kat/sr HELP!!!
I don't really know where to start.
Expensive PVP sets are slotted when they aren't needed, Incomplete purple sets at the wrong place... I'll just post my build.
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Here's what I see on a quick glance that would be problematic for me.
Endurance -- high consumption, low recovery leading to very poor net recovery. (THE major issue from my point of view)
Kismet +6% slotted in a higher level power, Kismet functions when power is active.
DDR under 95%, though close enough that this is a very minor issue, but it's a strength of SR and should be readily met.
Hasten well shy of perma *shrug* but it's hard to tell if that's a missed build goal or not.
AoE defense not quite 45+, Melee barely there. Some might say Range is too high.
No Steadfast resist/+3% defense, but has Glad +3% def?
Build has Shield Wall +3% resist IO but Tough isn't slotted?
Unbounded Leap +stealth IO is slotted in Super Leap.
Health is slotted with set IO's but no set bonuses gained or +recovery or +regen procs used either? (i.e. 4 generic Heal IO's would do the same thing)
In similar vein to the last few on list there's lots of odd slotting choices (either the number of slots devoted to a power or the IO's/sets employed or both).
I will compare your build with mine when I get home but from what I see so far in your build.
Your positional defenses are strange. Ranged is way over while AoE is a little short of soft cap (%45) a good number to aim is %46 (45.5 will do too if defense debuff prot is %95) for each since you have a good (over %90) defense debuff. for survival depend on defense and resistance first regen last, getting hit less for less damage is always better getting hit less for more dmage but healing it out.
Not having perma-hasten (having 5 second difference acceptable 30+ is not) means you can't make your top chain GD-GC-SD-GC (order can be changed to GC-GD-GC-SD but its point is same) all times and this will drop your DPS in general. you can get LotG global recharge ench from a.merits with tips and exchanging reward merits to a merits you can get 5 of them in a week for a price of one recipe or you can get all five in 10 days by just doing tips.
You don't need kismet you can easily keep same amount of bonus with focused accuracy or tactics.
Having both SS and SJ unless being a concept is a waste of both slots and power keep whichever you want and get assault, tactics or focussed accuracy instead.
Your damage is too low (both burst damage and DPS) build up only kicks in every 30+ second and proc in it only once in every 20 (600 seconds or 10 min) for 10 sec (5 sec for proc) so leaving it out of equation you only have %8 global bonus to your powers.
I assume there is a budget issue otherwise don't franken slot purples less than 5 of them together. Usual purple sloting are GC having hecatomb with achielles' heel proc and GD having armageddon with Gladiators proc(though you can skip GD's proc if you have a budget issue and put slot somewhere more useful)
There are many slots with only one set enchantment in them with one type. You can easily change them to I/O's or something from a double or triple bonus ones. For example you can put two I/O defense rather than two sets defense enchantments and it will even increase your defense bonus since serendipity is a low level set.
I think there are more these are just the ones that caught my eyes.
Can someone give me details on whats wrong with my build?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Super Shurica: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Mako-Dmg/EndRdx(A), Mako-Acc/Dmg(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 1: Focused Fighting -- SW-Def(A), SW-ResDam/Re TP(13), SW-Def/EndRdx(36), SW-Def/Rchg(50), LkGmblr-Def(50)
Level 2: Focused Senses -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(13), GftotA-Def(36), GftotA-Def/EndRdx/Rchg(48), GftotA-EndRdx/Rchg(48), GftotA-Run+(50)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(43), GSFC-ToHit(46), GSFC-ToHit/Rchg(48)
Level 8: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(43)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), QckFt-EndRdx/RunSpd(15)
Level 16: Dodge -- Krma-ResKB(A), Krma-Def/EndRdx(31)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36)
Level 20: Quickness -- Run-I(A)
Level 22: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
Level 24: Super Jump -- ULeap-EndRdx(A), Winter-RunSpd/Jump/Fly/Rng(25), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25)
Level 26: Soaring Dragon -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(27), Hectmb-Dmg(27), T'Death-Acc/Dmg(29), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx/Rchg(31)
Level 28: Lucky -- S'dpty-Def(A), SW-Def(37)
Level 30: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(39), RedFtn-Def/EndRdx(39)
Level 32: Golden Dragonfly -- Sciroc-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(33), Sciroc-Acc/Dmg/EndRdx(34), Armgdn-Dmg/Rchg(34)
Level 35: Evasion -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(39), Ksmt-EndRdx/Rchg(40), Ksmt-Def/EndRdx/Rchg(40), Ksmt-Def/Rchg(40), SW-Def(42)
Level 38: Boxing -- C'ngImp-Acc/Dmg(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Numna-Heal/EndRdx(45), Numna-EndRdx/Rchg(45), Panac-Heal/Rchg(46), Panac-Heal/EndRedux/Rchg(46)
Level 47: Tough -- GA-ResDam(A)
Level 49: Weave -- GftotA-Def(A)
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Level 1: Brawl -- GS-Acc/Dmg/End/Rech(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Dct'dW-Heal(5), Mrcl-Heal(5), Panac-Heal(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(3), P'Shift-EndMod(3)