Some ill/cold questions


ball basher

 

Posted

First of all, sorry for my bad english

With the aoe buff coming out, i finally decided to roll a /col domination character, something i've always wanted to but i didn't want to buff ( i once had a kin and i still have nightmares of people asking for sb, but once every 4 minutes isnt as bad with the ice shields )

I made a perma pa/heat loss build with softcap for smash, lethal and ranged, but i have some doubts about some effects from the powers.

-Is spectral terror skippable? Atm i took recall friend in my build instead of it ( i'm gonna be on tf's with this char mostly), i tought it might not be to effective between the combo of sleet ( once every 14 seconds) and ice storm ( once every 30 or so seconds). I was thinking of taking flash instead tough.

-How does the reactive proc from interface work with phantom army? Does it get a chance every attack or once every 10 seconds? (and chance for buildup is fixed for phantom army? 'caus ei remember alot of talk about this some time ago)

-Does a phantom attack continously? I mean, does he hit a attack every 2 seconds or so or does he only fire of an attack every 5 or so seconds?

-What is the actual damage of a phantom army guy in the game? At lv 50 and slotted for example, how big a chunk of hp does one attack of him take/how many hits to kill a minion/lt

-I know that phantom army is seen as best for single targets, but how do they fare against a bit bigger groups? Say solo against about 10 enemies: will it take ages or will they be able to take them down relativly quickly?

-This is the first ever build i took hover on, what speeds do i need to aim at for it to be good to keep toggled on between groups of enemies? (according to mids i have 31.7 mph atm)

-How much accuracy does benumb need? In the build i made i slotted it with 1 accuracy ( and 1 rech) and i have 59% global accuracy bonus, is that enough to hit the tougher targets reliably?

-And lastly, how usefull is the phantasm in battle? is he very knockback happy or can he more or less control it? ( this is my initial reason to take hover to, if he uses the knockback to much i could always hover overhead of the enemies to reduce the spreadout effect)

Thanks in advance for any replies


 

Posted

Most of these questions can be answered by taking a look at the Illusion side of my Illusion/Rad guide. The link to the guide is in my sig.

Spectral Terror is the best AoE control for an Illusion Controller other than the distraction of Phantom Army. It is perma AS SOON AS YOU GET IT. 45 second duration, 45 second recharge. It absolutely should never, ever, ever be skipped.

I'm not sure how often Reactive works with Phantom Army . . . I haven't tested it. But the Chance for Build Up is clearly worth a slot, as the Build Up has a chance to happen with each attack. You'll see it happens a lot. The frequency of the attacks depends on whether the army guys are attacking from range or melee. They add up to a substantial amount of damage, and even more if you learn how to get the benefits of Illusory Damage.

No, Phantom Army is not "best against single targets." The primary purpose of PA is to serve as 3 invulnerable tanks, and they work great in groups of foes, too. Cast PA in or near a group, let them draw the aggro, and then you can attack with little worry of being attacked yourself.

Accuracy on Benumb? 1 is fine especially if you use Infridgidate first . . . Infridg has a Defense Debuff.

Phanty in battle used to act as your bodyguard . . . . he would float just behind you and knock back foes who got near you. The current pet bug causes him to run into melee a little bit too often. Personally, since I generally stay at range, I don't find the knockback to be a problem the huge majority of time. The best way to avoid knockback problems is to mostly stay out of melee -- fight from range. If you need to run into melee (for Flash, for example), do it fast and run back out again.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control