Most survivable
Quote:
A couple of days ago, a fellow in the tanker forum asked for help rebuilding his old Inv/Ax.
If you're put off by how slow Stone is (and it is SLOW), check out Invuln. Lots of defense to work with, plus some DDR, and you get even more defense in crowds. If DDR isn't a concern, then Dark is great for survivability. It also has a couple great mitigation options.
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As it so happens, that's one of my favorite toons, although mine is sadly outdated right now.
So, I whipped out the build I plan to use whenever I have the time, and popped it up for him.
Note: This more than softcaps vs S/L/E/N/F/C with one guy adjacent, and hits iCap numbers with 8 around it. And I did not neglect the damage in the least. Stone armor may be The King of Durablility, but Invuln is easily the Prince of Tough, and with bruising and reactive, can be pretty good at damage, to boot.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Gnarl_I19_1: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(48)
Level 1: Beheader -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 2: Chop -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(46), Ksmt-ToHit+(48)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(48)
Level 10: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(46)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17), Aegis-Psi/Status(42)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), LkGmblr-Rchg+(50)
Level 20: Swoop -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(21), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(40)
Level 28: Whirling Axe -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Cleave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(36), C'ngBlow-Dmg/Rchg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/EndRdx(37)
Level 38: Pendulum -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(40)
Level 41: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(43)
Level 44: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
Code:
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Stone/Dark has a self-healing attack and -ToHit. The first is incredible and the second is great on paper, but IIRC some tougher enemies resist the -ToHit. Stone/Ice might be comparable, given the recharge reduction and mitigation from Ice Patch.
If you're put off by how slow Stone is (and it is SLOW), check out Invuln. Lots of defense to work with, plus some DDR, and you get even more defense in crowds. If DDR isn't a concern, then Dark is great for survivability. It also has a couple great mitigation options.