Softcapping a DP/Fire Blaster


Bionut911

 

Posted

After playing on my S/L softcapped energy/energy I've realized how squishy my close range DP/Fire actually is.

With this in mind, i was hoping for themed DP/Fire/Fire blaster that works for close range. I've been told that skipping the cone attack is good, which i found had good results.

From here, I was hoping to get either a softcapped mele defence OR Ranged/AoE defence on this blaster. Is there any good stratigies to do this, also if need be i will go down the mast mastery route if needed, it still fits my theme. (:

Edit: I was just toying around with the set bonuses for DP/Fire/Fire and here's as far as i got:

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Posted

You took Gladiator's Armor but not Steadfast.

Also, you probably can't walk down the road slotting Oblits in Hot Feet.

Searching for "swap consume" in only the blaster forum should get you threads which are exclusively dp/fire.


 

Posted

Thank you(:

What would be good to put on Hot feet? I only went oblit for the +mele/S/L Defence.


 

Posted

Hot feet is an end hog but it is very good mitigation and decent damage. If you want a little bit of S/L defense from it you can 6 slot multi strike. My prefered slotting is 2 HO nuc, 2 HO micro, and a multi strike dam/end.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

46.2% to S/L (and no PvP IO) all the same power picks except for the PPP and I dropped piercing that you took at level 50 since it wouldn't have enough slots assigned to do any thing with.

Edit - You'll want Alpha Cardiac because of all the high end cost toggles.



Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Dual Wield -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Ring of Fire -- HO:Endo(A)
Level 2: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(13)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(15)
Level 8: Swap Ammo
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 12: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 18: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(29), RechRdx-I(31)
Level 20: Suppressive Fire -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(31), NrncSD-Acc/EndRdx(31), NrncSD-Hold/Rng(33), NrncSD-Acc/Hold/Rchg(33), NrncSD-Dam%(33)
Level 22: Boxing -- Empty(A)
Level 24: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), RctvArm-EndRdx(36), S'fstPrt-ResDam/Def+(37)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Weave -- HO:Cyto(A), HO:Cyto(40)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: Hot Feet -- HO:Nucle(A), HO:Nucle(45), M'Strk-Dmg/EndRdx(46), HO:Micro(46), HO:Micro(46)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 44: Scorpion Shield -- HO:Cyto(A), HO:Cyto(50)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 8: Incendiary Ammunition



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

It's theoretically possible to softcap DP/Fire/Fire to S/L, but it's going to require massive sacrifices. If you want to keep the Fire epic for theme then I'd suggest going for moderate S/L defense and Ranged defense (things still shoot at you, especially with Hot Feet making them move away a bit).

I'd agree on skipping Empty Clips if you like melee range... Combustion is going to be a lot easier to use and won't cause redraw (and it's another Obliteration set). You might try something like this:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(27)
Level 8: Swap Ammo
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(42)
Level 12: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 14: Boxing -- Acc-I(A)
Level 16: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 18: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(46)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43), RechRdx-I(43), RechRdx-I(46)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(31)
Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(25), S'dpty-EndRdx(25), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(46)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 28: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
Level 30: Super Jump -- Jump-I(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Hot Feet -- HO:Nucle(A), HO:Micro(39), M'Strk-Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Bonfire -- RechRdx-I(A)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/Rchg(45)
Level 47: Rise of the Phoenix -- Heal-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(27), P'Shift-End%(29)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 8: Incendiary Ammunition



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Nowhere near softcapped, but with around 20% ranged and 25% S/L defense (and 29% melee) you'll be a lot harder to hit and you'll have decent S/L resists too. Switching to Mace Mastery and grabbing Scorpion Shield would let you softcap S/L, but you lose the self rez and you glow purple a bit.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

With this refurbished build, and your guys help, I've come up with a build that gives:
41.3% S/L defense
41% energy defense
31% neg-energy defense
34.9% melee defense
31% Ranged defence

My damage resistance isn't enough to make a huge impact, imo.
14% S/L resistance

Would you guys consider this build survivable? I haven't made a build that is very defense intensive, so i'm not very sure how to make it very survivable. Here's the data chunk.

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Posted

I am concerned about your end usage. You are well below where even I like to play and I run builds that run out of endurance regularly. On top of your poor end use, Consume is under-slotted for recharge, so even that is not helping as much as it could be. I think your build is likely unplayable, even with the Cardiac. Maybe with Ageless it could be workable though.

I'd strongly consider dropping Stealth and Maneuvers and being content with mid-30s defense SL and maybe try to get Ranged back over 32.5 (although I'd be content with just under 30 ranged). Hot Feet should really have some slow enhancing (at least 40%) unless you plan on fighting mostly +1s or lower. Without slow slotting, enemies get away from Hot Feet too fast, IMO.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Bionut911 View Post
With this refurbished build, and your guys help, I've come up with a build that gives:
41.3% S/L defense
41% energy defense
31% neg-energy defense
34.9% melee defense
31% Ranged defence

My damage resistance isn't enough to make a huge impact, imo.
14% S/L resistance

Would you guys consider this build survivable? I haven't made a build that is very defense intensive, so i'm not very sure how to make it very survivable. Here's the data chunk.
At the very least I'd drop the Titanium Coating slots out of Tough and move them to Consume to boost its recharge. You aren't actually going to want to use Tough... it's an additional endurance drain on an already end-heavy build for minimal gain. Just toss the defense IOs in it and take it off your tray. I'd also put a defense/endurance Hami-O IO in Maneuvers (better yet, two of them) instead of a recharge (why a recharge?). And ditch Stealth... you can move the KB IO to Combat Jumping or better yet switch Super Jump to a Zephyr -KB and a Zephyr travel speed IO for the extra ranged defense (you don't need endurance reduction in Super Jump since you won't be uising it in combat). That will let you pick up Acrobatics (the hold protection is nice) or Hasten.

Endurance is going to be a problem, but with Consume slotted for more recharge and a Cardiac alpha it should be manageable... just keep a couple blues handy for emergencies.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Thanks StrykerX & StratoNexus for the intensive tips and help! It's GREATLY appreciated.

Some major changes I've made:
1. 3 slotted weave, maneauvers, and scorpion shield with end/defense Hami O's
2. Dropped stealth to grab, my newly loved Piercing Rounds
3. Triple slotted burn w/ Armageddon (Dam/rech + acc/rech + acc/dam/rech)
4. Added +recharge to consume, dropping it to 85s
5. I one slotted Spiderlings for +recharge, not permenant tho because if i don't like them i'll respec out for the AoE immob from that set or hasten.

Edit: Stryker, I kept the /end on SJ simply because while playing today i respec'd from SS to SJ and i used it almost non-stop throughout combat as a tool to get out of AoE range due to lack of defense (he's level 26)

Overall my total end consumption w/o incarnate cardiac is 1.14end/sec (not accounting consume either)

Here's a data chunk:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1440;695;1390;HEX;|
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|4F1861FB1ECB2E11C73AEA58E71CEBA5909D85F53F04D4ED83|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Bionut911 View Post
Edit: Stryker, I kept the /end on SJ simply because while playing today i respec'd from SS to SJ and i used it almost non-stop throughout combat as a tool to get out of AoE range due to lack of defense (he's level 26)
Interesting. I've never done that... I always found Combat Jumping + Hurdle gave plenty of mobility.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
Interesting. I've never done that... I always found Combat Jumping + Hurdle gave plenty of mobility.
It certainly does, i think it was because the entire time i played i had open air missions, or ones with high ceilings at least, so it was more convenient to just use super jump.

It also doesnt help that i build my previous blaster to run SS constantly, so keeping sj on felt natural xD

Otherwise, would you say it's a survivable build?


 

Posted

Looks pretty good... though I'd probably switch to Kinetic Combat in Fire Sword and a couple Rectified Reticle in Build Up, like so:

http://www.cohplanner.com/mids/downl...0AE37FFA25ED15

That gives you practically softcapped S/L defense (44.7%) at the cost of dropping your ranged defense slightly. You basically double the number of S/L attacks you can survive while still having quite decent ranged defense.

I'd also try to slot 5 Armageddons in Burn if you're going to bother slotting three, though I'm honestly not sure where to get the other two slots. Oh, and I suspect two level 50 EndMod IOs would be better than the Performance Shifter proc and one EndMod in Stamina... the proc is nice once you are ED capped but since Cardiac only enhances End Reduction and not EndMod you're nowhere near capped in enhancement.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
Looks pretty good... though I'd probably switch to Kinetic Combat in Fire Sword and a couple Rectified Reticle in Build Up, like so:

http://www.cohplanner.com/mids/downl...0AE37FFA25ED15

That gives you practically softcapped S/L defense (44.7%) at the cost of dropping your ranged defense slightly. You basically double the number of S/L attacks you can survive while still having quite decent ranged defense.

I'd also try to slot 5 Armageddons in Burn if you're going to bother slotting three, though I'm honestly not sure where to get the other two slots. Oh, and I suspect two level 50 EndMod IOs would be better than the Performance Shifter proc and one EndMod in Stamina... the proc is nice once you are ED capped but since Cardiac only enhances End Reduction and not EndMod you're nowhere near capped in enhancement.
I like that, with the kinetic combat my damage is still really good and i get a lot more defense for the small loss in ranged. I thought about it for a second and that +end proc isn't really needed, simply because of consume.

Also, to note, your kinetic combats are capped at 25, i'm guessing that you were playing with those fisticuff enhancements or something around that level. Mine are capped out at 35, but its not a huge change. (:


 

Posted

Quick question here, Are spiderlings REALLY that helpful, I'll be doing close combat with high AoE damage. Should i just switch to Web Envelope, Web Cocoon, or Mace Beam Volley?

With my acc bonuses i have it up to about 150% for envelope, so i figure it might hit a lot.