Kongar

Citizen
  • Posts

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  1. Kongar

    New To Stalking

    Thanks everyone for your input am off to make a Ninja Blade/Ninjitsu. Happy Hunting.
  2. Kongar

    New To Stalking

    Hey there, I have never played a stalker not sure why, Have played many scrappers, tanks and controllers and would like to give a stalker a try. Can anyone give me some advice on which sets would be good for a newbie stalker.
  3. Ok maybe I shouldn't have called defenders healers but when I started back in beta that is what we were considered, and it was frowned upon when (defenders empathy) would be fighting away and half the team would be dead. That was the reason I made this build to only heal and buff up with what I had. Then after 4 yrs I took a break and am just now coming back and seeing a lot of different changes and the style of playing changed. But being an old man set in his ways would still like to have a good empathy def. sorry of I had offended any of you. but still would like some help with this build
  4. I made this def to be solely a Healer, I had played on many teams that the healer was more interested in trying to kill something than keeping their teammates alive. as for my build I am happy with my empathy side. what I am looking for is someone to help me to get Regeneration Aura, Recovery Aura to recharge as fast as possible and to be able to get the best healing power. can anyone please give me some suggestions on how to slot and which sets that would help me the most. thanks.

    Here is my current build


    Hero Plan by Mids' Hero Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pug: Level 50 Natural Defender
    Primary Power Set: Empathy
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7)
    Level 1: Mental Blast -- Dmg(A)
    Level 2: Heal Other -- HO:Golgi(A), Heal-I(7), Heal-I(9), Heal-I(9), Heal-I(11), Heal-I(11)
    Level 4: Absorb Pain -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), RechRdx-I(15), Heal-I(15), Heal-I(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19), RechRdx-I(19), RechRdx-I(21), RechRdx-I(21)
    Level 8: Resurrect -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), RechRdx-I(25), RechRdx-I(25), RechRdx-I(27)
    Level 10: Hover -- Flight-I(A)
    Level 12: Recall Friend -- RechRdx-I(A), RechRdx-I(27)
    Level 14: Super Speed -- EndRdx-I(A), EndRdx-I(29), Run-I(29), Run-I(31)
    Level 16: Clear Mind -- RechRdx-I(A), RechRdx-I(31)
    Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
    Level 20: Fly -- Frbd-EndRdx(A), Zephyr-Travel(34), Zephyr-Travel/EndRdx(34), Frbd-Stlth(36), Frbd-Fly(36)
    Level 22: Fortitude -- RechRdx-I(A), RechRdx-I(36), DefBuff-I(37), DefBuff-I(37), ToHit-I(37), HO:Membr(39)
    Level 24: Grant Invisibility -- EndRdx-I(A)
    Level 26: Regeneration Aura -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40)
    Level 28: Invisibility -- EndRdx-I(A)
    Level 30: Phase Shift -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
    Level 32: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43), RechRdx-I(43), Heal-I(43), EndMod-I(45)
    Level 35: Group Fly -- EndRdx-I(A)
    Level 38: Teleport Foe -- Acc-I(A), Acc-I(45)
    Level 41: Team Teleport -- EndRdx-I(A)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46), RechRdx-I(46), RechRdx-I(48)
    Level 47: Power Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50), RechRdx-I(50)
    Level 49: Total Focus -- Dsrnt-I(A)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Stamina -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run



    Code:
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    |-------------------------------------------------------------------|
  5. My girl friend has a Demon / Pain MM and is having all kinds of problems such as dying a lot with missions set to -1 / x1 since I don't play MM's I have no real Idea what I am doing. can someone help me with her build please.


    Villain Plan by Mids' Villain Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    EmberBlaze: Level 50 Natural Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Heat Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Accuracy IO
    • (3) Damage Increase IO
    • (3) Damage Increase IO
    • (5) Endurance Reduction IO
    • (5) Slow IO
    • (7) Slow IO
    Level 1: Nullify Pain
    • (A) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal/Endurance
    Level 2: Soothe
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal/Endurance
    • (13) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    Level 4: Share Pain
    • (A) Recharge Reduction IO
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    • (19) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    Level 10: Conduit of Pain
    • (A) Recharge Reduction IO
    • (19) Endurance Reduction IO
    Level 12: Summon Demons
    • (A) Accuracy IO
    • (21) Endurance Reduction IO
    • (21) Damage Increase IO
    • (23) Damage Increase IO
    • (23) Doctored Wounds - Heal/Endurance
    • (25) Numina's Convalescence - Heal/Endurance
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Enforced Morale
    • (A) Endurance Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (29) Endurance Reduction IO
    • (29) Range IO
    Level 18: Hell on Earth
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) To Hit Buff IO
    • (31) To Hit Buff IO
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 20: Acrobatics
    • (A) Endurance Reduction IO
    Level 22: Suppress Pain
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    • (34) Endurance Reduction IO
    • (34) Healing IO
    • (34) Healing IO
    • (36) Healing IO
    Level 24: Teleport Foe
    • (A) Accuracy IO
    • (36) Range IO
    Level 26: Recall Friend
    • (A) Recharge Reduction IO
    Level 28: Summon Demon Prince
    • (A) Sovereign Right - Accuracy/Damage
    • (36) Sovereign Right - Damage/Endurance
    • (37) Soulbound Allegiance - Damage/Endurance
    • (37) Sovereign Right - Accuracy/Damage/Endurance
    • (37) Hold Duration IO
    • (39) Hold Duration IO
    Level 30: World of Pain
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) To Hit Buff IO
    • (40) To Hit Buff IO
    • (40) Resist Damage IO
    • (40) Resist Damage IO
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    • (42) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 35: Anguishing Cry
    • (A) Defense Debuff IO
    • (42) Defense Debuff
    • (43) Recharge Reduction
    Level 38: Painbringer
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Endurance Reduction IO
    • (45) Endurance Modification IO
    • (45) Healing IO
    • (45) Healing IO
    Level 41: Bonfire
    • (A) Damage Increase IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 44: Char
    • (A) Accuracy IO
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Hold Duration IO
    • (48) Damage Increase IO
    Level 47: Rise of the Phoenix
    • (A) Recharge Reduction IO
    • (50) Healing IO
    Level 49: Fire Ball
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    • (50) Efficacy Adaptor - EndMod
    Level 1: Supremacy
    Level 4: Ninja Run
  6. I have been away for 3 yrs and just came back, having trouble figuring out which sets to put in to give me a strong tank again. here is the build I have but it is from around I5, lol any help would be appreciated.


    Hero Plan by Mids' Hero Designer 1,942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Ice Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Damage Increase
    • (3) Damage Increase
    • (3) Endurance Reduction
    • (5) Accuracy
    • (5) Taunt Duration
    • (7) Taunt Duration
    Level 1: Frozen Fists
    • (A) Damage Increase
    Level 2: Fire Shield
    • (A) Resist Damage
    • (7) Resist Damage
    • (9) Resist Damage
    • (9) Resist Damage
    • (11) Resist Damage
    • (11) Resist Damage
    Level 4: Healing Flames
    • (A) Healing
    • (13) Healing
    • (13) Healing
    • (15) Healing
    • (15) Healing
    • (17) Healing
    Level 6: Combat Jumping
    • (A) Jumping
    Level 8: Swift
    • (A) Run Speed
    • (17) Run Speed
    Level 10: Taunt
    • (A) Taunt Duration
    • (19) Taunt Duration
    • (19) Taunt Duration
    • (50) Recharge Reduction
    • (50) Recharge Reduction
    Level 12: Plasma Shield
    • (A) Resist Damage
    • (21) Resist Damage
    • (21) Resist Damage
    • (23) Resist Damage
    • (23) Resist Damage
    • (25) Resist Damage
    Level 14: Super Jump
    • (A) Jumping
    • (46) Jumping
    • (48) Jumping
    Level 16: Health
    • (A) Healing
    Level 18: Burn
    • (A) Damage Increase
    • (25) Damage Increase
    • (27) Damage Increase
    • (27) Recharge Reduction
    • (29) Recharge Reduction
    • (29) Recharge Reduction
    Level 20: Ice Patch
    • (A) Recharge Reduction
    • (31) Recharge Reduction
    Level 22: Stamina
    • (A) Endurance Modification
    • (31) Endurance Modification
    • (31) Endurance Modification
    • (33) Endurance Modification
    • (33) Endurance Modification
    • (33) Endurance Modification
    Level 24: Hasten
    • (A) Recharge Reduction
    • (34) Recharge Reduction
    • (34) Recharge Reduction
    • (34) Recharge Reduction
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    Level 26: Boxing
    • (A) Empty
    Level 28: Consume
    • (A) Accuracy
    • (36) Endurance Modification
    • (37) Endurance Modification
    • (37) Endurance Modification
    • (37) Endurance Modification
    • (39) Endurance Modification
    Level 30: Fiery Embrace
    • (A) Recharge Reduction
    • (39) Endurance Reduction
    Level 32: Rise of the Phoenix
    • (A) Endurance Modification
    • (39) Endurance Modification
    • (40) Healing
    • (40) Healing
    Level 35: Tough
    • (A) Resist Damage
    • (40) Resist Damage
    Level 38: Weave
    • (A) Defense Buff
    • (42) Defense Buff
    • (42) Defense Buff
    • (42) Defense Buff
    • (43) Defense Buff
    • (43) Defense Buff
    Level 41: Char
    • (A) Accuracy
    • (43) Accuracy
    • (45) Hold Duration
    • (45) Hold Duration
    Level 44: Ring of Fire
    • (A) Accuracy
    • (45) Damage Increase
    • (46) Immobilisation Duration
    • (46) Range
    Level 47: Fire Blast
    • (A) Accuracy
    • (48) Damage Increase
    • (48) Damage Increase
    Level 49: Acrobatics
    • (A) Endurance Reduction
    • (50) Endurance Reduction
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 8: LEGACY BUILD