/wiki/Inventions for more details on the Invention system and play update Mids to play around with builds and look at the various IOs and what they can do for you.
In the meantime, I threw this together for you. It's just power picks. I didn't add slots because I don't know what kind of budget you're looking at and whatnot.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Blazing Aura -- Empty(A)
Level 1: Frozen Fists -- Empty(A)
Level 2: Ice Sword -- Empty(A)
Level 4: Frost -- Empty(A)
Level 6: Healing Flames -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Fire Shield -- Empty(A)
Level 12: Plasma Shield -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Boxing -- Empty(A)
Level 18: Burn -- Empty(A)
Level 20: Ice Patch -- Empty(A)
Level 22: Tough -- Empty(A)
Level 24: Weave -- Empty(A)
Level 26: Consume -- Empty(A)
Level 28: Freezing Touch -- Empty(A)
Level 30: Fiery Embrace -- Empty(A)
Level 32: Rise of the Phoenix -- Empty(A)
Level 35: Build Up -- Empty(A)
Level 38: Frozen Aura -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
One thing that wasn't mentioned is the change to the game called Enhancement Diversification, also known as ED for short.
Basically what ED changed was how many enhancements of a single type you could slot into a power without the effect of the enhancements dropping off. What that translates into is that you really don't want to slot any more then three specific type of enhancement in one power, such as defense buffs for example.
Places were you've done this are Fire Shield, Plasma Shield, Hasten, Stamina, Healing Flames, etc. Except for IO set bonuses, or getting end redux in the shields, any more then 4 slots in your defensive powers are usually considered a waste of slots. Hasten is considered pretty well maxed out at three recharges. You might eek out a few percentage points more, but that's about it. Very negligible for the slot cost that could be used else where. I could go on, but I'll let you check out the link below.
For a more details on Enhancement Diversification, read here.
Welcome back to the game.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
One thing that wasn't mentioned is the change to the game called Enhancement Diversification, also known as ED for short.
Basically what ED changed was how many enhancements of a single type you could slot into a power without the effect of the enhancements dropping off. What that translates into is that you really don't want to slot any more then three specific type of enhancement in one power, such as defense buffs for example. Places were you've done this are Fire Shield, Plasma Shield, Hasten, Stamina, Healing Flames, etc. Except for IO set bonuses, or getting end redux in the shields, any more then 4 slots in your defensive powers are usually considered a waste of slots. Hasten is considered pretty well maxed out at three recharges. You might eek out a few percentage points more, but that's about it. Very negligible for the slot cost that could be used else where. I could go on, but I'll let you check out the link below. For a more details on Enhancement Diversification, read here. Welcome back to the game. |
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Hey Kongar. Here's the first build I came up with for you. It focuses on s/l defense with a dash of extra recharge. The defense doesn't quite hit the softcap of 45% (which means you you have absolute lowest chance of being hit by a foe with a 50% base Tohit). It is a little over 42%, which is still pretty good as I have a blaster that runs with ~43% defense to ranged attacks and rarely gets hit.
The next build I'll work on is one with lots of recharge and the last build I'll make will be a mix of the two.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Here's the next one. Not as much recharge as I hoped to get, but it does have more offensive capability with the Pyre Mastery pool.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Ok here's the last, hybrid, build. Decent amount of defense and recharge and retains Pyre Mastery for more offensive capability. The defense is ~33%, which is a key number as a small Luck inspiration (the ones that give +def) will put you at the softcap of 45% as the small one gives 12.5%. The drawbacks to this build is that it lacks a formal travel power and taunt.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I have been away for 3 yrs and just came back, having trouble figuring out which sets to put in to give me a strong tank again. here is the build I have but it is from around I5, lol any help would be appreciated.
Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura
- (A) Damage Increase
- (3) Damage Increase
- (3) Endurance Reduction
- (5) Accuracy
- (5) Taunt Duration
- (7) Taunt Duration
Level 1: Frozen Fists- (A) Damage Increase
Level 2: Fire Shield- (A) Resist Damage
- (7) Resist Damage
- (9) Resist Damage
- (9) Resist Damage
- (11) Resist Damage
- (11) Resist Damage
Level 4: Healing Flames- (A) Healing
- (13) Healing
- (13) Healing
- (15) Healing
- (15) Healing
- (17) Healing
Level 6: Combat Jumping- (A) Jumping
Level 8: Swift- (A) Run Speed
- (17) Run Speed
Level 10: Taunt- (A) Taunt Duration
- (19) Taunt Duration
- (19) Taunt Duration
- (50) Recharge Reduction
- (50) Recharge Reduction
Level 12: Plasma Shield- (A) Resist Damage
- (21) Resist Damage
- (21) Resist Damage
- (23) Resist Damage
- (23) Resist Damage
- (25) Resist Damage
Level 14: Super Jump- (A) Jumping
- (46) Jumping
- (48) Jumping
Level 16: Health- (A) Healing
Level 18: Burn- (A) Damage Increase
- (25) Damage Increase
- (27) Damage Increase
- (27) Recharge Reduction
- (29) Recharge Reduction
- (29) Recharge Reduction
Level 20: Ice Patch- (A) Recharge Reduction
- (31) Recharge Reduction
Level 22: Stamina- (A) Endurance Modification
- (31) Endurance Modification
- (31) Endurance Modification
- (33) Endurance Modification
- (33) Endurance Modification
- (33) Endurance Modification
Level 24: Hasten- (A) Recharge Reduction
- (34) Recharge Reduction
- (34) Recharge Reduction
- (34) Recharge Reduction
- (36) Recharge Reduction
- (36) Recharge Reduction
Level 26: Boxing- (A) Empty
Level 28: Consume- (A) Accuracy
- (36) Endurance Modification
- (37) Endurance Modification
- (37) Endurance Modification
- (37) Endurance Modification
- (39) Endurance Modification
Level 30: Fiery Embrace- (A) Recharge Reduction
- (39) Endurance Reduction
Level 32: Rise of the Phoenix- (A) Endurance Modification
- (39) Endurance Modification
- (40) Healing
- (40) Healing
Level 35: Tough- (A) Resist Damage
- (40) Resist Damage
Level 38: Weave- (A) Defense Buff
- (42) Defense Buff
- (42) Defense Buff
- (42) Defense Buff
- (43) Defense Buff
- (43) Defense Buff
Level 41: Char- (A) Accuracy
- (43) Accuracy
- (45) Hold Duration
- (45) Hold Duration
Level 44: Ring of Fire- (A) Accuracy
- (45) Damage Increase
- (46) Immobilisation Duration
- (46) Range
Level 47: Fire Blast- (A) Accuracy
- (48) Damage Increase
- (48) Damage Increase
Level 49: Acrobatics- (A) Endurance Reduction
- (50) Endurance Reduction
------------Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 8: LEGACY BUILD