Dark/Kin Build


Supernumiphone

 

Posted

So I just got my Dark/Kinetic Corruptor up to 50 and am having trouble with where to go with him as in terms of a good build. If anyone has a build or for those of you who enjoy creating builds I would be very interested to see what you have to offer, I am not the best at creating a build so I figured I would ask for your help. I play this character as more of a support than I do as a damage dealer. So for example I keep constant SB's up I use the -tohit in my AoEs very often to keep those baddies missing and I try to keep perma FS and and lay on alot of heals and transferences if this helps you at all. I have poor survivabilty and very poor soloing skills on this character so I am all ears to what ever anyone has to offer. Mind the awful spelling please


 

Posted

So after seeing very little feedback on this post it leads me to believe that I was unspecific and also, which I already knew, that this build isn't a very appealing build. I have been working on it in Mids lately and too be honest I am not sure where to go. Should I be heavy on the -tohits? Should I load up on recharge time? So now I am asking for suggestions that would do for this build. You don't need to make a Mids build (but if you want to too feel free) but with a little team effort we may be able to make this undesirable build a little more interesting because in the right group this build is pretty entertaining. So any ideas at all I am open too if you want to make him all damage lemme know, if you want to make him all support, lemme know. I am open to all ideas and I will keep you updated with the development of this lonesome character.

BTW He is Dark/Kin/Power Mastery


 

Posted

If I was building a Dark/Kin I'd probably go for recharge and defense. I like Tactics on my Kins, so I'd get that. I'd also get Maneuvers. It doesn't provide a huge defense boost, but along with your -tohit debuffing it would help provide a bit more safety for your team.

I'd build for a decent amount of defense. I'm not a fan of sacrificing personal survivability, even on team-oriented builds. It seems to me that my Kins get a fair amount of aggro, especially when I'm rushing in to get off a full Fulcrum Shift before AoEs paste all the minions. A dead Kin isn't good for anything but Vengeance (and possibly Fallout.)

After that I'd go for recharge. With enough of it you can almost chain your two cones non-stop. That provides some nice AoE damage and decent debuffing too. It also means more of all the usual Kin goodness of course.

Although you could make an argument for slotting some attacks for -tohit rather than +damage on a Kin, I'm not a fan of that approach. Partially because I always build my toons for a minimum amount of solo capability, even if I don't solo them all that often. Also you can't always get a good Fulcrum Shift when you want it, and I wouldn't want to be completely reliant on FS for my damage.

Beyond that other power picks are largely dependent on personal preference. I don't think I'd take Power Mastery if I was building a Dark/Kin, but then there's not much a Kin needs that epics can provide anyway, so any choice can work really.