Tired of SS/Fire builds? Check out my KM/EA
data chunk plz
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
EA without Overload makes me sad. It's certainly a valid choice if you dislike the playstyle it imposes ; still, it's the best T9 out of the long duration, high crash ones in my opinion.
The crash is just your end, so you can mitigate it with a well timed Energy Drain. It buffs your HP by 1200 (slotted up), and skyrockets your defense and DDR (good against tohit buffs, defense debuffs or mobs with increased base tohit - i.e. praetorians).
Repulsing Torrent does tiny damage and is mostly used as a KB power. For many people, that means it's a "skip it" power. YMMV, but seeing as your build is relatively highend I'd tend to agree ; or if I picked it, I wouldn't slot it.
Now with data chunk, Overload, Fire epic instead of Earth so my aoe could be Fireball instead of Repulsing Torrent. Other minor tweaks as well to solve a couple of "rule of 5" violations.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
KMEA: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(39)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(34)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(39)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(34)
Level 6: Power Siphon -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-Rchg(17), AdjTgt-EndRdx/Rchg(40)
Level 8: Quick Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(17)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Dampening Field -- S'fstPrt-ResDam/Def+(A)
Level 14: Boxing -- Empty(A)
Level 16: Energy Protection -- ResDam-I(A)
Level 18: Burst -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(46)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(46)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(45)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(46)
Level 26: Focused Burst -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Hold%(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(37), Mocking-Rchg(43)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(39)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Overload -- LkGmblr-Rchg+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1366;675;1350;HEX;| |78DA7D93D952134114867B32831112482284B0882C8241084322DC5B285085108D5| |2E56D0CA14D46C2404D06CBDCF9222A68957AE12EEA8BB88196CBADFB1BC433FF69| |96AA584E25FDCDFCF3CFE9D3E774A7AF4D0685B87E526881D3A55CB99C3DE5ACB9D| |23F9FB7A49D97C66C7A6AC22F84E8809C4DCB9294E6AC654BD7CA67275C37975F6A| |E75793F2B2B4CBD29CB2A553A86427D69C5C64C62E4A47DAAEB973D39859592999D| |356A1E85A762188A739995BA587081E66ECAB56D95AB04A965B09EDBC5E944EB968| |AD46A656ADBC99A9389447AEEC4AA7D246990DD07F3B2CD455354486D0277CE701E| |302D0360F1C5B24A4C403CFA9C1AE8BA8E6490D612018017A9B810F6165A3B0DABF| |C236A9B079847D44A3AEC2EAFF09FB91C2D6A9B075377D9E74E016631D08DF01E21| |BC016D9FDCAEEE7051C940C9EB7E91210CE018F69ACE72C447D2FA4873406941488| |D14D97D028622307158D55BAC413BA0F29532881EF3ED3CC1136D545BEF9BCEF0E7| |D67FC005A4AF0B52D032336F094C6665586662E430B2FBC97AB31C2D5D0298528FB| |8C6812526B8A7102383A0624C60183EC31658F85D8D0C06802FA031C3D087CA1DCD| |B55EEEDEB48AC6383711BE8BF0BC4EF33EE01CF68EC44CFAB46E72C021D4E33CE02| |43E71819E053D8AB024FD25544B78E588C2B8C25A0BF040C2D035FE9AB6ED5D06EE| |E5D0F37B46781C17D55BBB59516DEA71AD31745F736D5BEF7A4012EF17B5D884196| |F4C1D7E8CEF1378CB78C77C016F986D9E71BBE8109125C9E04D7659B0CA6CACE7C0| |E69741348BD60BC64BC0262945D52A592ECD4512A63F734D2CFDB5B43354AD2D83D| |8274685096548D69AC4619AF51A6F70255E76ADE668CDD132C34283F1B4851136B2| |358C2EF3D49D32EA29AA3670871F16BBF7910E63FFBCD3D5C1E463DB555E7B9AA7F| |01AED8DF78| |-------------------------------------------------------------------|
Global = Hedgefund (or some derivation thereof)
It looks fine to me.
Some things I would change, but just a matter of taste :
I probably wouldn't put a second slot to stamina, if anything this end mod would provide more endurance if it was in Energy Drain. That said, it'd be "active" endurance rather than passive endurance, so it might make sense to go for a lower benefit than doesn't require a power activation, I don't know.
I'd stick a kismet +6% tohit somewhere. The build is relatively light on accuracy (body blow and smashing blow barely have enough to hit +3s at 95% chance while Power Siphon is down), so enemies with any kind of defense buffs or +4s might be annoying.
With 4 targets hit, Energy Drain can fill up his endurance. An endmod wouldn't help there, except when there are fewer targets to hit.
If you had to conserve some slots, you could skimp on the Fire/Cold defense. It isn't really needed at 50. More slots in Stamina would be nice, but they still wouldn't fix endurance issues against single targets.
personally find darkest night from soul mastery a better match for Energy Aura
(granted fire vs neg is what it comes down to)
Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744
I'm about to make a Kin Melee/Energy Aura Brute, since I have yet to make a character with either of these powersets, might as well pair them together, synergy be damned.
Just to set the stage a bit, I expect to solo 75% of the time, probably lots of speed ITFs after 35.
I have to say I'm pleased with where the numbers ended up. Without any terribly exotic IOs, all Def but Psi is soft-capped (neg energy at 44.5) with decent recharge (78% and no Hasten).
Let me reiterate, I have no hands-on experience with either primary or secondary, so please let me know if there's anything fundamentally wrong.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
KMEA: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(39)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(34)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(39)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(34)
Level 6: Power Siphon -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(46)
Level 8: Quick Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/Rchg(40)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Dampening Field -- S'fstPrt-ResDam/Def+(A)
Level 14: Boxing -- Empty(A)
Level 16: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(40)
Level 18: Burst -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(46)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(45)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Focused Burst -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Hold%(50)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(37), Mocking-Rchg(43)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(39)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Energy Protection -- ResDam-I(A)
Level 41: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Sleep/Rng(42)
Level 44: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Quick Sand -- ImpSwft-Dam%(A)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Level 4: Ninja Run
Global = Hedgefund (or some derivation thereof)