Earth/Fire/Ice - Revitalizing my main
One quick comment, Sleet is underslotted. Sleet is stupid good for a dom, and deserves some slotting. Tough is actually not that useful, and doesn't really need to be slotted. If you move the 3 extra slots from tough to sleet, you can get some good numbers, and the -res proc. I generally like to go for analyze weakness Acc/Rech and Acc/End/Rech plus a normal lvl 50 recharge IO, and the -res proc. Those 4 slots give ok accuracy, and good recharge, a bit of end reduction and the proc. Yes, with hasten and spiritual alpha it only saves 4-5 seconds, but sleet is just that good.
Other minor things, Embrace of Fire and Hasten don't really need more then 2 slots. The gains at the level of recharge you are looking at, is somewhat minor. Especially if you are going with the spiritual alpha. If you could manage to shift those two slots over to Hoarfrost somehow, you could fit in another 5% recharge from Doctored Wounds. Another option for those two slots are putting some Procs in some powers. A damage proc in quicksand, or -res or damage in earthquake. Not super familiar with how Volcanic Gasses works, a damage proc there might be nice as well.
Not really sure you were going for Spiritual Alpha or not, but it might be worth it to think about getting Musculature instead. Doms tend to have so much global recharge that spiritual isn't really that great, but the extra damage from Musculature is definitely nice on a Dom.
Just thought I would post a data chuck for a sample of the changes I mentioned. The slot in Combat Jumping could go a bunch of places, it was put there to push the build back over 45% S/L. Without it it's at 44.8% which is pretty close IMO. If you moved it back to Hasten, it would push it back below perma without the alpha slot. But even with 2 slots, in that build hasten is 124s recharge, good enough for me, not sure if you care.
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I'm working on an earth/fire/ice dom as well with many of the same goals in mind (perma-dom, perma-hasten, and 45% lethal/smashing defense). I had a build that I thought was pretty good, but yours inspired a few alterations. For one, I had not left room for Hoarfrost. So I found myself dropping Consume (which I rarely have the need for, surprisingly) in order to get it. There are some interesting differences as well. For instance, I prefer working at range and Fire Breath has been an important part of the build. Combustion, on the other hand, fell to the wayside. I also left tough with room only for the + 3% def IO's; with solid controls, soft capped defenses, and capped health at most times, I wouldn't go for the extra mitigation.
A few considerations: Quicksand could probably use an end. reduction more than the recharge. It's also possible to enhance the -def using a Hami-O. In regards to procs, Achilles' Heel is generally a good choice. Lockdown: +2 mag is a nice proc for Volcanic Gasses and will have the chance to fire many times, especially considering VG loses out in regards to Domination. I would actually veer away from Vysires' advice in utilizing damage procs and favor those that add debuff effects.
Lockdown: +2 mag is a nice proc for Volcanic Gasses and will have the chance to fire many times, especially considering VG loses out in regards to Domination. I would actually veer away from Vysires' advice in utilizing damage procs and favor those that add debuff effects.
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
So, with the advent of i21, I've taken another look at this build. I never did implement the proposed build above, which is good, because I think this one is better.
Also, I'm sorry for not responding to your guys' suggestions. They've definitely helped craft this build, and I'm thankful for your input.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Fossilize -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), UbrkCons-EndRdx/Hold(11)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(17), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40)
Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-Acc/Immob(3), Enf'dOp-EndRdx/Immob(5)
Level 4: Super Jump -- Jump-I(A)
Level 6: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dam%(31), Posi-Acc/Dmg/EndRdx(40)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27), Decim-Dmg/EndRdx(31)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-Acc/Stun/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Earthquake -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(19), DisWord-ToHitDeb/Rchg/EndRdx(19)
Level 20: Quicksand -- CtlSpd-Acc/EndRdx(A), CtlSpd-EndRdx/Rchg/Slow(36), CtlSpd-Acc/Slow(37), CtlSpd-Rng/Slow(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses -- Lock-%Hold(A), Lock-Acc/Rchg(34)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(29), RedFtn-Def(29), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(43)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(39)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Sleet -- RechRdx-I(A), Achilles-ResDeb%(37), UndDef-DefDeb/Rchg(39), UndDef-Rchg(43)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg(46)
Level 41: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48), Posi-Dmg/Rchg(48)
Level 47: Hoarfrost -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-EndRdx/Rchg(50), RechRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 48% Enhancement(Accuracy)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpSpeed)
- 81.3% Enhancement(RechargeTime)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(FlySpeed)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 99.2 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 4.15%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 18.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 13% (0.22 End/sec) Recovery
- 24% (1.02 HP/sec) Regeneration
- 12% Resistance(Fire)
- 12% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
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@Morac | Twitter
Trust the computer. The computer knows all.
Just thought I'd post my Earth/Fire build for ya, give another outlook. Granted not def capped but with the CC's and a Heal its not to bad. Perma-Dom without hasten and perma-hasten with hasten. Enjoy.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Flares -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9)
Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Stone Cages -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(13), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(17)
Level 6: Quicksand -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(33)
Level 18: Earthquake -- EndRdx-I(A)
Level 20: Stealth -- LkGmblr-Rchg+(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29)
Level 28: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Salt Crystals -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(36), FtnHyp-Acc/Sleep/Rchg(37), FtnHyp-Acc/Rchg(37), FtnHyp-Sleep/EndRdx(37)
Level 32: Animate Stone -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(43), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(43)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(42)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), S'fstPrt-ResDam/Def+(46)
Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), Numna-Heal/EndRdx(48)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(33)
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.94% Defense(Energy)
- 8.94% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 7.38% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 79% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 128.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 110.6 HP (10.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- 21% (0.35 End/sec) Recovery
- 44% (1.86 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 5% RunSpeed
@Absolut. and @Absolut-
Liberty Server's own Liquor Store Owner.
Way to many 50's to list here...and adding....
Just thought I'd post my Earth/Fire build for ya, give another outlook. Granted not def capped but with the CC's and a Heal its not to bad. Perma-Dom without hasten and perma-hasten with hasten. Enjoy.
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I've done a bit more tweaking with the build. I realized that I had forgotten to factor in my accolades, especially the +HP ones. The previous build is around 150HP over the HP cap with Hoarfrost active. So, I've redistributed, and gotten a bit more recharge, and a bit more regen.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Fossilize -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), UbrkCons-EndRdx/Hold(11)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(17), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40)
Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-Acc/Immob(3), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Rchg(19), Enf'dOp-Immob/Rng(19)
Level 4: Super Jump -- Jump-I(A)
Level 6: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dam%(31), Posi-Acc/Dmg/EndRdx(40)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27), Decim-Dmg/EndRdx(31)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-Acc/Stun/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Earthquake -- RechRdx-I(A), Achilles-ResDeb%(37)
Level 20: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses -- Lock-%Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(29), RedFtn-Def(29), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(39)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Sleet -- UndDef-Rchg(A), Achilles-ResDeb%(37), UndDef-Rchg/EndRdx(39)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg(46)
Level 41: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48), TmpRdns-EndRdx/Rchg/Slow(48)
Level 47: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(50), RechRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
------------
Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 10.8% Defense(Smashing)
- 10.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 48% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 86.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 61 HP (6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 17.4%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 15% (0.25 End/sec) Recovery
- 46% (1.95 HP/sec) Regeneration
- 12% Resistance(Fire)
- 12% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
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@Morac | Twitter
Trust the computer. The computer knows all.
So I've been running Soul Mastery on this guy for a while now, which is totally fine for most content, but I've found it kind of lacking when doing trials. Given that he is my main (and has over 1000 badges on him), I really want to ramp up his effectiveness.
Goals of the build: Softcap S/L, Perma-dom with as much extra recharge as possible, and plenty of damage. I'm willing to spend a fair bit of inf, but nothing in the range of PvP IOs.
Here's what I've got so far. Any comments or suggestions would be appreciated.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Fossilize -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
Level 2: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Quicksand -- RechRdx-I(A)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(15), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb(43)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(29)
Level 24: Kick -- Empty(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/Hold(29)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(42), LkGmblr-Rchg+(43)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36), RedFtn-Def/EndRdx(46)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(46)
Level 41: Sleet -- UndDef-Rchg/EndRdx(A)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(45), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(50), Dct'dW-Heal/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45)
------------
Set Bonus Totals:
@Morac | Twitter
Trust the computer. The computer knows all.