Give MM Upgrades the same treatment as AoE buffs


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
So, if you're doing Devil's Advocate then that effectively prooves my case correct?
No, the Devil's advocate can be right sometimes.

Also, you haven't disproved my main point: that MM upgrades are costly because they're an investment in future End-free damage.

The Devil's advocate also doesn't necessarily disagree with his opponent. I agree that paying so much End constantly in a trial is a real bugbear, but I can't agree that the costs should be reduced in all cases. If it's possible to do only in trials, then yes, sure. In non-trial content, however, MM performance is just too high to justify it.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Dechs: See the post above yours?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
It is, however, ignoring the fact that pet buffs do not wear off. I'm not decided on how much of a difference that makes.
Pet buffs may wear off, but pets can run at down to -2 from the caster level *and* pets die - sometimes frequently. Which means a resummon and rebuff to get them back to their "proper" ability. And it's not just an Incarnate trial issue - 18-24 tend to be horrid levels for a mastermind, with only one T2 (typically a source of support) pet, DOs at best, and AOE-happy enemies (especially Demolitionists.)

If it were a blaster power, it would become unavailable (aside from recharge) for some amount of time, then MORE endurance would have to be spent to bring its damage and range (for instance) up to where it used to be.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Blasters don't have to pay 115 endurance just for their Primary Powers to be active. Or 64+ Endurance every time a pet dies. While running 1.05 end/sec worth of toggles and still trying to avoid being pummeled by +2 Praetorian Bosses.
Blasters don't get to front load all their endurance costs. Your MM chooses to run those toggles, and I'm certain there are blasters running equal or more costly toggles themselves. Do the blasters not have to avoid being pummeled by +2 Praetorian Bosses?

Besides, you're just citing differences between the way ATs function. This is not grounds for defending your suggestion.

Quote:
Originally Posted by Techbot Alpha View Post
Finally:
Alpha's health = 869 HP
Blaster base health without IOs = 1205 HP
Alpha's effective health if he leverages bodyguard mode: 3476.
Blaster max health: 1606.4


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post

Alpha's effective health if he leverages bodyguard mode: 3476.
Blaster max health: 1606.4
... assuming he can keep aggro on him instead of his pets, and can keep his pets alive. One AOE can drop that "effective" health dramatically.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Pet buffs may wear off, but pets can run at down to -2 from the caster level *and* pets die - sometimes frequently. Which means a resummon and rebuff to get them back to their "proper" ability. And it's not just an Incarnate trial issue - 18-24 tend to be horrid levels for a mastermind, with only one T2 (typically a source of support) pet, DOs at best, and AOE-happy enemies (especially Demolitionists.)

If it were a blaster power, it would become unavailable (aside from recharge) for some amount of time, then MORE endurance would have to be spent to bring its damage and range (for instance) up to where it used to be.
How is a pet dying truly different from a Blaster just missing? In both cases they have to spend more end to achieve the same effect they would have if the bad thing hadn't happened in the first place.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
No, the Devil's advocate can be right sometimes.

Also, you haven't disproved my main point: that MM upgrades are costly because they're an investment in future End-free damage.

The Devil's advocate also doesn't necessarily disagree with his opponent. I agree that paying so much End constantly in a trial is a real bugbear, but I can't agree that the costs should be reduced in all cases. If it's possible to do only in trials, then yes, sure. In non-trial content, however, MM performance is just too high to justify it.
Except MMs, comparitively, do not outperform other damage heavy ATs. None of them have equateable costs to their powers.

And the pets themselves still have endurance bars. Robotics Protector Bots especially seem to run very low on endurance habitually, leaving them only with their basic, ST attack mid-fight until they have time to recover.

And the MMs damage output is only comparative when they have a full contigent of pets out. As soon as even one pet dies, that damage output is reduced, quite substantially in the case of a Tier 3. Whereas other ATs not only have only one health bar to worry about, but also more tools dedicated solely to preserving it. Their damage output (while slightly variable in Brutes) is a constant, and relies only on them being alive. It does not rely on independant bodies to stay constant.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Blasters don't get to front load all their endurance costs. Your MM chooses to run those toggles, and I'm certain there are blasters running equal or more costly toggles themselves. Do the blasters not have to avoid being pummeled by +2 Praetorian Bosses?

Besides, you're just citing differences between the way ATs function. This is not grounds for defending your suggestion.

Alpha's effective health if he leverages bodyguard mode: 3476.
Blaster max health: 1606.4

Your right, which is why I'm dropping that comparison.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Vanden View Post
How is a pet dying truly different from a Blaster just missing? In both cases they have to spend more end to achieve the same effect they would have if the bad thing hadn't happened in the first place.
When a blaster misses, he just misses. He doesn't lose his max HP. He doesn't lose capability (most T2 pets, often a T1 pet at level 18.) He doesn't lose resistance (bodyguard, for this and the "max" HP.) And he doesnt' have to spend END just to get that capability back. He still HAS the capability and can use it immediately (barring recharge.)


 

Posted

Quote:
Originally Posted by Vanden View Post
How is a pet dying truly different from a Blaster just missing? In both cases they have to spend more end to achieve the same effect they would have if the bad thing hadn't happened in the first place.
A Blaster doesn't pay just for, say, Blaze to be useable again.
MMs effectively do, since about 90% of their Primary is all tied in to their pets.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... assuming he can keep aggro on him instead of his pets, and can keep his pets alive. One AOE can drop that "effective" health dramatically.
I fail to see how this matters. What option does the blaster have to keep aggro off of himself?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Your right, which is why I'm dropping that comparison.
My point is mainly this:

The comparison you need to make is between how two different sets of single target buffs were changed in the name of Quality of Life.

In one case, the single target buff was changed to an AoE buff and had its endurance cost more than doubled (if I recall correctly).

In the second case, the single target buff was changed to an AoE buff.

No matter how I look at it, I see a disparity that should not exist.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
My point is mainly this:

The comparison you need to make is between how two different sets of single target buffs were changed in the name of Quality of Life.

In one case, the single target buff was changed to an AoE buff and had its endurance cost more than doubled (if I recall correctly).

In the second case, the single target buff was changed to an AoE buff.

No matter how I look at it, I see a disparity that should not exist.

....'Nuff said?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I fail to see how this matters. What option does the blaster have to keep aggro off of himself?
If either of them get hit, they can take a green or get healed, true. Plus, blasters *do* have tools to control aggro - from the secondary/T1, generally an immobilize, among all sets, to other abilities in individual sets - caltrops, tasers, soft controls like knockback and hard controls in the form of holds. All of which, by the way, are under the *direct* control of the blaster. If he wants something held, he uses a hold. He doesn't have to hope something's AI decides to cycle through to it.

However, the blaster does not drop from 1606 max HP to 1200. The MM does lose that "effective" max HP whenever a henchman dies.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Except MMs, comparitively, do not outperform other damage heavy ATs. None of them have equateable costs to their powers.
Maybe not in pure damage, but in their mix of damage and survivability, yes. My Blaster and Scrappers can't solo EBs at their normal difficulty settings without dipping heavily into tier 9s and inspirations like my MM can. (Yes, I do have an MM.)

Quote:
Originally Posted by Techbot Alpha View Post
And the pets themselves still have endurance bars. Robotics Protector Bots especially seem to run very low on endurance habitually, leaving them only with their basic, ST attack mid-fight until they have time to recover.
But that's not your end bar, and moreover it's just one or two pets. One or two pets running out of end doesn't completely shut down your damage output, and it certainly doesn't drastically reduce your survivability like every other AT.

Quote:
Originally Posted by Techbot Alpha View Post
And the MMs damage output is only comparative when they have a full contigent of pets out. As soon as even one pet dies, that damage output is reduced, quite substantially in the case of a Tier 3. Whereas other ATs not only have only one health bar to worry about, but also more tools dedicated solely to preserving it. Their damage output (while slightly variable in Brutes) is a constant, and relies only on them being alive. It does not rely on independant bodies to stay constant.
Only SOME ATs have powers dedicated solely to keeping their health up. And anyway, an MM's distribution of his health and damage output among multiple entities is also their greatest strength.

Quote:
Originally Posted by Techbot Alpha View Post
A Blaster doesn't pay just for, say, Blaze to be useable again.
MMs effectively do, since about 90% of their Primary is all tied in to their pets.
We've been through this! The Blaster doesn't have to pay End prior to using Blaze because he pays End when he uses Blaze.
Quote:
Originally Posted by Memphis_Bill View Post
When a blaster misses, he just misses. He doesn't lose his max HP. He doesn't lose capability (most T2 pets, often a T1 pet at level 18.) He doesn't lose resistance (bodyguard, for this and the "max" HP.) And he doesnt' have to spend END just to get that capability back. He still HAS the capability and can use it immediately (barring recharge.)
We've been through this too! The fact that pets directly increase survivability in addition to providing damage output combined into the same powers is one of the main reasons they're so expensive!

And yet again, the reason the Blaster doesn't have to pay end to have the ability to do something is because he spends end when he uses it instead of in advance.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I fail to see how this matters. What option does the blaster have to keep aggro off of himself?
Well, Beguile, but that's a Day Job power.

See? I do it to everyone!

Quote:
Originally Posted by Vanden View Post
but that's a Day Job power.
Even myself!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
If either of them get hit, they can take a green or get healed, true. Plus, blasters *do* have tools to control aggro - from the secondary/T1, generally an immobilize, among all sets, to other abilities in individual sets - caltrops, tasers, soft controls like knockback and hard controls in the form of holds. All of which, by the way, are under the *direct* control of the blaster. If he wants something held, he uses a hold. He doesn't have to hope something's AI decides to cycle through to it.

However, the blaster does not drop from 1606 max HP to 1200. The MM does lose that "effective" max HP whenever a henchman dies.
I'd argue that masterminds in general have much better aggro tools than blasters. Only /Pain and /Thermal really lack control. Even the primary attacks (if you take them) generally include some control, be it stun or knockdown.

If a blaster takes hits and dies, he's dead and does zero damage. If a mastermind's pets are taking aggro, they can be replaced. As long as they don't all die at once, damage is still being dealt despite one or two being missing.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
If a blaster takes hits and dies, he's dead and does zero damage. If a mastermind's pets are taking aggro, they can be replaced. As long as they don't all die at once, damage is still being dealt despite one or two being missing.
*But* as those are dying, the MM's "effective HP" and resistance are also going down - so as he dies, he starts dying *faster," and loses tools to prevent it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
*But* as those are dying, the MM's "effective HP" and resistance are also going down - so as he dies, he starts dying *faster," and loses tools to prevent it.
Ok. Masterminds still have much greater survivability tools than blasters.

Actually, can we back up for a second? Why are we making this comparison again, anyway?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Actually, can we back up for a second? Why are we making this comparison again, anyway?
Cheese.

It all comes down to the cheese.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Cheese.

It all comes down to the cheese.
No. This is utterly wrong.

Cheese is good. Cheese is always good.

I blame the sock gnomes, myself >_> thievin' lil' buggers...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
How two different sets of single target buffs were changed in the name of Quality of Life.

In one case, the single target buff was changed to an AoE buff and had its endurance cost more than doubled (if I recall correctly).

In the second case, the single target buff was changed to an AoE buff.

No matter how I look at it, I see a disparity that should not exist.
This is the point, and the truth.

And they all lived happily ever after, the End.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

You already quoted that post. Also, he left out how the change in 20.5 is to defensive powers, and MM upgrades are offensive powers.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.