Give MM Upgrades the same treatment as AoE buffs
You lied to me Techbot. My Thugs MM just ran through his thugs with nary a collision.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Bots are different.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I think I figured it out: Devs don't hate Villains... Devs hate Masterminds!
Anywho, yes, I totally agree with the suggestion in the OP. Masterminds have enough problems to deal with being the anchor point for a bunch of suicidal pets. Given what's now being made available for all other buff sets, there's no reason to continue punishing their endurance bars.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Seriously? MMs have had issues for some time now. Ever since Demons my Bots have progressively got more and more stupid. They insist on running into melee range to punc hstuff en masse, which never happened to all the pets before Demons came out. Sure, you'd get one drone or P-Bot that decided it was Sparkticus and went off on a Rambo, but that was at least liveable with. And it wasn't all the time.
And then theres the fact I ordered my pets to stand still and shoot stuff on the Additionals team on a BAF, and half of them suddenly took off towards Siege's porch. No, I'm not kidding. And yes, I do know how to control them. Believe me, I was mashing every macro for passive and follow that I have, and I ended up having to destroy them myself to summon some more. And then the OTHER half ran off! |
If so, perhaps that needs clearing...
*shrug* I have no idea. Just throwing a random thought out there.
Would love it it they made my Medic's Stimulant an AoE. Even if they just kept it to the caster and the pets that he summoned. Wouldn't have to worry about those couple of seconds to when i notice my force field generator blows up to casting a new one.
Pet upgrades are basically attacks; they indirectly damage your enemies by making your pets stronger. AoE attacks cost more end than single-target attacks, but the same is not generally true of buffs. And that's why I think it's not likely to change, and makes sense as it is.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
You lied to me Techbot. My Thugs MM just ran through his thugs with nary a collision.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Pet upgrades are basically attacks; they indirectly damage your enemies by making your pets stronger. AoE attacks cost more end than single-target attacks, but the same is not generally true of buffs. And that's why I think it's not likely to change, and makes sense as it is.
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More aptly, Pet upgrades are far more like powers that you have to use to enable Fireball, Blaze, Fire Sword Circle and Burn. Without the upgrades, it's like you're only allowed to use your T1 attacks, and nothing else. And it makes NO sense on an AT who's entire selling points is the pets.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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No, no they really aren't. Thats the same as saying that, if a blaster gets hit with a few AoEs at once, he can't use Fireball and Blaze until he pays an Endurance cost.
More aptly, Pet upgrades are far more like powers that you have to use to enable Fireball, Blaze, Fire Sword Circle and Burn. Without the upgrades, it's like you're only allowed to use your T1 attacks, and nothing else. And it makes NO sense on an AT who's entire selling points is the pets. |
And MMs having to resummon and reupgrade more against stronger enemies is a lot like everyone else simply having to attack more to go through all their HP. It's More End on both sides of the table.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
But then after using that power, you can use Fireball, Blaze, Fire Sword Circle, and Burn as much as you want for free.
And MMs having to resummon and reupgrade more against stronger enemies is a lot like everyone else simply having to attack more to go through all their HP. It's More End on both sides of the table. |
The closest analog I can think of are tanks with crashing T9s - but you'd also have to have their entire secondary vanish at the same time.
A Blaster can't use Fireball or Blaze without paying an endurance cost no matter what! But you, MM, after using that prerequisite power, can use Fireball, Blaze, Fire Sword Circle, and Burn as much as you want for free.
And MMs having to resummon and reupgrade more against stronger enemies is a lot like everyone else simply having to attack more to go through all their HP. It's More End on both sides of the table. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Except that for MMs, it's also their resistance and HP. They bounce from "high" HP with full pets in bodyguard mode (ok, theirs doesn't actually change, but if you consider pets HP by proxy) to the lowest and squishiest in 1-2 good AOEs. And when that happens, they also lose their offensive ability.
The closest analog I can think of are tanks with crashing T9s - but you'd also have to have their entire secondary vanish at the same time. |
Pets can die, attacks can miss. Then maybe you die, or you pay more End to try again.
Also I thought this thread was about upgrades and you don't need to upgrade your pets for them to take aggro off you or use Bodyguard mode.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
So what you're saying is, MM pets are actually BETTER than regular attacks because they all directly increase survivability? Because only some attacks increase survivability, and then only indirectly. Sounds more like a justification for higher End costs than an argument against it to me.
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Have you ever played an MM? Have you ever looked at their HP values? Have you ever taken one on an ITrial before and seen everything vanish in half a second thanks to one Warwalker?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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not only that, but MM pets cannot use their powers any time they want, they too have end, and it's end pets can, and have been known to occasionally run dry on, with very little to restore said end besides feeding them blues.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Click here to find all the All Things Art Threads!
Have you ever played an MM? Have you ever looked at their HP values? Have you ever taken one on an ITrial before and seen everything vanish in half a second thanks to one Warwalker?
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That said, I still think the endurance costs of the upgrades are excessive. I agree with the compromise stated earlier that buffs should now increase their endurance costs slightly and have MM upgrades reduced.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
__________________
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Finally:
Alpha's health (I.E. Fully IO'd out)= 869 HP
Blaster base health without IOs = 1205 HP
Thats about as factual as I can get with without actually regurgitating Mids and the Game file itself.
Edit: So, if your doing Devil's Advocate then that effectively prooves my case correct?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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If you read back along the thread, I've laid out the facts and figures as best I can. When all that gets is someone trying to get a rise out of me, fine, I get a little tired of repeating myself to someone who is clearly ignorant of the reality.
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The closest thing you have to a real argument is this:
The New buffs serve the exact same purpose as the original MM change did; QoL. Only difference is, THEY get to keep their ST endurance cost. WE do not. And that is wrong.
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Again, I agree with you that this change is more than a QoL fix, it's a straight up buff. They should have had their endurance costs increased by at least 50% in my mind.
I also believe that the mastermind upgrades are excessively punitive. It's been a while since I did the math on how much of an increase they were over the old versions to come up with an amount I'd like to see them decreased by.
Try to avoid using words like "my" and "their" when comparing ATs. Don't make this personal. This will help prevent your emotions from running your lack of argument.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Seriously? MMs have had issues for some time now. Ever since Demons my Bots have progressively got more and more stupid. They insist on running into melee range to punc hstuff en masse, which never happened to all the pets before Demons came out. Sure, you'd get one drone or P-Bot that decided it was Sparkticus and went off on a Rambo, but that was at least liveable with. And it wasn't all the time.
And then theres the fact I ordered my pets to stand still and shoot stuff on the Additionals team on a BAF, and half of them suddenly took off towards Siege's porch. No, I'm not kidding. And yes, I do know how to control them. Believe me, I was mashing every macro for passive and follow that I have, and I ended up having to destroy them myself to summon some more. And then the OTHER half ran off!
So, yeah. Cutting MMs some slack right about now would be really appreciated.